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author | Tim E. Real <termtech@rogers.com> | 2013-02-22 06:51:28 +0000 |
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committer | Tim E. Real <termtech@rogers.com> | 2013-02-22 06:51:28 +0000 |
commit | 0f0ae515af4b242e7a3afc9a7631bf0f27f46d87 (patch) | |
tree | 5303ea8748e1b8135de7e271bee0127753073938 /muse2/doc/html/split/documentation/node6.html | |
parent | 48b9d2ea9961f935bacabc75a2fbd5cc141010ae (diff) |
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diff --git a/muse2/doc/html/split/documentation/node6.html b/muse2/doc/html/split/documentation/node6.html new file mode 100644 index 00000000..179d86b6 --- /dev/null +++ b/muse2/doc/html/split/documentation/node6.html @@ -0,0 +1,489 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> + +<!--Converted with LaTeX2HTML 2008 (1.71) +original version by: Nikos Drakos, CBLU, University of Leeds +* revised and updated by: Marcus Hennecke, Ross Moore, Herb Swan +* with significant contributions from: + Jens Lippmann, Marek Rouchal, Martin Wilck and others --> +<HTML> +<HEAD> +<TITLE>Tracks and parts</TITLE> +<META NAME="description" CONTENT="Tracks and parts"> +<META NAME="keywords" CONTENT="documentation"> +<META NAME="resource-type" CONTENT="document"> +<META NAME="distribution" CONTENT="global"> + +<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=utf-8"> +<META NAME="Generator" CONTENT="LaTeX2HTML v2008"> +<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css"> + +<LINK REL="STYLESHEET" HREF="documentation.css"> + +<LINK REL="next" HREF="node7.html"> +<LINK REL="previous" HREF="node5.html"> +<LINK REL="up" HREF="node3.html"> +<LINK REL="next" HREF="node7.html"> +</HEAD> + +<BODY > + +<DIV CLASS="navigation"><!--Navigation Panel--> +<A NAME="tex2html247" + HREF="node7.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="/usr/share/latex2html/icons/next.png"></A> +<A NAME="tex2html243" + HREF="node3.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="/usr/share/latex2html/icons/up.png"></A> +<A NAME="tex2html237" + HREF="node5.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="/usr/share/latex2html/icons/prev.png"></A> +<A NAME="tex2html245" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="/usr/share/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html248" + HREF="node7.html">Routes</A> +<B> Up:</B> <A NAME="tex2html244" + HREF="node3.html">User's manual</A> +<B> Previous:</B> <A NAME="tex2html238" + HREF="node5.html">Basic overview</A> + <B> <A NAME="tex2html246" + HREF="node1.html">Contents</A></B> +<BR> +<BR></DIV> +<!--End of Navigation Panel--> +<!--Table of Child-Links--> +<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A> + +<UL CLASS="ChildLinks"> +<LI><A NAME="tex2html249" + HREF="node6.html#SECTION00331000000000000000">Tracks</A> +<UL> +<LI><A NAME="tex2html250" + HREF="node6.html#SECTION00331010000000000000">MIDI tracks</A> +<LI><A NAME="tex2html251" + HREF="node6.html#SECTION00331020000000000000">Wave tracks</A> +<LI><A NAME="tex2html252" + HREF="node6.html#SECTION00331030000000000000">Audio input tracks</A> +<LI><A NAME="tex2html253" + HREF="node6.html#SECTION00331040000000000000">Audio output tracks</A> +<LI><A NAME="tex2html254" + HREF="node6.html#SECTION00331050000000000000">Audio group tracks</A> +<LI><A NAME="tex2html255" + HREF="node6.html#SECTION00331060000000000000">Audio aux tracks</A> +<LI><A NAME="tex2html256" + HREF="node6.html#SECTION00331070000000000000">Synthesizer tracks</A> +<LI><A NAME="tex2html257" + HREF="node6.html#SECTION00331080000000000000">Creation</A> +<LI><A NAME="tex2html258" + HREF="node6.html#SECTION00331090000000000000">Attributes</A> +<LI><A NAME="tex2html259" + HREF="node6.html#SECTION00331100000000000000">The trackinfo side bar</A> +<UL> +<LI><A NAME="tex2html260" + HREF="node6.html#SECTION00331110000000000000">MIDI trackinfo sidebar</A> +<UL> +<LI><A NAME="tex2html261" + HREF="node6.html#SECTION00331111000000000000">Old style drum tracks:</A> +</UL> +</UL> +<LI><A NAME="tex2html262" + HREF="node6.html#SECTION00331200000000000000">New style drum tracks</A> +<UL> +<LI><A NAME="tex2html263" + HREF="node6.html#SECTION00331201000000000000">MIDI trackinfo controls:</A> +<LI><A NAME="tex2html264" + HREF="node6.html#SECTION00331210000000000000">Audio trackinfo sidebar</A> +<UL> +<LI><A NAME="tex2html265" + HREF="node6.html#SECTION00331211000000000000">Effects rack:</A> +</UL> +</UL> +</UL> +<BR> +<LI><A NAME="tex2html266" + HREF="node6.html#SECTION00332000000000000000">Parts</A> +</UL> +<!