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authorFlorian Jung <florian.a.jung@web.de>2012-12-03 21:01:01 +0100
committerFlorian Jung <florian.a.jung@web.de>2012-12-03 21:01:01 +0100
commit6175f64926b52b4d35379d4cc872b7c4cee7dd98 (patch)
tree171044422e8d8248e7f4860a806d0649d9f7a36f
parent2b023e3bb1176e24d722ec0943b14864f5a70205 (diff)
anfänge der steerer-klassen
-rw-r--r--Makefile6
-rw-r--r--horizon_steerer.cpp588
-rw-r--r--horizon_steerer.h37
-rw-r--r--mariokart01.cpp3
-rw-r--r--steer_accumulator.cpp33
-rw-r--r--steer_accumulator.h26
-rw-r--r--steer_interface.h17
7 files changed, 710 insertions, 0 deletions
diff --git a/Makefile b/Makefile
index 210ac2a..6cd4d1f 100644
--- a/Makefile
+++ b/Makefile
@@ -3,6 +3,12 @@ all: detect_road_borders mariokart01
detect_road_borders: detect_road_borders.cpp
g++ `pkg-config --libs --cflags opencv` -g $< -o $@
+horizon_steerer.o: horizon_steerer.cpp horizon_steerer.h
+ g++ `pkg-config --libs --cflags opencv` -g horizon_steerer.cpp -c
+
+steer_accumulator.o: steer_accumulator.cpp steer_accumulator.h
+ g++ `pkg-config --libs --cflags opencv` -g steer_accumulator.cpp -c
+
test_detect: detect_road_borders
./detect_road_borders test.mpg
diff --git a/horizon_steerer.cpp b/horizon_steerer.cpp
new file mode 100644
index 0000000..a553410
--- /dev/null
+++ b/horizon_steerer.cpp
@@ -0,0 +1,588 @@
+#include <stdlib.h>
+#include <stdio.h>
+#include <iostream>
+#include <math.h>
+#include <opencv2/opencv.hpp>
+#include "horizon_steerer.h"
+
+using namespace std;
+using namespace cv;
+
+HorizonSteerer::HorizonSteerer(int xlen_, int ylen_)
+{
+ xlen=xlen_;
+ ylen=ylen_;
+
+ int** contour_map;
+ contour_map=new int*[xlen];
+ for (int i=0;i<xlen;i++)
+ contour_map[i]=new int[ylen];
+}
+
+
+static void set_pixel(Mat m, Point p, Scalar color)
+{
+ line(m,p,p,color);
+}
+
+int HorizonSteerer::find_intersection_index(int x0, int y0, int x1, int y1, int** contour_map, bool stop_at_endpoint) // bresenham aus der dt. wikipedia
+// returns: the point's index where the intersection happened, or a negative number if no intersection.
+{
+ int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
+ int dy = -abs(y1-y0), sy = y0<y1 ? 1 : -1;
+ int err = dx+dy, e2; /* error value e_xy */
+
+ for(;;)
+ {
+
+ //setPixel(x0,y0);
+ if (contour_map[x0][y0]>0) return contour_map[x0][y0]; // found intersection?
