From 0f0ae515af4b242e7a3afc9a7631bf0f27f46d87 Mon Sep 17 00:00:00 2001 From: "Tim E. Real" Date: Fri, 22 Feb 2013 06:51:28 +0000 Subject: HTML files --- muse2/doc/html/split/documentation/node6.html | 489 ++++++++++++++++++++++++++ 1 file changed, 489 insertions(+) create mode 100644 muse2/doc/html/split/documentation/node6.html (limited to 'muse2/doc/html/split/documentation/node6.html') diff --git a/muse2/doc/html/split/documentation/node6.html b/muse2/doc/html/split/documentation/node6.html new file mode 100644 index 00000000..179d86b6 --- /dev/null +++ b/muse2/doc/html/split/documentation/node6.html @@ -0,0 +1,489 @@ + + + + + +Tracks and parts + + + + + + + + + + + + + + + + + + + + + + +Subsections + + + +
+ +

+Tracks and parts +

+MusE arranges your music in tracks and parts. The following +section shall provide you an overview of how things are done with MusE. +If you are or were a Cubase or Cakewalk user, you will feel familiar with +this. + +

+ +

+Tracks +

+There are two general classes of tracks: MIDI tracks and audio +tracks. MIDI tracks (and drum tracks which are internally MIDI tracks) +can hold note data. The Wave track is a type of audio track which holds +wave data. There are also several other kinds of audio tracks. + +

+ +

+MIDI tracks +

+MIDI and drum tracks hold MIDI event data. They don't differ much, +except that drum tracks offer a special editor which is more suitable +for drum editing. + +

+ +

+Wave tracks +

+They hold audio data which can be just played back or be piped through +effect plugin chains. They offer automation for these plugins. + +

+ +

+Audio input tracks +

+These provide the path for your audio data from outside into your +project. Set up the physical audio inputs you want to connect your +audio input track with, and then route the input tracks to various +other tracks such as wave tracks. + +

+ +

+Audio output tracks +

+These provide the path for your project's audio data to outside. Set +up the physical audio outputs you want to connect your audio out track +with, and then route various other tracks, such as wave tracks, to +the output tracks. + +

+ +

+Audio group tracks +

+Group tracks are like busses, where you can route other tracks to +them, then route the groups to other tracks. Since group tracks have +all the features of other audio tracks, like volume and pan, they +provide a convenient common routing point where you have control of +the sound before it is passed to other tracks. + +

+ +

+
+Audio aux tracks +

+These provide a more convenient way to mix several audio tracks +together. With each audio aux track added, other audio tracks will +gain a common send knob for adjusting the level sent to the aux +track. This can be more convenient than using several group tracks. + +

+ +

+Synthesizer tracks +

+This type of track is a software synthesizer which MIDI and drum tracks +can be assigned to. + +

+ +

+Creation +

+You can create a track by either right-clicking in the arranger's track list and then adding the desired track, or via the edit menu. + +

+ +

+Attributes +

+Tracks have several attributes: +
+
Mute:
+
If you click on the Mute field (denoted with +a "M" column header), the track gets muted and stops producing sound. +
+
Solo:
+
The solo button ("S" column +header) singles out a track for listening. It mutes +some other tracks but may phantom solo others. +For more info see the section on soloing: 2.5 and +phantom soloing: 2.5.1 +
+
Record:
+
The R column "arms" your track for recording. +When you rec-arm your song and have no tracks rec-armed, you won't be +able to record anything. See also the config option "move rec-arm with selection". +
+
Track name:
+
Double-click to edit the track name. +
+
Port:
+
For MIDI tracks, this lets you select the MIDI +port to which the events should be routed. This can be your physical +synthesizer or a software synthesizer. For soft synths, this is the +port the synth is associated to. For other track types, this is disabled. +
+
Channel:
+
For MIDI tracks, this is the MIDI channel the +output is sent to. For any kind of audio tracks, this is the number of +channels (mono, stereo). +
+
Automation:
+
For audio tracks, +this lets you set up the automation display in the arranger. +(See automation 2.7.1). Clicking this will provide you +with a popup menu with lots of submenus. Clicking on a submenu will +select or unselect it showing or hiding the automation parameter as a +graph overlaid on top of the track. +
+The submenus let you select the color you want to associate with the +automation parameter. There you can also assign midi controllers to +the parameters, a dialog is shown where you can manually choose the +midi controller, with a learn button to 'listen for' and +automatically recognize any midi controller operated by you. + +

+

+
Clef:
+
For MIDI tracks, you can specify a clef here. This +only affects the score editor. + +

+

+
+ +

+ +

+The trackinfo side bar +

+In the arranger and the part editors, you'll have a trackinfo sidebar +on the left side. You can set up track-type specific things there. + +