--End of Table of Child-Links--> +<HR> + +<H1><A NAME="SECTION00330000000000000000"> +Tracks and parts</A> +</H1> +MusE arranges your music in <SPAN CLASS="textit">tracks</SPAN> and <SPAN CLASS="textit">parts</SPAN>. The following +section shall provide you an overview of how things are done with MusE. +If you are or were a Cubase or Cakewalk user, you will feel familiar with +this. + +<P> + +<H2><A NAME="SECTION00331000000000000000"> +Tracks</A> +</H2> +There are two general classes of tracks: MIDI tracks and audio +tracks. MIDI tracks (and drum tracks which are internally MIDI tracks) +can hold note data. The Wave track is a type of audio track which holds +wave data. There are also several other kinds of audio tracks. + +<P> + +<H4><A NAME="SECTION00331010000000000000"> +MIDI tracks</A> +</H4> +MIDI and drum tracks hold MIDI event data. They don't differ much, +except that drum tracks offer a special editor which is more suitable +for drum editing. + +<P> + +<H4><A NAME="SECTION00331020000000000000"> +Wave tracks</A> +</H4> +They hold audio data which can be just played back or be piped through +effect plugin chains. They offer automation for these plugins. + +<P> + +<H4><A NAME="SECTION00331030000000000000"> +Audio input tracks</A> +</H4> +These provide the path for your audio data from outside into your +project. Set up the physical audio inputs you want to connect your +audio input track with, and then route the input tracks to various +other tracks such as wave tracks. + +<P> + +<H4><A NAME="SECTION00331040000000000000"> +Audio output tracks</A> +</H4> +These provide the path for your project's audio data to outside. Set +up the physical audio outputs you want to connect your audio out track +with, and then route various other tracks, such as wave tracks, to +the output tracks. + +<P> + +<H4><A NAME="SECTION00331050000000000000"> +Audio group tracks</A> +</H4> +Group tracks are like busses, where you can route other tracks to +them, then route the groups to other tracks. Since group tracks have +all the features of other audio tracks, like volume and pan, they +provide a convenient common routing point where you have control of +the sound before it is passed to other tracks. + +<P> + +<H4><A NAME="SECTION00331060000000000000"></A> <A NAME="aux_tracks"></A> +<BR> +Audio aux tracks +</H4> +These provide a more convenient way to mix several audio tracks +together. With each audio aux track added, other audio tracks will +gain a common send knob for adjusting the level sent to the aux +track. This can be more convenient than using several group tracks. + +<P> + +<H4><A NAME="SECTION00331070000000000000"> +Synthesizer tracks</A> +</H4> +This type of track is a software synthesizer which MIDI and drum tracks +can be assigned to. + +<P> + +<H4><A NAME="SECTION00331080000000000000"> +Creation</A> +</H4> +You can create a track by either right-clicking in the arranger's track list and then adding the desired track, or via the edit menu. + +<P> + +<H4><A NAME="SECTION00331090000000000000"> +Attributes</A> +</H4> +Tracks have several attributes: +<DL> +<DT><STRONG>Mute:</STRONG></DT> +<DD>If you click on the <SPAN CLASS="textit">Mute</SPAN> field (denoted with +a "M" column header), the track gets muted and stops producing sound. +</DD> +<DT><STRONG>Solo:</STRONG></DT> +<DD><A NAME="track_attr_solo"></A> The solo button ("S" column +header) singles out a track for listening. It mutes +some other tracks but may phantom solo others. +For more info see the section on soloing: <A HREF="node8.html#track_soloing">2.5</A> and +phantom soloing: <A HREF="node8.html#phantom_soloing">2.5.1</A> +</DD> +<DT><STRONG>Record:</STRONG></DT> +<DD>The R column "arms" your track for recording. +When you rec-arm your song and have no tracks rec-armed, you won't be +able to record anything. See also the config option "move rec-arm with selection". +</DD> +<DT><STRONG>Track name:</STRONG></DT> +<DD>Double-click to edit the track name. +</DD> +<DT><STRONG>Port:</STRONG></DT> +<DD>For MIDI tracks, this lets you select the MIDI +port to which the events should be routed. This can be your physical +synthesizer or a software synthesizer. For soft synths, this is the +port the synth is associated to. For other track types, this is disabled. +</DD> +<DT><STRONG>Channel:</STRONG></DT> +<DD>For MIDI tracks, this is the MIDI channel the +output is sent to. For any kind of audio tracks, this is the number of +channels (mono, stereo). + </DD> +<DT><STRONG>Automation:</STRONG></DT> +<DD><A NAME="track_attr_automation"></A> For audio tracks, +this lets you set