+ if (contour_map[x0][y0+1]>0) return contour_map[x0][y0+1];
+ if (contour_map[x0+1][y0]>0) return contour_map[x0+1][y0];
+
+
+
+
+ if (stop_at_endpoint && x0==x1 && y0==y1) break;
+ e2 = 2*err;
+ if (e2 > dy) { err += dy; x0 += sx; } /* e_xy+e_x > 0 */
+ if (e2 < dx) { err += dx; y0 += sy; } /* e_xy+e_y < 0 */
+ }
+
+ return -1;
+}
+
+
+static void hue2rgb(float hue, int* r, int* g, int* b)
+{
+ double ff;
+ int i;
+
+
+ if (hue >= 360.0) hue = 0.0;
+ hue /= 60.0;
+ i = (int)hue;
+ ff = hue - i;
+ int x=ff*255;
+
+ switch(i) {
+ case 0:
+ *r = 255;
+ *g = x;
+ *b = 0;
+ break;
+ case 1:
+ *r = 255-x;
+ *g = 255;
+ *b = 0;
+ break;
+ case 2:
+ *r = 0;
+ *g = 255;
+ *b = x;
+ break;
+
+ case 3:
+ *r = 0;
+ *g = 255-x;
+ *b = 255;
+ break;
+ case 4:
+ *r = x;
+ *g = 0;
+ *b = 255;
+ break;
+ case 5:
+ default:
+ *r = 255;
+ *g = 0;
+ *b = 255-x;
+ break;
+ }
+}
+
+static double linear(double x, double x1, double y1, double x2, double y2, bool clip=false, double clipmin=INFINITY, double clipmax=INFINITY)
+{
+ if (clipmin==INFINITY) clipmin=y1;
+ if (clipmax==INFINITY) clipmax=y2;
+ if (clipmin>clipmax) { int tmp=clipmin; clipmin=clipmax; clipmax=tmp; }
+
+ double result = (y2-y1)*(x-x1)/(x2-x1)+y1;
+
+ if (clip)
+ {
+ if (result>clipmax) return clipmax;
+ else if (result<clipmin) return clipmin;
+ else return result;
+ }
+ else
+ return result;
+}
+
+
+int HorizonSteerer::annotate_regions(Mat img) //img is treated as black/white (0, !=0)
+// changes img, and returns the number of found areas
+{
+ int region_index=1; // "0" means "no area"
+ for (int row = 0; row<img.rows; row++)
+ {
+ uchar* data=img.ptr<uchar>(row);
+
+ for (int col=0; col<img.cols;col++)
+ {
+ if (*data==255)
+ {
+ floodFill(img, Point(col,row), region_index);
+ region_index++;
+ }
+
+ data++;
+ }
+ }
+ return region_index-1;
+}
+
+Mat HorizonSteerer::nicely_draw_regions(Mat annotated, int* area_cnt, int total_area_cnt, int largest_region)
+{
+ Mat result;
+ annotated.copyTo(result);
+
+ // Das ist nur zum schönsein.
+ for (int row=0; row<result.rows; row++)
+ {
+ uchar* data=result.ptr<uchar>(row);
+
+ for (int col=0; col<result.cols;col++)
+ {
+ if (*data)
+ {
+ long long tmp = (long long)30000*(long)area_cnt[*data-1]/(long)total_area_cnt + 64;
+ if (tmp>200) tmp=200;
+ if (*data==largest_region) tmp=255;
+ *data=tmp;
+ }
+
+ data++;
+ }
+ }
+}
+
+double HorizonSteerer::only_retain_largest_region(Mat img, int* size)
+// img is a binary image
+// in *size, if non-NULL, the size of the largest area is stored.
+// returns: ratio between the second-largest and largest region
+// 0.0 means "that's the only region", 1.0 means "both had the same size!"
+// can be interpreted as 1.0 - "confidence".
+{
+ int n_regions = annotate_regions(img);
+
+ // calculate the area of each region
+ int* area_cnt = new int[n_regions];
+ for (int i=0;i<n_regions;i++) area_cnt[i]=0;
+ int total_area_cnt=0;
+
+ for (int row=0; row<img.rows; row++)
+ {
+ uchar* data=img.ptr<uchar>(row);
+
+ for (int col=0; col<img.cols;col++)
+ {
+ if (*data)
+ {
+ area_cnt[*data-1]++;
+ total_area_cnt++;
+ }
+
+ data++;
+ }
+ }
+
+
+
+
+ // finde die größte und zweitgrößte fläche
+ int maxi=0, maxa=area_cnt[0], maxi2=-1;
+ for (int i=1;i<n_regions;i++)
+ {
+ if (area_cnt[i]>maxa)
+ {
+ maxa=area_cnt[i];
+ maxi2=maxi;
+ maxi=i;
+ }
+ }
+
+
+ // lösche alle bis auf die größte fläche
+ for (int row = 0; row<img.rows; row++)
+ {
+ uchar* data=img.ptr<uchar>(row);
+
+ for (int col=0; col<img.cols;col++)
+ {
+ if (*data)
+ {
+ if (*data!=maxi+1) *data=0; else *data=255;
+ }
+ data++;
+ }
+ }
+
+
+ if (size) *size=area_cnt[maxi];
+
+ if (maxi2==-1) return 0;
+ else return (double)area_cnt[maxi2]/(double)area_cnt[maxi];
+}
+
+
+vector<Point>& HorizonSteerer::prepare_and_get_contour(vector< vector<Point> >& contours, const vector<Vec4i>& hierarchy,
+ int* low_y, int* low_idx, int* high_y, int* first_nonbottom_idx)
+{
+ assert(low_y!=NULL);
+ assert(low_idx!=NULL);
+ assert(high_y!=NULL);
+ assert(first_nonbottom_idx!=NULL);
+
+
+ // find index of our road contour
+ int road_contour_idx=-1;
+ for (road_contour_idx=0; road_contour_idx<contours.size(); road_contour_idx++)
+ if (hierarchy[road_contour_idx][3]<0) // this will be true for exactly one road_contour_idx.
