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-rw-r--r--muse2/synti/fluidsynth/fluidsynti.h28
1 files changed, 14 insertions, 14 deletions
diff --git a/muse2/synti/fluidsynth/fluidsynti.h b/muse2/synti/fluidsynth/fluidsynti.h
index 7a97904e..0628a385 100644
--- a/muse2/synti/fluidsynth/fluidsynti.h
+++ b/muse2/synti/fluidsynth/fluidsynti.h
@@ -64,20 +64,20 @@ struct FluidCtrl {
};
// NRPN-controllers:
-static const int FS_GAIN = 0 + CTRL_NRPN14_OFFSET;
-static const int FS_REVERB_ON = 1 + CTRL_NRPN14_OFFSET;
-static const int FS_REVERB_LEVEL = 2 + CTRL_NRPN14_OFFSET;
-static const int FS_REVERB_ROOMSIZE = 3 + CTRL_NRPN14_OFFSET;
-static const int FS_REVERB_DAMPING = 4 + CTRL_NRPN14_OFFSET;
-static const int FS_REVERB_WIDTH = 5 + CTRL_NRPN14_OFFSET;
-static const int FS_CHORUS_ON = 6 + CTRL_NRPN14_OFFSET;
-static const int FS_CHORUS_NUM = 7 + CTRL_NRPN14_OFFSET;
-static const int FS_CHORUS_TYPE = 8 + CTRL_NRPN14_OFFSET;
-static const int FS_CHORUS_SPEED = 9 + CTRL_NRPN14_OFFSET;
-static const int FS_CHORUS_DEPTH = 10 + CTRL_NRPN14_OFFSET;
-static const int FS_CHORUS_LEVEL = 11 + CTRL_NRPN14_OFFSET;
+static const int FS_GAIN = 0 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_ON = 1 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_LEVEL = 2 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_ROOMSIZE = 3 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_DAMPING = 4 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_WIDTH = 5 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_ON = 6 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_NUM = 7 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_TYPE = 8 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_SPEED = 9 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_DEPTH = 10 + MusECore::CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_LEVEL = 11 + MusECore::CTRL_NRPN14_OFFSET;
// Added by T356
-static const int FS_PITCHWHEELSENS = 0 + CTRL_RPN_OFFSET;
+static const int FS_PITCHWHEELSENS = 0 + MusECore::CTRL_RPN_OFFSET;
// FluidChannel is used to map different soundfonts to different fluid-channels
// This is to be able to select different presets from specific soundfonts, since
@@ -141,7 +141,7 @@ public:
virtual const char* getPatchName(int, int, int, bool) const;
virtual const MidiPatch* getPatchInfo(int i, const MidiPatch* patch) const;
virtual int getControllerInfo(int, const char**, int*, int*, int*, int*) const;
- virtual bool processEvent(const MidiPlayEvent&);
+ virtual bool processEvent(const MusECore::MidiPlayEvent&);
//virtual bool hasGui() const { return true; }
//virtual bool guiVisible() const;