+ +

+
+MIDI trackinfo sidebar +

+The MIDI trackinfo sidebar lets you change program, volume, pan and +more. This sidebar can also be viewed at the left of the pianoroll +editor. + +
+Old style drum tracks: +
+These are MIDI tracks as well, but with a few differences. They allow +you to map certain drum sounds with different input notes, and you +can change the output settings of a certain "drum instrument" without +having to alter each single event. + +

+However, they have certain limitations: They only can handle 128 sounds +(even if you have more synthes), they aren't really compatible with +MIDI tracks (you can interchange parts between them, but if you touched +the drum list, you'll get unexpected results), you can't set a program +for the used channel and more. + +

+ +

+New style drum tracks +

+Because of these limitations, we introduced the new-style drum tracks. +They're not fully compatible with the old drum tracks, so the old are +still retained. Under "Global Settings", "GUI settings", you can set +up whether you prefer the old or new. + +

+They are handled exactly like plain MIDI tracks (staying compatible with +them), and offer all of the functionality, though in a different way. +They allow you to re-order the drum map efficiently, you can open parts +from multiple drum tracks in one drum editor (MusE will separate +the sounds from different tracks according to your settings, see the +"Window Config" menu), and you can set programs as with normal MIDI tracks. + +

+ +

+MIDI trackinfo controls: +
+
+
Output port:
+
This drop-down list selects the midi port +to send midi output from this track. +
+
Output channel:
+
This box selects the midi channel to be +used on the output port. +
+
Input and output routing:
+
Selects midi ports and +channels to receive midi from, and soloing paths. (See Routes +2.4). +
+
Midi through:
+
This button selects whether midi input is +passed through to the selected output port. +
+Depending on your midi devices and settings, there are cases when +this should be off such as using the same port and channel for +input and output (otherwise a double-note echo will be heard), +and cases when it must be on such as when using a synthesizer track +as output device. +
+
Input detect indicator:
+
Blinks when midi activity is +detected on the selected midi channels on the selected midi input +ports. +
+
Transpose:
+
This transposes midi input notes up or down +in pitch. This is very useful if your midi keyboard hasn't enough +keys or the selected output device plays an octave too low or high, +and you would like to shift the octave of the incoming notes to +compensate. +
+
Delay:
+
Adjusts the delay of the notes. +
+
Length:
+
Adjusts the length of the notes. +
+
Velocity:
+
Adjusts the velocity of incoming notes. +Use it to compensate for a too-loud or too-soft keyboard. +
+
Compression:
+
Adjusts the compression of incoming note +velocities. Use it to make soft incoming notes louder, and loud +notes not so loud. +
+
Instrument:
+
Selects the midi instrument patch to be used +by the selected output port. This is equivalent of dialing the patch +in the bank and program boxes, except it displays a more friendly +patch name as defined by the selected output port's midi +instrument. See instruments, or port configuration +2.8.1 +
+
H-Bank:
+
Selects the high bank number of the current patch. +
+
L-Bank:
+
Selects the low bank number of the current patch. +
+
Prog:
+
Selects the program number of the current patch. +
+
Volume:
+
Adjusts the midi volume controller. +
+
Pan:
+
Adjusts the midi pan controller. +
+
+The buttons beside the Prog, Volume, and Pan boxes store the value, +at the current transport position, for midi automation. (See +automation 2.7.1). + +

+Note that the 'Prog' button stores H-Bank and L-Bank along with +'Prog' value, so there are no H-Bank and L-Bank buttons. + +

+The 'All' button simply stores all three Program (and banks), Volume, +and Pan values at once. + +

+Tip: If the Song Type is GM, GS, or XG, you may need to store +desired values at transport position zero, otherwise your adjustments +may be overriden by the instrument when the transport is moved back +to position zero. If this behaviour is undesired, you can set the +Song Type to 'NO' meaning no song type. + +

+ +

+Audio trackinfo sidebar +

+Unlike the midi trackinfo sidebar, the audio trackinfo side bar +is nothing more than an embedded audio mixer strip, the exact same +strip as found in the mixers. (See mixer 2.2.2). + +
+Effects rack: +
+On the top of the audio trackinfo sidebar, there is an effects rack +which allows you to apply various plugins on the audio. For more +information on this, refer to 2.6.1. + +

+ +

+Parts +

+Within MIDI, drum and wave tracks, you can create parts. Parts +are chunks of coherent notes or wave data which can be moved around, +copied, cloned and deleted independent from other parts. + +

+Parts are created by selecting the pencil tool and then drawing onto +the right part area in the arranger. You can move them with the arrow +tool, delete them using the DEL key, and a right-click opens +a popup menu. This menu allows you even more stuff, such as setting +the part's color, saving the part to disk etc.. You can use +CTRL+C and CTRL+V for copying and pasting parts. +CTRL+B pastes the part as a clone. Pressing SHIFT +additionally provides you a dialog which allows you to paste the part +multiple times and set more stuff. + +

+You can also copy parts with the mouse by moving the part with the mouse +while holding down the CTRL key. + +

+ +

+ + + + -- cgit v1.2.3