+ break;
+
+
+ assert(road_contour_idx>=0 && road_contour_idx<contours.size());
+ assert(contours[road_contour_idx].size()>0);
+ vector<Point>& contour = contours[road_contour_idx]; // just a shorthand
+
+ // our road is now in contour.
+
+
+ // find highest and lowest contour point. (where "low" means high y-coordinate)
+ *low_y=0; *low_idx=0;
+ *high_y=ylen;
+
+ for (int j=0;j<contour.size(); j++)
+ {
+ if (contour[j].y > *low_y)
+ {
+ *low_y=contour[j].y;
+ *low_idx=j;
+ }
+ if (contour[j].y < *high_y)
+ {
+ *high_y=contour[j].y;
+ }
+ }
+
+
+ // make the contour go "from bottom upwards and then downwards back to bottom".
+ std::rotate(contour.begin(),contour.begin()+*low_idx,contour.end());
+
+ *first_nonbottom_idx = 0;
+ for (;*first_nonbottom_idx<contour.size();*first_nonbottom_idx++)
+ if (contour[*first_nonbottom_idx].y < contour[0].y-1) break;
+
+ // indices 0 to *first_nonbottom_idx-1 is now the bottom line of our contour.
+
+ return contour;
+}
+
+void HorizonSteerer::init_contour_map(const vector<Point>& contour, int** contour_map)
+{
+ for (int j=0;j<xlen;j++) // zero it
+ memset(contour_map[j],0,ylen*sizeof(**contour_map));
+
+ for (int j=0;j<contour.size(); j++) // fill it
+ contour_map[contour[j].x][contour[j].y]=j;
+}
+
+// returns a new double[]
+double* HorizonSteerer::calc_contour_angles(const vector<Point>& contour, int first_nonbottom_idx, int smoothen_middle, int smoothen_bottom)
+{
+ // calculate directional angle for each nonbottom contour point
+ double* angles = new double[contour.size()];
+ for (int j=first_nonbottom_idx; j<contour.size(); j++)
+ {
+ int smoothen=linear(contour[j].y, ylen/2 ,smoothen_middle, ylen,smoothen_bottom, true);
+
+
+ // calculate left and right point for the difference quotient, possibly wrap.
+ int j1=(j+smoothen); while (j1 >= contour.size()) j1-=contour.size();
+ int j2=(j-smoothen); while (j2 < 0) j2+=contour.size();
+
+
+ // calculate angle, adjust it to be within [0, 360)
+ angles[j] = atan2(contour[j1].y - contour[j2].y, contour[j1].x - contour[j2].x) * 180/3.141592654;
+ if (angles[j]<0) angles[j]+=360;
+ }
+ return angles;
+}
+
+double* HorizonSteerer::calc_angle_deriv(double* angles, int first_nonbottom_idx, int size, int ang_smooth)
+{
+ // calculate derivative of angle for each nonbottom contour point
+ double* angle_derivative = new double[size];
+ for (int j=first_nonbottom_idx+ang_smooth; j<size-ang_smooth; j++)
+ {
+ // calculate angular difference, adjust to be within [0;360) and take the shorter way.
