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+//=========================================================
+// MusE
+// Linux Music Editor
+// $Id:$
+//
+// based on "freeverb" written by Jezar at Dreampoint,
+// June 2000
+//
+// (C) Copyright 2007 Werner Schweer (ws@seh.de)
+//=========================================================
+
+#ifndef __REVERB_H__
+#define __REVERB_H__
+
+#define undenormalise(sample) \
+ do { \
+ volatile float __forced_float = 1e-29 + sample; \
+ sample = __forced_float - 1e-29; \
+ } while (0)
+
+const int numcombs = 8;
+const int numallpasses = 4;
+const float muted = 0;
+const float fixedgain = 0.015f;
+const float scaledamp = 0.4f;
+const float scaleroom = 0.28f;
+const float offsetroom = 0.7f;
+const float initialwidth = 1.0;
+const int stereospread = 23;
+
+// These values assume 44.1KHz sample rate
+// they will probably be OK for 48KHz sample rate
+// but would need scaling for 96KHz (or other) sample rates.
+// The values were obtained by listening tests.
+const int combtuningL1 = 1116;
+const int combtuningR1 = 1116+stereospread;
+const int combtuningL2 = 1188;
+const int combtuningR2 = 1188+stereospread;
+const int combtuningL3 = 1277;
+const int combtuningR3 = 1277+stereospread;
+const int combtuningL4 = 1356;
+const int combtuningR4 = 1356+stereospread;
+const int combtuningL5 = 1422;
+const int combtuningR5 = 1422+stereospread;
+const int combtuningL6 = 1491;
+const int combtuningR6 = 1491+stereospread;
+const int combtuningL7 = 1557;
+const int combtuningR7 = 1557+stereospread;
+const int combtuningL8 = 1617;
+const int combtuningR8 = 1617+stereospread;
+const int allpasstuningL1 = 556;
+const int allpasstuningR1 = 556+stereospread;
+const int allpasstuningL2 = 441;
+const int allpasstuningR2 = 441+stereospread;
+const int allpasstuningL3 = 341;
+const int allpasstuningR3 = 341+stereospread;
+const int allpasstuningL4 = 225;
+const int allpasstuningR4 = 225+stereospread;
+
+//---------------------------------------------------------
+// allpass
+//---------------------------------------------------------
+
+class allpass
+ {
+ float feedback;
+ float *buffer;
+ int bufsize;
+ int bufidx;
+
+ public:
+ allpass() { bufidx = 0; }
+ void setbuffer(float *buf, int size) {
+ buffer = buf;
+ bufsize = size;
+ }
+ float process(float input) {
+ float bufout = buffer[bufidx];
+ undenormalise(bufout);
+ float output = -input + bufout;
+ buffer[bufidx] = input + (bufout*feedback);
+ if (++bufidx >= bufsize)
+ bufidx = 0;
+ return output;
+ }
+ void mute() {
+ memset(buffer, 0, sizeof(float) * bufsize);
+ }
+ void setfeedback(float val) { feedback = val; }
+ float getfeedback() { return feedback; }
+ };
+
+//---------------------------------------------------------
+// comb
+//---------------------------------------------------------
+
+class comb
+ {
+ float feedback;
+ float filterstore;
+ float damp1;
+ float damp2;
+ float *buffer;
+ int bufsize;
+ int bufidx;
+
+ public:
+ comb() {
+ filterstore = 0;
+ bufidx = 0;
+ }
+ void setbuffer(float *buf, int size) {
+ buffer = buf;
+ bufsize = size;
+ }
+ float process(float input) {
+ float output = buffer[bufidx];
+ undenormalise(output);
+ filterstore = (output*damp2) + (filterstore*damp1);
+ undenormalise(filterstore);
+ buffer[bufidx] = input + (filterstore*feedback);
+ if (++bufidx >= bufsize)
+ bufidx = 0;
+ return output;
+ }
+ void mute() {
+ for (int i=0; i<bufsize; i++)
+ buffer[i]=0;
+ }
+ void setdamp(float val) {
+ damp1 = val;
+ damp2 = 1-val;
+ }
+ float getdamp() { return damp1; }
+ void setfeedback(float val) { feedback = val; }
+ float getfeedback() { return feedback; }
+ };
+
+
+//---------------------------------------------------------
+// Reverb
+//---------------------------------------------------------
+
+class Reverb {
+ float gain;
+ float roomsize,roomsize1;
+ float damp,damp1;
+ float width;
+ float mode;
+
+ // Comb filters
+ comb combL[numcombs];
+ comb combR[numcombs];
+
+ // Allpass filters
+ allpass allpassL[numallpasses];
+ allpass allpassR[numallpasses];
+
+ // Buffers for the combs
+ float bufcombL1[combtuningL1];
+ float bufcombR1[combtuningR1];
+ float bufcombL2[combtuningL2];
+ float bufcombR2[combtuningR2];
+ float bufcombL3[combtuningL3];
+ float bufcombR3[combtuningR3];
+ float bufcombL4[combtuningL4];
+ float bufcombR4[combtuningR4];
+ float bufcombL5[combtuningL5];
+ float bufcombR5[combtuningR5];
+ float bufcombL6[combtuningL6];
+ float bufcombR6[combtuningR6];
+ float bufcombL7[combtuningL7];
+ float bufcombR7[combtuningR7];
+ float bufcombL8[combtuningL8];
+ float bufcombR8[combtuningR8];
+
+ // Buffers for the allpasses
+ float bufallpassL1[allpasstuningL1];
+ float bufallpassR1[allpasstuningR1];
+ float bufallpassL2[allpasstuningL2];
+ float bufallpassR2[allpasstuningR2];
+ float bufallpassL3[allpasstuningL3];
+ float bufallpassR3[allpasstuningR3];
+ float bufallpassL4[allpasstuningL4];
+ float bufallpassR4[allpasstuningR4];
+
+ float roomSize;
+ float damping;
+ float wetLevel;
+
+ void update();
+
+ public:
+ Reverb();
+ void process(float* l, float* r, int numsamples);
+ void setdamp(float value);
+ void setwidth(float value);
+
+ void setRoomSize(float value);
+ void setMix(float value);
+ };
+
+#endif
+