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authorFlorian Jung <florian.a.jung@web.de>2012-11-26 17:08:55 +0100
committerFlorian Jung <florian.a.jung@web.de>2012-11-26 17:08:55 +0100
commit69df80f18a5c755851f20420e09963e56fa67ade (patch)
tree521777951a073cef69b1370787ff851d866bd479
parente261c371bc44f9e7153b464815d00fcbd28fa457 (diff)
verbesserungen
-rw-r--r--detect_road_borders.cpp61
1 files changed, 41 insertions, 20 deletions
diff --git a/detect_road_borders.cpp b/detect_road_borders.cpp
index 95c6475..5a7c31d 100644
--- a/detect_road_borders.cpp
+++ b/detect_road_borders.cpp
@@ -1,3 +1,5 @@
+//frame 275: da hängts!!
+
#include <stdlib.h>
#include <stdio.h>
#include <iostream>
@@ -8,7 +10,7 @@ using namespace std;
using namespace cv;
-int find_intersection_index(const vector<Point>& pts, int x0, int y0, int x1, int y1) // bresenham aus der dt. wikipedia
+int find_intersection_index(int x0, int y0, int x1, int y1, int** contour_map, bool stop_at_endpoint=true) // bresenham aus der dt. wikipedia
// returns: the point's index where the intersection happened, or a negative number if no intersection.
{
int dx = abs(x1-x0), sx = x0<x1 ? 1 : -1;
@@ -18,12 +20,14 @@ int find_intersection_index(const vector<Point>& pts, int x0, int y0, int x1, in
for(;;){ /* loop */
//setPixel(x0,y0);
- for (int i=0; i<pts.size();i++)
- if (abs(pts[i].x-x0)+abs(pts[i].y-y0)<=1) // found intersection?
- return i;
+ if (contour_map[x0][y0]>0) return contour_map[x0][y0]; // found intersection?
+ if (contour_map[x0][y0+1]>0) return contour_map[x0][y0+1];
+ if (contour_map[x0+1][y0]>0) return contour_map[x0+1][y0];
+
+
- if (x0==x1 && y0==y1) break;
+ if (stop_at_endpoint && x0==x1 && y0==y1) break;
e2 = 2*err;
if (e2 > dy) { err += dy; x0 += sx; } /* e_xy+e_x > 0 */
if (e2 < dx) { err += dx; y0 += sy; } /* e_xy+e_y < 0 */
@@ -145,7 +149,10 @@ int main(int argc, char* argv[])
Mat thres(frame.rows, frame.cols, CV_8UC1);
Mat tmp(frame.rows, frame.cols, CV_8UC1);
-
+ int** contour_map;
+ contour_map=new int*[frame.cols];
+ for (int i=0;i<frame.cols;i++)
+ contour_map[i]=new int[frame.rows];
int area_history[AREA_HISTORY];
for (int i=0;i<AREA_HISTORY;i++) area_history[i]=1;
@@ -274,6 +281,7 @@ int main(int argc, char* argv[])
vector<Vec4i> hierarchy;
findContours(thres_tmp, contours, hierarchy, CV_RETR_TREE, CV_CHAIN_APPROX_NONE, Point(0, 0));
+
/// Draw contours
Mat drawing = Mat::zeros( thres_tmp.size(), CV_8UC3 );
@@ -289,7 +297,7 @@ int main(int argc, char* argv[])
for( int i = 0; i< contours.size(); i++ )
{
if (hierarchy[i][3]<0)
- {
+ {
int lowy=0, lowj=-1;
int highy=drawing.rows;
@@ -307,6 +315,12 @@ int main(int argc, char* argv[])
if (lowj!=-1)
{
std::rotate(contours[i].begin(),contours[i].begin()+lowj,contours[i].end());
+
+ // create contour map
+ for (int j=0;j<frame.cols;j++) // zero it
+ memset(contour_map[j],0,frame.rows*sizeof(**contour_map));
+ for (int j=0;j<contours[i].size(); j++) // fill it
+ contour_map[contours[i][j].x][contours[i][j].y]=j;
int j;
for (j=0;j<contours[i].size();j++)
@@ -435,45 +449,52 @@ int main(int argc, char* argv[])