+ double ang_diff = angles[j+ang_smooth]-angles[j-ang_smooth];
+ while (ang_diff<0) ang_diff+=360;
+ while (ang_diff>=360) ang_diff-=360;
+ if (ang_diff>=180) ang_diff=360-ang_diff;
+
+ angle_derivative[j] = (double)ang_diff / ang_smooth;
+ }
+
+ // poorly extrapolate the ang_smooth margins
+ for (int j=first_nonbottom_idx; j<first_nonbottom_idx+ang_smooth; j++) angle_derivative[j]=angle_derivative[first_nonbottom_idx+ang_smooth];
+ for (int j=size-ang_smooth; j<size; j++) angle_derivative[j]=angle_derivative[size-ang_smooth-1];
+
+ return angle_derivative;
+}
+
+
+
+int HorizonSteerer::find_bestquality_index(const vector<Point>& contour, double* angle_derivative, int high_y, int first_nonbottom_idx, Mat& drawing,
+ int* bestquality_j_out, int* bestquality_width_out, int* bestquality_out, int* bestquality_max_out)
+{
+ assert(bestquality_out!=NULL);
+ assert(bestquality_j_out!=NULL);
+ assert(bestquality_width_out!=NULL);
+
+ double lastmax=-999999;
+ double bestquality=0.0;
+ double bestquality_max=0.0;
+ int bestquality_j=-1;
+ int bestquality_width=-1;
+
+ #define MAX_HYST 0.8
+ // search for "maximum regions"; i.e. intervals [a,b] with
+ // ang_deriv[i] >= MAX_HYST * max_deriv \forall i \in [a,b] and
+ // ang_deriv[a-1,2,3], ang_deriv[b+1,2,3] < MAX_HYST * max_deriv
+ // where max_deriv = max_{i \in [a,b]} ang_deriv[i];
+ for (int j=3; j<contour.size()-3; j++)
+ {
+ // search forward for a maximum, and the end of a maximum region.
+ if (angle_derivative[j] > lastmax) lastmax=angle_derivative[j];
+
+ if (angle_derivative[j] < MAX_HYST*lastmax && // found the end of the max. region
+ angle_derivative[j+1] < MAX_HYST*lastmax &&
+ angle_derivative[j+2] < MAX_HYST*lastmax)
+ {
+ if (lastmax > 7) // threshold the maximum.
+ {
+ // search backward for the begin of that maximum region
+ int j0;
+ for (j0=j-1; j0>=0; j0--)
+ if (angle_derivative[j0] < MAX_HYST*lastmax &&
+ angle_derivative[j0-1] < MAX_HYST*lastmax &&
+ angle_derivative[j0-2] < MAX_HYST*lastmax)
+ break;
+
+ // maximum region is [j0; j]
+
+ double median_of_max_region = (double)angle_derivative[(j+j0)/2];
+
+ // calculate quality of that maximum. quality is high, if
+ // 1) the maximum has a high value AND
+ // 2) the corresponding point's y-coordinates are near the top image border AND
+ // 3) the corresponding point's x-coordinates are near the middle of the image, if in doubt
+ int middle_x = xlen/2;
+ int distance_from_middle_x = abs(xlen/2 - contour[j].x);
+ double quality = lastmax
+ * linear( contour[j].y, high_y, 1.0, high_y+ (ylen-high_y)/10, 0.0, true) // excessively punish points far away from the top border
+ * linear( distance_from_middle_x, 0.8*middle_x, 1.0, middle_x, 0.6, true); // moderately punish point far away from the x-middle.
+
+ // keep track of the best point
+ if (quality>bestquality)
+ {
+ bestquality=quality;
+ bestquality_max=lastmax;
+ bestquality_j=(j+j0)/2;
+ bestquality_width=j-j0;
+ }
+
+
+ // irrelevant drawing stuff
+ int x=drawing.cols-drawing.cols*((j+j0)/2-first_nonbottom_idx)/(contour.size()-first_nonbottom_idx);
+ line(drawing, Point(x,25+40-3*quality), Point(x, 25+40), Scalar(0,255,0));
+ circle(drawing, contour[(j+j0)/2], 1, Scalar(128,0,0));
+ }
+
+ lastmax=-999999; // reset lastmax, so the search can go on
+ }
+ }
+ // now bestquality_j holds the index of the point with the best quality.
+
+ *bestquality_out = bestquality;
+ *bestquality_max_out = bestquality_max;
+ *bestquality_j_out = bestquality_j;
+ *bestquality_width_out = bestquality_width;
+}
+
+int HorizonSteerer::find_ideal_line(vector<Point>& contour, Point origin_point, int** contour_map, int bestquality_j)
+// TODO: this code is crappy, slow, and uses brute force. did i mention it's crappy and slow?
