diff options
author | Florian Jung <flo@windfisch.org> | 2015-03-17 00:31:11 +0100 |
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committer | Florian Jung <flo@windfisch.org> | 2015-03-17 00:31:11 +0100 |
commit | d46f908b372f58de307ab19c267f31dcced65416 (patch) | |
tree | 0f9c45971fe73920da01696dabbd7a01dbf17223 | |
parent | 4bd76a9456513be1c65a17c9330d96f720b77cc2 (diff) |
color correction, cosmetic issues
-rw-r--r-- | client2.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/client2.cpp b/client2.cpp index 84e1a37..6593db2 100644 --- a/client2.cpp +++ b/client2.cpp @@ -84,7 +84,7 @@ const char* drawOnCanvasFragmentSource = " (0 <= point_in_cam_pic.x && point_in_cam_pic.x < CAM_XRES) && \n" " (0 <= point_in_cam_pic.y && point_in_cam_pic.y < CAM_YRES) ) \n" " {\n" - " outColor = texture(texVideo, vec2(1.0,1.0)-point_in_cam_pic/vec2(CAM_XRES,CAM_YRES));\n" + " outColor.rgb = texture(texVideo, vec2(1.0,1.0)-point_in_cam_pic/vec2(CAM_XRES,CAM_YRES)).bgr;\n" " float xmarg = min( (min(point_in_cam_pic.x, CAM_XRES-point_in_cam_pic.x)/margin_thickness), 1.0);\n" " float ymarg = min( (min(point_in_cam_pic.y, CAM_YRES-point_in_cam_pic.y)/margin_thickness), 1.0);\n" " outColor.a=xmarg*ymarg;\n" @@ -94,7 +94,7 @@ const char* drawOnCanvasFragmentSource = " outColor = vec4(0.0,0.0,0.0,0.00);" " float xxx = Texcoord.x/3.141592654*180/10+100;" " float yyy = Texcoord.y/3.141592654*180/10+100;" - " if ( (abs(xxx- int(xxx)) < 0.1) || (abs(yyy- int(yyy)) <.1)) outColor = vec4(0.5,0.5,0.5,0.5);" + " if ( (abs(xxx- int(xxx)) < 0.03) || (abs(yyy- int(yyy)) <.03)) outColor = vec4(0.5,0.5,0.5,1);" "}\n"; @@ -105,7 +105,7 @@ const char* drawFromCanvasFragmentSource = "uniform float eye_pitch;\n" "uniform float eye_roll;\n" "const float aspect_ratio=1280./720.;\n" - "const float horiz_field_of_view=70/180.*3.141592654;\n" + "const float horiz_field_of_view=80/180.*3.141592654;\n" "const float CAM_FX=1/2.0 / tan(horiz_field_of_view/2.0);\n" "const mat3 eye_cal_inv = transpose(mat3(1/CAM_FX, 0, -1/2/CAM_FX, 0, 1/CAM_FX, -1/aspect_ratio/2/CAM_FX, 0,0,1));\n" "const mat3 opencv_to_math = mat3(0,1,0, 0,0,1, -1,0,0);\n" @@ -121,7 +121,7 @@ const char* drawFromCanvasFragmentSource = " float yaw = atan( point_in_world_frame.y , point_in_world_frame.x );\n" " float pitch = atan(-point_in_world_frame.z, sqrt(pow(point_in_world_frame.x,2)+pow(point_in_world_frame.y,2)));\n" //" outColor = vec4( 10*yaw/2/3.1415+0.5, 10*pitch/3.1415+0.5,0.5,1);\n" - " outColor = texture(texVideo, vec2( yaw/2/3.141593654+0.5, pitch/3.141592654+0.5 ))+vec4(0,0.2,0,0);\n" + " outColor = texture(texVideo, vec2( yaw/2/3.141593654+0.5, pitch/3.141592654+0.5 ));\n" //" outColor = texture(texVideo, Texcoord);\n" //" outColor = vec4(Texcoord,0,1.0);\n" "}\n"; |