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//=============================================================================
// MusE
// Linux Music Editor
// $Id:$
//
// Copyright (C) 2002-2006 by Werner Schweer and others
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================
#ifndef __DRUMMAP_H__
#define __DRUMMAP_H__
namespace AL {
class Xml;
};
using AL::Xml;
const int DRUM_MAPSIZE = 128;
//---------------------------------------------------------
// DrumMapEntry
//---------------------------------------------------------
struct DrumMapEntry {
QString name;
int quant;
int len; // len of event in ticks
int channel; // midi channel
char lv1, lv2, lv3, lv4; // velocities
char enote, anote; // input note - output note
bool mute;
void read(QDomNode node);
void write(Xml& xml);
};
//---------------------------------------------------------
// DrumMap
//---------------------------------------------------------
class DrumMap {
QString _name;
DrumMapEntry map[DRUM_MAPSIZE];
char _outmap[DRUM_MAPSIZE];
char _inmap[DRUM_MAPSIZE];
public:
DrumMap(const QString& name);
void init();
void write(Xml& xml);
void read(QDomNode);
void initGm();
DrumMapEntry* entry(int idx) { return &map[idx]; }
QString name() const { return _name; }
QString name(int i) const { return map[i].name; }
int quant(int i) const { return map[i].quant; }
int len(int i) const { return map[i].len; }
int channel(int i) const { return map[i].channel; }
int enote(int i) const { return map[i].enote; }
int anote(int i) const { return map[i].anote; }
bool mute(int i) const { return map[i].mute; }
int inmap(int i) const { return _inmap[i]; }
int outmap(int i) const { return _outmap[i]; }
};
extern DrumMap gmDrumMap;
extern DrumMap noDrumMap;
#endif
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