+{
+ int intersection = find_intersection_index(origin_point.x, origin_point.y,
+ contour[bestquality_j].x, contour[bestquality_j].y, contour_map);
+ int steering_point=-1;
+
+ if (intersection<0)
+ {
+ cout << "THIS SHOULD NEVER HAPPEN" << endl;
+ return -1;
+ }
+ else
+ {
+ int xx=contour[bestquality_j].x;
+ int lastheight=-1;
+ if (intersection < bestquality_j) // too far on the right == intersecting the right border
+ {
+ // rotate the line to the left till it gets better
+ for (; xx>=0; xx--)
+ {
+ int intersection2 = find_intersection_index(origin_point.x, origin_point.y, xx, contour[bestquality_j].y, contour_map);
+ if (intersection2<0) // won't happen anyway
+ break;
+
+ if (intersection2>=bestquality_j) // now we intersect the opposite (=left) border
+ {
+ if (contour[intersection2].y>=lastheight) // we intersect at a lower = worse point?
+ xx++; // then undo last step
+
+ break;
+ }
+ lastheight=contour[intersection2].y;
+ }
+ }
+ else if (intersection > bestquality_j) // too far on the left == intersecting the left border
+ {
+ // rotate the line to the right till it gets better
+ for (; xx<xlen; xx++)
+ {
+ int intersection2 = find_intersection_index(origin_point.x, origin_point.y, xx, contour[bestquality_j].y, contour_map);
+ if (intersection2<0)// won't happen anyway
+ break;
+
+ if (intersection2<=bestquality_j) // now we intersect the opposite (=right) border
+ {
+ if (contour[intersection2].y>=lastheight) // we intersect at a lower = worse point?
+ xx--; // then undo last step
+
+ break;
+ }
+ lastheight=contour[intersection2].y;
+ }
+ }
+ // else // we directly met the bestquality point, i.e. where we wanted to go to.
+ // do nothing
+
+ return find_intersection_index(origin_point.x,origin_point.y, xx, contour[bestquality_j].y, contour_map, false);
+ }
+}
+
+
+void HorizonSteerer::draw_it_all(Mat drawing, vector< vector<Point> >& contours, const vector<Vec4i>& hierarchy, int first_nonbottom_idx, vector<Point>& contour,
+ double* angles, double* angle_derivative, int bestquality_j, int bestquality_width, int bestquality,
+ int steering_point, Point origin_point)
+{
+ // Draw contours
+ drawContours(drawing, contours, -1, Scalar(255,0,0), 1, 8, hierarchy);
+
+ // draw the angles
+ for (int j=first_nonbottom_idx; j<contour.size(); j++)
+ {
+ int x=drawing.cols-drawing.cols*(j-first_nonbottom_idx)/(contour.size()-first_nonbottom_idx);
+
+ // draw angle as color bar
+ int r,g,b;
+ hue2rgb(angles[j], &r, &g, &b);
+ line(drawing,Point(x,0), Point(x,10), Scalar(b,g,r));
+
+ // draw derivation of angle as color bar
+ int c=abs(20* angle_derivative[j]);
+ Scalar col=(c<256) ? Scalar(255-c,255-c,255) : Scalar(255,0,255);
+ line(drawing, Point(x,12), Point(x,22), col);
+
+ // and as x-y-graph
+ int y=25+40-2*angle_derivative[j];
+ set_pixel(drawing, Point(x,y), Scalar(255,255,255));
+
+ // draw into contour
+ //circle(drawing, contour[j], 2, col);
+ set_pixel(drawing, contour[j], col);
+ }
+
+ // draw the point where the left touches the right road border
+ circle(drawing, contour[bestquality_j], 3, Scalar(255,255,0));
+ circle(drawing, contour[bestquality_j], 2, Scalar(255,255,0));
+ circle(drawing, contour[bestquality_j], 1, Scalar(255,255,0));
+ circle(drawing, contour[bestquality_j], 0, Scalar(255,255,0));
+
+ // draw the detected left and right border. low saturation means
+ // a worse detection result
+ int antisaturation = 200-(200* bestquality/10.0);
+ if (antisaturation<0) antisaturation=0;
+ for (int j=0;j<bestquality_j-bestquality_width/2;j++)
+ set_pixel(drawing, contour[j], Scalar(255,antisaturation,255));
+ for (int j=bestquality_j+bestquality_width/2;j<contour.size();j++)
+ set_pixel(drawing, contour[j], Scalar(antisaturation,255,antisaturation));
+
+ // a direct line to where left touches right
+ line(drawing, contour[bestquality_j], origin_point, Scalar(0,64,64));
+
+ if (steering_point>=0) // should be always true
+ line(drawing, contour[steering_point], origin_point, Scalar(0,255,255));
+}
+
+#define SMOOTHEN_BOTTOM 20
+#define SMOOTHEN_MIDDLE 7
+#define ANG_SMOOTH 9
+// return the index of the point to steer to.
