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oculus-ardrone
cylindrical
master
use_regulator
View things from your AR Drone's camera through an oculus rift
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Author
2016-02-03
license stuff
HEAD
master
Florian Jung
2016-02-03
stuff
Florian Jung
2015-04-24
account for command lag plus testing. works quite well.
Florian Jung
2015-04-22
regulator + test
Florian Jung
2015-04-16
yaw adjustment for rift
Florian Jung
2015-04-16
btn_unlock + new gamepad
Florian Jung
2015-04-16
debuggingoutput
Florian Jung
2015-04-16
simple rotation commands
Florian Jung
2015-04-06
äh dingens
Florian Jung
2015-03-19
fix angle wrapover bug
Florian Jung
2015-03-18
BSD license
Florian Jung
2015-03-18
no grid, proper video speed
Florian Jung
2015-03-18
multiple threads for smooth oculus performance :>
Florian Jung
2015-03-18
full grid
Florian Jung
2015-03-18
performance++: do not always render unused parts of the canvas
Florian Jung
2015-03-18
show fps, reduce lag, enable vsync
Florian Jung
2015-03-18
cleanup VI
Florian Jung
2015-03-18
cleanup V and deadzone
Florian Jung
2015-03-17
cleanup IV: rename variables
Florian Jung
2015-03-17
cleanup III: keep total_x/y in deg instead of obscure pixel values
Florian Jung
2015-03-17
cleanup II: remove more stuff
Florian Jung
2015-03-17
cleanup I: removed unused parts
Florian Jung
2015-03-17
chromatic aberration
Florian Jung
2015-03-17
aspect ratio fix, disable grid
Florian Jung
2015-03-17
use oculus, correct aspect ratio, okayish chromatic aberr
Florian Jung
2015-03-17
oculus can control viewing angle \o/
Florian Jung
2015-03-17
cleanup
Florian Jung
2015-03-17
README
Florian Jung
2015-03-17
hrm
Florian Jung
2015-03-17
mmh
Florian Jung
2015-03-17
add OpenHMD I
Florian Jung
2015-03-17
follow
Florian Jung
2015-03-17
color correction, cosmetic issues
Florian Jung
2015-03-17
spherical projection IV
Florian Jung
2015-03-16
spherical projection III: vignette
Florian Jung
2015-03-16
spherical projection II
Florian Jung
2015-03-16
spherical projection I
Florian Jung
2015-03-16
show canvas instead of eye
Florian Jung
2015-03-04
oculus II
Florian Jung
2015-03-04
oculus I
Florian Jung
2015-03-04
trivial oculus shader
Florian Jung
2015-03-03
readability++
Florian Jung
2015-03-03
.
Florian Jung
2015-02-18
server/client fixes, manual horizon correction, delay sensor data
Florian Jung
2015-02-06
fixes: make it fly
Florian Jung
2015-01-22
colorful
Florian Jung
2015-01-22
framebuffer
Florian Jung
2015-01-22
replaced hardcoded sizes with defines
Florian Jung
2015-01-22
configurable resolution
Florian Jung
2015-01-17
fix stupid bugs (hopefully)
Florian Jung
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