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#include <stdlib.h>
#include <stdio.h>
#include <iostream>
#include <math.h>
#include <opencv2/opencv.hpp>
using namespace std;
using namespace cv;
Mat circle_mat(int radius)
{
Mat result(radius*2+1, radius*2+1, CV_8U);
for (int x=0; x<=result.cols/2; x++)
for (int y=0; y<=result.rows/2; y++)
{
unsigned char& p1 = result.at<unsigned char>(result.cols/2 + x, result.rows/2 + y);
unsigned char& p2 = result.at<unsigned char>(result.cols/2 - x, result.rows/2 + y);
unsigned char& p3 = result.at<unsigned char>(result.cols/2 + x, result.rows/2 - y);
unsigned char& p4 = result.at<unsigned char>(result.cols/2 - x, result.rows/2 - y);
if ( x*x + y*y < radius*radius )
p1=p2=p3=p4=255;
else
p1=p2=p3=p4=0;
}
return result;
}
void hue2rgb(float hue, int* r, int* g, int* b)
{
double ff;
int i;
if (hue >= 360.0) hue = 0.0;
hue /= 60.0;
i = (int)hue;
ff = hue - i;
int x=ff*255;
switch(i) {
case 0:
*r = 255;
*g = x;
*b = 0;
break;
case 1:
*r = 255-x;
*g = 255;
*b = 0;
break;
case 2:
*r = 0;
*g = 255;
*b = x;
break;
case 3:
*r = 0;
*g = 255-x;
*b = 255;
break;
case 4:
*r = x;
*g = 0;
*b = 255;
break;
case 5:
default:
*r = 255;
*g = 0;
*b = 255-x;
break;
}
}
double linear(double x, double x1, double y1, double x2, double y2, bool clip=false, double clipmin=INFINITY, double clipmax=INFINITY)
{
if (clipmin==INFINITY) clipmin=y1;
if (clipmax==INFINITY) clipmax=y2;
if (clipmin>clipmax) { int tmp=clipmin; clipmin=clipmax; clipmax=tmp; }
double result = (y2-y1)*(x-x1)/(x2-x1)+y1;
if (clip)
{
if (result>clipmax) return clipmax;
else if (result<clipmin) return clipmin;
else return result;
}
else
return result;
}
#define AREA_HISTORY 10
int alertcnt=21;
int main(int argc, char* argv[])
{
if (argc!=2) {printf("usage: %s videofile\n",argv[0]); exit(1);}
VideoCapture capture(argv[1]);
if (!capture.isOpened())
{
cout << "couldn't open file" << endl;
exit(1);
}
Mat erode_kernel=circle_mat(10);
Mat frame;
capture >> frame;
Mat thres(frame.rows, frame.cols, CV_8UC1);
Mat tmp(frame.rows, frame.cols, CV_8UC1);
int area_history[AREA_HISTORY];
for (int i=0;i<AREA_HISTORY;i++) area_history[i]=1;
int area_history_ptr=0;
int area_history_sum=AREA_HISTORY;
cout << endl<<endl<<endl;
while (1)
{
capture >> frame;
cvtColor(frame, tmp, CV_RGB2GRAY);
threshold(tmp, thres, 132, 255, THRESH_BINARY);
dilate(thres,tmp,Mat());
erode(tmp,thres,Mat());
erode(thres,tmp,Mat());
dilate(tmp,thres,Mat());
int area_index=1; // "0" means "no area"
for (int row = 0; row<thres.rows; row++)
{
uchar* data=thres.ptr<uchar>(row);
for (int col=0; col<thres.cols;col++)
{
if (*data==255)
{
floodFill(thres, Point(col,row), area_index);
area_index++;
}
data++;
}
}
int* area_cnt = new int[area_index-1];
int total_area_cnt=0;
for (int i=0;i<area_index-1;i++) area_cnt[i]=0;
for (int row = 0; row<thres.rows; row++)
{
uchar* data=thres.ptr<uchar>(row);
for (int col=0; col<thres.cols;col++)
{
if (*data)
{
area_cnt[*data-1]++;
total_area_cnt++;
}
data++;
}
}
/*
// Das ist nur zum schönsein. man wird einfach den größten area_cnt nehmen wollen und den rest nullen.