up the automation display in the arranger. +(See automation <A HREF="node10.html#audio_automation">2.7.1</A>). Clicking this will provide you +with a popup menu with lots of submenus. Clicking on a submenu will +select or unselect it showing or hiding the automation parameter as a +graph overlaid on top of the track. +<BR> +The submenus let you select the color you want to associate with the +automation parameter. There you can also assign midi controllers to +the parameters, a dialog is shown where you can manually choose the +midi controller, with a <SPAN CLASS="textit">learn</SPAN> button to 'listen for' and +automatically recognize any midi controller operated by you. + +<P> +</DD> +<DT><STRONG>Clef:</STRONG></DT> +<DD>For MIDI tracks, you can specify a clef here. This +only affects the score editor. + +<P> +</DD> +</DL> + +<P> + +<H3><A NAME="SECTION00331100000000000000"> +The trackinfo side bar</A> +</H3> +In the arranger and the part editors, you'll have a trackinfo sidebar +on the left side. You can set up track-type specific things there. + +<P> + +<H4><A NAME="SECTION00331110000000000000"></A> <A NAME="midi_trackinfo_sidebar"></A> +<BR> +MIDI trackinfo sidebar +</H4> +The MIDI trackinfo sidebar lets you change program, volume, pan and +more. This sidebar can also be viewed at the left of the pianoroll +editor. + +<H5><A NAME="SECTION00331111000000000000"> +Old style drum tracks:</A> +</H5> +These are MIDI tracks as well, but with a few differences. They allow +you to map certain drum sounds with different input notes, and you +can change the output settings of a certain "drum instrument" without +having to alter each single event. + +<P> +However, they have certain limitations: They only can handle 128 sounds +(even if you have more synthes), they aren't really compatible with +MIDI tracks (you can interchange parts between them, but if you touched +the drum list, you'll get unexpected results), you can't set a program +for the used channel and more. + +<P> + +<H3><A NAME="SECTION00331200000000000000"> +New style drum tracks</A> +</H3> +Because of these limitations, we introduced the new-style drum tracks. +They're not fully compatible with the old drum tracks, so the old are +still retained. Under "Global Settings", "GUI settings", you can set +up whether you prefer the old or new. + +<P> +They are handled exactly like plain MIDI tracks (staying compatible with +them), and offer all of the functionality, though in a different way. +They allow you to re-order the drum map efficiently, you can open parts +from multiple drum tracks in <SPAN CLASS="textit">one</SPAN> drum editor (MusE will separate +the sounds from different tracks according to your settings, see the +"Window Config" menu), and you can set programs as with normal MIDI tracks. + +<P> + +<H5><A NAME="SECTION00331201000000000000"> +MIDI trackinfo controls:</A> +</H5> +<DL> +<DT><STRONG>Output port:</STRONG></DT> +<DD>This drop-down list selects the midi port +to send midi output from this track. +</DD> +<DT><STRONG>Output channel:</STRONG></DT> +<DD>This box selects the midi channel to be +used on the output port. +</DD> +<DT><STRONG>Input and output routing:</STRONG></DT> +<DD>Selects midi ports and +channels to receive midi from, and soloing paths. (See Routes +<A HREF="node7.html#routes">2.4</A>). +</DD> +<DT><STRONG>Midi through:</STRONG></DT> +<DD>This button selects whether midi input is +passed through to the selected output port. +<BR> +Depending on your midi devices and settings, there are cases when +this should be off such as using the same port and channel for +input and output (otherwise a double-note <SPAN CLASS="textit">echo</SPAN> will be heard), +and cases when it must be on such as when using a synthesizer track +as output device. +</DD> +<DT><STRONG>Input detect indicator:</STRONG></DT> +<DD>Blinks when midi activity is +detected on the selected midi channels on the selected midi input +ports. +</DD> +<DT><STRONG>Transpose:</STRONG></DT> +<DD>This transposes midi input notes up or down +in pitch. This is very useful if your midi keyboard hasn't enough +keys or the selected output device plays an octave too low or high, +and you would like to shift the octave of the incoming notes to +compensate. +</DD> +<DT><STRONG>Delay:</STRONG></DT> +<DD>Adjusts the delay of the notes. +</DD> +<DT><STRONG>Length:</STRONG></DT> +<DD>Adjusts the length of the notes. +</DD> +<DT><STRONG>Velocity:</STRONG></DT> +<DD>Adjusts the velocity of incoming notes. +Use it to compensate for a too-loud or too-soft