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+====================================================================
+ MusE --- Linux Music Editor
+====================================================================
+
+Welcome to MusE, the open source MIDI/Audio sequencer.
+
+MusE is distributed under the GNU General Public License (GPL).
+Please check out the file COPYING in the muse2/ directory for more
+details.
+
+
+ =============================
+ Features:
+ =============================
+
+ MIDI sequencing:
+ - Realtime record/playback
+ - Midi file import/export
+ - Input filter
+ - Support for internal softsynth plugins using
+ DSSI, VST and MESS
+ - much more
+
+ Audio sequencing:
+ - Realtime Record/Playback several mono/stereo inputs/outputs
+ - Graphical editing of automation
+ - Support for LADSPA, DSSI, VST plugins
+
+ Technologies supported:
+ - LASH - for session control with external LASH enabled applications
+ - JACK - The Jack Audio Connection Kit can be used for audio and midi
+ - ALSA midi output
+ - Plugin formats: DSSI, VST(i), MESS
+ - FLAM plugin guis.
+ - Built on QT4
+
+
+
+
+,-----------------------------------------------------------------.
+| NOTICE |
+|-----------------------------------------------------------------|
+| Some parts of MusE code are EXPERIMENTAL, and may well result |
+| in a CRASH, and who knows what other ill effects. |
+| RUN THIS SOFTWARE AT YOUR OWN RISK. |
+`-----------------------------------------------------------------'
+
+ =============================
+ Requirements:
+ =============================
+
+ - CMake >= 2.4
+ http:/www.cmake.org/HTML/Download.html
+
+ - QT: Qt >= 4.2.0 (development files)
+ http://qt.nokia.com/products/
+ MusE does _not_ compile with older versions
+
+ - gcc >= 4.x.x or clang >= 2.9
+ http://gcc.gnu.org/
+ http://clang.llvm.org/
+
+ - libsndfile >= 1.0.1 (development files)
+ http://www.mega-nerd.com/libsndfile/
+
+ - libsamplerate >= 0.1.0 (development files)
+ http://www.mega-nerd.com/SRC/
+
+ - JACK >= 0.103 (development files)
+ http://jackaudio.org/
+
+ - libuuid (development files)
+ e2fsprogs package http://e2fsprogs.sourceforge.net/
+ Some distros may include it in another package such as 'libuuid', or offer a choice.
+
+ - LADSPA (development file ladspa.h)
+ www.ladspa.org
+
+ =============================
+ Optional:
+ =============================
+
+ - fluidsynth >= 1.0.3 (formerly known as iiwusynth) (development files)
+ http://sourceforge.net/apps/trac/fluidsynth/
+
+ - liblo Lightweight OSC (Open Sound Control) (development files)
+ http://liblo.sourceforge.net/
+ - DSSI Disposable Soft Synth Interface (development files)
+ http://dssi.sourceforge.net/
+ (Both recommended - DSSI alone will have no native GUIs, OSC alone does nothing, for now.)
+
+ - dssi-vst Support for DSSI vst plugins
+ http://www.breakfastquay.com/dssi-vst/
+
+ - LASH Audio Session Handler
+ http://lash.nongnu.org/
+ Recently LADISH has been emulating it instead:
+ http://ladish.org/
+
+ - Python The python scripting language
+ http://www.python.org
+ Python support is required for some experimental features.
+ Currently it's NOT recommended to build with python support.
+
+ =============================
+ Building MusE:
+ =============================
+
+ - Download source from http://lmuse.sourceforge.net/
+
+ - Unpack the source somewhere.
+
+ You may also try the various MusE development SVN branches for
+ up-to-the-minute features and fixes, but they may be less stable.
+
+ - To compile MusE, run the following commands from the
+ top level directory where the source code was unpacked
+ (the directory where THIS README FILE is found):
+
+ ******************************************************
+ * Notice: *
+ * A quick way is to run the ./compile_muse.sh *
+ * script in the same dir, it should perform the same *
+ * steps for a basic setup without asking any *
+ * questions. If it fails you may be better off using *
+ * the instructions below. *
+ ******************************************************
+
+ The build directory:
+ --------------------
+ Building in a subdirectory is recommended to keep the build directory separate from the source tree.