for (int row = 0; row<thres.rows; row++)
{
uchar* data=thres.ptr<uchar>(row);
for (int col=0; col<thres.cols;col++)
{
if (*data)
{
long long tmp = (long long )30000*(long)area_cnt[*data-1]/(long)total_area_cnt + 64;
if (tmp>200) tmp=255;
*data=tmp;
}
data++;
}
}
*/
// finde die größte und zweitgrößte fläche
int maxi=0, maxa=area_cnt[0], maxi2=-1;
for (int i=1;i<area_index-1;i++)
{
if (area_cnt[i]>maxa)
{
maxa=area_cnt[i];
maxi2=maxi;
maxi=i;
}
}
// lösche alle bis auf die größte fläche
for (int row = 0; row<thres.rows; row++)
{
uchar* data=thres.ptr<uchar>(row);
for (int col=0; col<thres.cols;col++)
{
if (*data)
{
if (*data!=maxi+1) *data=0; else *data=255;
}
data++;
}
}
dilate(thres, tmp, erode_kernel);
erode(tmp, thres, erode_kernel);
Mat thres_tmp, thres_tmp_;
thres.copyTo(thres_tmp);
//thres_tmp=thres_tmp_.rowRange(0, 0.6*thres_tmp_.rows );
vector<vector<Point> > contours;
vector<Vec4i> hierarchy;
findContours(thres_tmp, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_NONE, Point(0, 0));
/// Draw contours
Mat drawing = Mat::zeros( thres_tmp.size(), CV_8UC3 );
//drawContours( drawing, contours, -1, Scalar(250,0,0) , 2,8, hierarchy);
for( int i = 0; i< contours.size(); i++ )
{
//if (hierarchy[i][3]<0) // no parent
Scalar color = Scalar( 255 ,(hierarchy[i][3]<0)?255:0, (hierarchy[i][3]<0)?255:0 );
drawContours( drawing, contours, i, color, 2, 8, hierarchy, 0, Point() );
}
for( int i = 0; i< contours.size(); i++ )
{
if (hierarchy[i][3]<0)
{
int lowy=0, lowj=-1;
int highy=drawing.rows;
for (int j=0;j<contours[i].size(); j++)
{
if (contours[i][j].y > lowy)
{
lowy=contours[i][j].y;
lowj=j;
}
if (contours[i][j].y < highy)
highy=contours[i][j].y;
}
if (lowj!=-1)
{
std::rotate(contours[i].begin(),contours[i].begin()+lowj,contours[i].end());
int j;
for (j=0;j<contours[i].size();j++)
if (contours[i][j].y < contours[i][0].y-1) break;
for (;j<contours[i].size();j++)
circle(drawing, contours[i][j], 2, Scalar( 0,255-( j *255/contours[i].size()),( j *255/contours[i].size())));
line(drawing, Point(0,highy), Point(drawing.cols,highy), Scalar(127,127,127));
#define SMOOTHEN_BOTTOM 25
#define SMOOTHEN_MIDDLE 10
for (j=0;j<contours[i].size();j++)
if (contours[i][j].y < contours[i][0].y-1) break;
int init_j=j;
double* angles = new double[contours[i].size()];
for (;j<contours[i].size();j++)
{
int smoothen;
if (contours[i][j].y - thres.rows/2 < 0)
smoothen=SMOOTHEN_MIDDLE;
else
smoothen= SMOOTHEN_MIDDLE + (SMOOTHEN_BOTTOM-SMOOTHEN_MIDDLE) * (contours[i][j].y - thres.rows/2) / (thres.rows/2);
int j1=(j+smoothen); if (j1 >= contours[i].size()) j1-=contours[i].size();
int j2=(j-smoothen); if (j2 < 0) j2+=contours[i].size();