keyboard. +</DD> +<DT><STRONG>Compression:</STRONG></DT> +<DD>Adjusts the compression of incoming note +velocities. Use it to make soft incoming notes louder, and loud +notes not so loud. +</DD> +<DT><STRONG>Instrument:</STRONG></DT> +<DD>Selects the midi instrument patch to be used +by the selected output port. This is equivalent of dialing the patch +in the bank and program boxes, except it displays a more friendly +patch <SPAN CLASS="textit">name</SPAN> as defined by the selected output port's midi +instrument. See instruments, or port configuration +<A HREF="node11.html#midi_port_config">2.8.1</A> +</DD> +<DT><STRONG>H-Bank:</STRONG></DT> +<DD>Selects the high bank number of the current patch. +</DD> +<DT><STRONG>L-Bank:</STRONG></DT> +<DD>Selects the low bank number of the current patch. +</DD> +<DT><STRONG>Prog:</STRONG></DT> +<DD>Selects the program number of the current patch. +</DD> +<DT><STRONG>Volume:</STRONG></DT> +<DD>Adjusts the midi volume controller. +</DD> +<DT><STRONG>Pan:</STRONG></DT> +<DD>Adjusts the midi pan controller. +</DD> +</DL> +The buttons beside the Prog, Volume, and Pan boxes store the value, +at the current transport position, for midi automation. (See +automation <A HREF="node10.html#midi_automation">2.7.1</A>). + +<P> +Note that the 'Prog' button stores H-Bank and L-Bank along with +'Prog' value, so there are no H-Bank and L-Bank buttons. + +<P> +The 'All' button simply stores all three Program (and banks), Volume, +and Pan values at once. + +<P> +<SPAN CLASS="textit">Tip:</SPAN> If the Song Type is GM, GS, or XG, you may need to store +desired values at transport position zero, otherwise your adjustments +may be overriden by the instrument when the transport is moved back +to position zero. If this behaviour is undesired, you can set the +Song Type to 'NO' meaning no song type. + +<P> + +<H4><A NAME="SECTION00331210000000000000"> +Audio trackinfo sidebar</A> +</H4> +Unlike the midi trackinfo sidebar, the audio trackinfo side bar +is nothing more than an embedded audio mixer strip, the exact same +strip as found in the mixers. (See mixer <A HREF="node5.html#mixer">2.2.2</A>). + +<H5><A NAME="SECTION00331211000000000000"> +Effects rack:</A> +</H5> +On the top of the audio trackinfo sidebar, there is an effects rack +which allows you to apply various plugins on the audio. For more +information on this, refer to <A HREF="node9.html#effects_rack">2.6.1</A>. + +<P> + +<H2><A NAME="SECTION00332000000000000000"> +Parts</A> +</H2> +Within MIDI, drum and wave tracks, you can create <SPAN CLASS="textit">parts</SPAN>. Parts +are chunks of coherent notes or wave data which can be moved around, +copied, cloned and deleted independent from other parts. + +<P> +Parts are created by selecting the pencil tool and then drawing onto +the right part area in the arranger. You can move them with the arrow +tool, delete them using the <SPAN CLASS="textbf">DEL</SPAN> key, and a right-click opens +a popup menu. This menu allows you even more stuff, such as setting +the part's color, saving the part to disk etc.. You can use +<SPAN CLASS="textbf">CTRL+C</SPAN> and <SPAN CLASS="textbf">CTRL+V</SPAN> for copying and pasting parts. +<SPAN CLASS="textbf">CTRL+B</SPAN> pastes the part as a clone. Pressing <SPAN CLASS="textbf">SHIFT</SPAN> +additionally provides you a dialog which allows you to paste the part +multiple times and set more stuff. + +<P> +You can also copy parts with the mouse by moving the part with the mouse +while holding down the <SPAN CLASS="textbf">CTRL</SPAN> key. + +<P> + +<DIV CLASS="navigation"><HR> +<!--Navigation Panel--> +<A NAME="tex2html247" + HREF="node7.html"> +<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next" + SRC="/usr/share/latex2html/icons/next.png"></A> +<A NAME="tex2html243" + HREF="node3.html"> +<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up" + SRC="/usr/share/latex2html/icons/up.png"></A> +<A NAME="tex2html237" + HREF="node5.html"> +<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous" + SRC="/usr/share/latex2html/icons/prev.png"></A> +<A NAME="tex2html245" + HREF="node1.html"> +<IMG WIDTH="65" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="contents" + SRC="/usr/share/latex2html/icons/contents.png"></A> +<BR> +<B> Next:</B> <A NAME="tex2html248" + HREF="node7.html">Routes</A> +<B> Up:</B> <A NAME="tex2html244" + HREF="node3.html">User's manual</A> +<B> Previous:</B> <A NAME="tex2html238" + HREF="node5.html">Basic overview</A> + <B> <A NAME="tex2html246" + HREF="node1.html">Contents</A></B> </DIV> +<!--End of Navigation Panel--> + +</BODY> +</HTML> |