for (int j=bestquality_j+bestquality_width/2;j<contours[i].size();j++)
circle(drawing, contours[i][j], 2, Scalar(antisaturation,255,antisaturation));
- line(drawing, contours[i][bestquality_j], Point(drawing.cols/2, drawing.rows-drawing.rows/5), Scalar(0,255,255));
+ line(drawing, contours[i][bestquality_j], Point(drawing.cols/2, drawing.rows-drawing.rows/5), Scalar(0,64,64));
- int intersection = find_intersection_index(contours[i], drawing.cols/2, drawing.rows-drawing.rows/5, contours[i][bestquality_j].x, contours[i][bestquality_j].y);
- if (intersection>=0 && intersection!=bestquality_j)
+ int intersection = find_intersection_index(drawing.cols/2, drawing.rows-drawing.rows/5, contours[i][bestquality_j].x, contours[i][bestquality_j].y, contour_map);
+ if (intersection>=0) // should always be true
{
circle(drawing, contours[i][intersection], 2, Scalar(0,0,0));
circle(drawing, contours[i][intersection], 1, Scalar(0,0,0));
- int xx;
+ int xx=contours[i][bestquality_j].x;
+ int lastheight=-1;
if (intersection < bestquality_j) // im pinken bereich, also zu weit rechts
{
- for (xx = contours[i][bestquality_j].x; xx>=0; xx--)
+ for (; xx>=0; xx--)
{
- int intersection2 = find_intersection_index(contours[i], drawing.cols/2, drawing.rows-drawing.rows/5, xx, contours[i][bestquality_j].y);
+ int intersection2 = find_intersection_index(drawing.cols/2, drawing.rows-drawing.rows/5, xx, contours[i][bestquality_j].y, contour_map);
if (intersection2<0)
break;
- if (intersection2>=bestquality_j)
+ if (intersection2>=bestquality_j) // im gegenüberliegenden bereich?
{
- xx++; // undo last step
+ if (contours[i][intersection2].y>=lastheight) xx++; // undo last step
break;
}
+ lastheight=contours[i][intersection2].y;
}
}
else if (intersection > bestquality_j) // im grünen bereich, also zu weit links
{
- for (xx = contours[i][bestquality_j].x; xx<drawing.cols; xx++)
+ for (; xx<drawing.cols; xx++)
{
- int intersection2 = find_intersection_index(contours[i], drawing.cols/2, drawing.rows-drawing.rows/5, xx, contours[i][bestquality_j].y);
+ int intersection2 = find_intersection_index(drawing.cols/2, drawing.rows-drawing.rows/5, xx, contours[i][bestquality_j].y, contour_map);
if (intersection2<0)
break;
- if (intersection2<=bestquality_j)
+ if (intersection2<=bestquality_j) // im gegenüberliegenden bereich?
{
- xx--; // undo last step
+ if (contours[i][intersection2].y>=lastheight) xx--; // undo last step
break;
}
+ lastheight=contours[i][intersection2].y;
}
}
+ // else // genau den horizontpunkt getroffen
+ // do nothing
- line(drawing, Point(xx, contours[i][bestquality_j].y), Point(drawing.cols/2, drawing.rows-drawing.rows/5), Scalar(127,255,255));
+ int steering_point = find_intersection_index(drawing.cols/2, drawing.rows-drawing.rows/5, xx, contours[i][bestquality_j].y, contour_map, false);
+ if (steering_point>=0) // should be always true
+ line(drawing, contours[i][steering_point], Point(drawing.cols/2, drawing.rows-drawing.rows/5), Scalar(0,255,255));
}
cout << "bestquality_width="<<bestquality_width <<",\tquality="<<bestquality<<",\t"<<"raw max="<<bestquality_max