angles[j] = atan2(contours[i][j1].y - contours[i][j2].y, contours[i][j1].x - contours[i][j2].x) * 180 /3.141592654;
if (angles[j]<0) angles[j]+=360;
int r,g,b;
hue2rgb(angles[j], &r, &g, &b);
circle(drawing, contours[i][j], 2, Scalar(b,g,r));
int x=drawing.cols-drawing.cols*(j-init_j)/(contours[i].size()-init_j);
line(drawing,Point(x,0), Point(x,10), Scalar(b,g,r));
}
#define ANG_SMOOTH 9
for (j=init_j+ANG_SMOOTH;j<contours[i].size()-ANG_SMOOTH;j++)
{
int x=drawing.cols-drawing.cols*(j-init_j)/(contours[i].size()-init_j);
double ang_diff = angles[j+ANG_SMOOTH]-angles[j-ANG_SMOOTH];
while (ang_diff<0) ang_diff+=360;
while (ang_diff>=360) ang_diff-=360;
if (ang_diff>=180) ang_diff=360-ang_diff;
int c=abs(20* ang_diff/ANG_SMOOTH);
Scalar col=(c<256) ? Scalar(255-c,255-c,255) : Scalar(255,0,255);
line(drawing, Point(x,12), Point(x,22), col);
int y=25+40-2*ang_diff/ANG_SMOOTH;
double quality = ((double)ang_diff/ANG_SMOOTH) * linear(contours[i][j].y, highy, 1.0, highy+ (drawing.rows-highy)/10, 0.0, true)
* linear( abs(drawing.cols/2 - contours[i][j].x), 0.8*drawing.cols/2, 1.0, drawing.cols/2, 0.6, true);
int y2=25+40+100-5*quality;
line(drawing, Point(x,y), Point(x,y), Scalar(255,255,255));
line(drawing, Point(x,25+40+100), Point(x,25+40+100), Scalar(127,127,127));
line(drawing, Point(x,y2), Point(x,y2), Scalar(255,255,255));
circle(drawing, contours[i][j], 2, col);
}
delete [] angles;
}
}
}
Point midpoint=Point(drawing.cols/2, 250);
for (int a=0; a<360; a++)
{
double s=sin((double)a*3.141592654/180.0);
double c=cos((double)a*3.141592654/180.0);
int r,g,b;
hue2rgb(a, &r, &g, &b);
line(drawing,midpoint-Point(c*5, s*5), midpoint-Point(c*30, s*30),Scalar(b,g,r) );
}
area_history_sum-=area_history[area_history_ptr];
area_history[area_history_ptr]=area_cnt[maxi];
area_history_sum+=area_cnt[maxi];
area_history_ptr=(area_history_ptr+1)%AREA_HISTORY;
int prev_area=area_history_sum/AREA_HISTORY;
cout << "\r\e[2A area = "<<area_cnt[maxi]<<", \tvize = "<<((maxi2!=-1)?area_cnt[maxi2]:-1)<<", \tratio="<< ((maxi2!=-1)?(area_cnt[maxi]/area_cnt[maxi2]):-1 )<<" \n" <<
"prev area = "<<prev_area<<",\tchange="<< (100*area_cnt[maxi]/prev_area -100) <<"%\n"<<flush;
if (maxi!=-1 && maxi2!=-1 && (area_cnt[maxi]/area_cnt[maxi2]) < 10)
{
cout << "\nALERT: possibly split road!\n\n\n" << flush;
alertcnt=0;
}
if (abs(100*area_cnt[maxi]/prev_area -100) >=10)
{
cout << "\nALERT: too fast road area change!\n\n\n" << flush;
alertcnt=0;
}
alertcnt++;
if (alertcnt == 20) cout << "\n\n\n\n\n\n------------------------\n\n\n";
imshow("input",thres);
imshow("contours",drawing);
//waitKey(100);
waitKey();
}
}
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