+ So create a new subdirectory with a useful name like "build" or "debug" or "release":
+ mkdir build
+ Change directory (cd) to the new directory:
+ cd build
+
+ Configuration:
+ --------------
+ There are a few different ways to configure (notice the two dots):
+
+ Type "cmake -i .." to run in step-by-step 'Wizard' mode, this is the RECOMMENDED way to
+ setup the build environment.
+
+ Or type "cmake -L .." to see options, then compose "cmake <options>" yourself.
+ Some <options> are:
+
+ -DCMAKE_BUILD_TYPE=<type>
+ <type> can be blank (to reset a previous cached type to 'empty'),
+ debug, release, RelWithDebInfo and MinSizeRel.
+ Release is recommended, to get optimizations.
+ If no CMAKE_BUILD_TYPE is given at all, cmake uses either the previous
+ cached value, or else 'empty' (plain or default system optimizations).
+
+ -DCMAKE_INSTALL_PREFIX=<prefix>
+ The installation <prefix> where the program is installed.
+ The default is to install in /usr/local.
+
+ Or type "ccmake .." (if you have it - text-mode GUI). It may be blank so hit
+ 'C' to first-time configure. Fiddle with yer options if ye so desire, then hit
+ 'C' to configure then 'G' to generate and exit, or 'Q' to quit without
+ generating.
+
+ Or there is also a desktop GUI for cmake called cmake-gui.
+
+ Compiling:
+ ----------
+ After configuration, while still in the build directory,type:
+ make
+
+ Installing:
+ ----------
+ After compiling, type:
+ make install (as root)
+ or
+ sudo make install
+
+ =============================
+ Running MusE:
+ =============================
+
+ Recommended setup:
+ ------------------
+ MusE is a realtime program which requires special rights to work properly.
+
+ - Check if you are running a sufficiently new linux kernel > 2.6.x
+ A modern, standard destop kernel might suit your needs.
+ However, for the best performance a so-called 'low latency' or 'realtime'
+ kernel may be required. Check your distro's packages for availability.
+
+ - create an "audio" group if it does not already exists
+ and put yourself into this group
+
+ - For realtime priority, you may want to ensure either the file:
+ /etc/security/limits.conf
+ or
+ /etc/security/limits.d/audio.conf
+ contains:
+ @audio - rtprio 95
+ @audio - memlock unlimited
+
+ - make sure you can acces the realtime clock (RTC)
+ chmod 660 /dev/rtc
+ chgrp audio /dev/rtc
+
+ - make sure MusE can set the rtc clock:
+ echo 8192 > /proc/sys/dev/rtc/max-user-freq
+ inspect with:
+ cat /proc/sys/dev/rtc/max-user-freq
+
+ - some distros do not load the alsa sequencer module by default.
+ if necessary, load the alsa sequencer module with:
+ /sbin/modprobe snd-seq
+
+ - Start jack, typically by using the qjackctl application.
+ MusE can also be run without Jack. MusE will use a dummy audio
+ driver if Jack is not detected, or the -a option is given.
+
+
+ Running:
+ ------------------
+ start MusE by typing:
+ muse2 <options>
+
+ Some <options> are:
+ -h help
+ -v print version
+ -d debug mode: no threads, no RT
+ -D debug mode: enable some debug messages
+ specify twice for lots of debug messages
+ this may slow down MusE massively!
+ -m debug mode: trace midi Input
+ -M debug mode: trace midi Output
+ -s debug mode: trace sync
+ -a no audio
+ -P n set audio driver real time priority to n
+ (Dummy only, default 40. Else fixed by Jack.)
+ -Y n force midi real time priority to n (default: audio driver prio +2)
+ -p don't load LADSPA plugins
+ -I don't load DSSI plugins
+ -L don't use LASH
+ -l xx force locale to the given language/country code
+ (xx = de,en,es,fr,pl,ru,sv_SE)
+
+ (JACK and all its clients (qjackctl & MusE) must run with the
+ same user id)
+
+
+ =============================
+ known bugs
+ =============================
+
+ - not so many: only some usability quirks we're working on currently
+ - automation recording displays odd things in the arranger
+ while recording; the display is corrected once recording is
+ complete.
+
+====================================================================
+Let us know whether MusE works for you !!!
+Have a look at the webpage http://www.muse-sequencer.org for details.
+
+