+int HorizonSteerer::find_steering_point(Mat orig_img, Point origin_point, int** contour_map, Mat& drawing, double* confidence) // orig_img is a binary image
+// confidence is between 0.0 (not sure at all) and 1.0 (definitely sure)
+{
+ assert(confidence!=NULL);
+
+ Mat img;
+ orig_img.copyTo(img); // this is needed because findContours destroys its input.
+ drawing = Mat::zeros( img.size(), CV_8UC3 );
+
+ vector<vector<Point> > contours;
+ vector<Vec4i> hierarchy;
+
+ findContours(img, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_NONE, Point(0, 0));
+
+ int low_y, low_idx, high_y, first_nonbottom_idx;
+ vector<Point>& contour = prepare_and_get_contour(contours, hierarchy,
+ &low_y, &low_idx, &high_y, &first_nonbottom_idx);
+
+ init_contour_map(contour, contour_map);
+
+
+ double* angles = calc_contour_angles(contour, first_nonbottom_idx, SMOOTHEN_MIDDLE, SMOOTHEN_BOTTOM);
+ double* angle_derivative = calc_angle_deriv(angles, first_nonbottom_idx, contour.size(), ANG_SMOOTH);
+
+ int bestquality, bestquality_j, bestquality_width, bestquality_max;
+ find_bestquality_index(contour, angle_derivative, high_y, first_nonbottom_idx, drawing,
+ &bestquality_j, &bestquality_width, &bestquality, &bestquality_max);
+
+ // now we have a naive steering point. the way to it might lead
+ // us offroad, however.
+
+ int steering_point=find_ideal_line(contour, origin_point, contour_map, bestquality_j);
+
+
+ draw_it_all(drawing, contours, hierarchy, first_nonbottom_idx, contour, angles, angle_derivative,bestquality_j,bestquality_width,bestquality_max,steering_point, origin_point);
+ cout << bestquality << "\t" << bestquality_max<<endl;
+ delete [] angle_derivative;
+ delete [] angles;
+
+ *confidence = (bestquality-1.0) / 3.0;
+ if (*confidence<0.0) *confidence=0;
+ if (*confidence>1.0) *confidence=1.0;
+ return steering_point;
+}
+
diff --git a/horizon_steerer.h b/horizon_steerer.h
new file mode 100644
index 0000000..fba4209
--- /dev/null
+++ b/horizon_steerer.h
@@ -0,0 +1,37 @@
+#ifndef __HORIZON_STEERER_H__
+#define __HORIZON_STEERER_H__
+
+#include <opencv2/opencv.hpp>
+#include "steer_interface.h"
+
+using namespace cv;
+
+class HorizonSteerer : SteerIface
+{
+public:
+ HorizonSteerer(int xlen_, int ylen_);
+ virtual ~HorizonSteerer();
+ int find_ideal_line(vector<Point>& contour, Point origin_point, int** contour_map, int bestquality_j);
+
+private:
+ int find_intersection_index(int x0, int y0, int x1, int y1, int** contour_map, bool stop_at_endpoint=true);
+ int annotate_regions(Mat img);
+ Mat nicely_draw_regions(Mat annotated, int* area_cnt, int total_area_cnt, int largest_region);
+ double only_retain_largest_region(Mat img, int* size);
+ vector<Point>& prepare_and_get_contour(vector< vector<Point> >& contours, const vector<Vec4i>& hierarchy,
+ int* low_y, int* low_idx, int* high_y, int* first_nonbottom_idx);
+ void init_contour_map(const vector<Point>& contour, int** contour_map);
+ double* calc_contour_angles(const vector<Point>& contour, int first_nonbottom_idx, int smoothen_middle, int smoothen_bottom);
+ double* calc_angle_deriv(double* angles, int first_nonbottom_idx, int size, int ang_smooth);
+ int find_bestquality_index(const vector<Point>& contour, double* angle_derivative, int high_y, int first_nonbottom_idx, Mat& drawing,
+ int* bestquality_j_out, int* bestquality_width_out, int* bestquality_out, int* bestquality_max_out);
+ void draw_it_all(Mat drawing, vector< vector<Point> >& contours, const vector<Vec4i>& hierarchy, int first_nonbottom_idx, vector<Point>& contour,
+ double* angles, double* angle_derivative, int bestquality_j, int bestquality_width, int bestquality,
+ int steering_point, Point origin_point);
+ int find_steering_point(Mat orig_img, Point origin_point, int** contour_map, Mat& drawing, double* confidence);
+
+ int xlen;
+ int ylen;
+};
+
+#endif
diff --git a/mariokart01.cpp b/mariokart01.cpp
index 3e4d98b..8a8b39d 100644
--- a/mariokart01.cpp
+++ b/mariokart01.cpp
@@ -44,6 +44,7 @@
#include <iostream>
+#include <list>
#include <xcb/xcb.h>
#include <assert.h>
@@ -532,6 +533,8 @@ float flopow(float b, float e)
+
+
sem_t thread1_go;
sem_t thread1_done;
Mat thread1_img;
diff --git a/steer_accumulator.cpp b/steer_accumulator.cpp
new file mode 100644
index 0000000..65ce38b
--- /dev/null
+++ b/steer_accumulator.cpp
@@ -0,0 +1,33 @@
+#include "steer_accumulator.h"
+
+using namespace std;
+
+void SteerAccumulator::add_steerer(SteerIface* steerer)
+{
+ steerers.push_back(steerer);
+}
+
+void SteerAccumulator::process_image(const Mat& img)
+{
+ for (list<SteerIface*>::iterator it = steerers.begin(); it!=steerers.end(); ++it)
+ (*it)->process_image(img);
+}
+
+double SteerAccumulator::get_steer_data()
+{
+ double sum=0;
+ for (list<SteerIface*>::iterator it = steerers.begin(); it!=steerers.end(); ++it)
+ sum+=(*it)->get_steer_data() * (*it)->get_confidence();
+
+ double confidence = get_confidence();
+
+ return (confidence==0) ? 0.0 : (sum/confidence);
+}
+
+double SteerAccumulator::get_confidence()
+{
+ double sum=0;
+ for (list<SteerIface*>::iterator it = steerers.begin(); it!=steerers.end(); ++it)
+ sum+=(*it)->get_confidence();
+ return sum;
+}
diff --git a/steer_accumulator.h b/steer_accumulator.h
new file mode 100644
index 0000000..b99602d
--- /dev/null
+++ b/steer_accumulator.h
@@ -0,0 +1,26 @@
+#ifndef __STEER_ACCUMULATOR_H__
+#define __STEER_ACCUMULATOR_H__
+
+#include <opencv2/opencv.hpp>
+#include "steer_interface.h"
+#include <list>
+
+using namespace cv;
+
+
+class SteerAccumulator : SteerIface
+{
+ public:
+ virtual ~SteerAccumulator() {};
+
+ void add_steerer(SteerIface* steerer);
+
+ virtual void process_image(const Mat& img);
+ virtual double get_steer_data();
+ virtual double get_confidence();
+
+ private:
+ std::list<SteerIface*> steerers;
+};
+
+#endif
diff --git a/steer_interface.h b/steer_interface.h
new file mode 100644
index 0000000..31d8453
--- /dev/null
+++ b/steer_interface.h
@@ -0,0 +1,17 @@
+#ifndef __STEER_IFACE_H__
+#define __STEER_IFACE_H__
+
+#include <opencv2/opencv.hpp>
+
+using namespace cv;
+
+class SteerIface
+{
+ public:
+ virtual void process_image(const Mat& img)=0;
+ virtual double get_steer_data()=0;
+ virtual double get_confidence()=0;
+};
+
+
+#endif