1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
|
from gui import marker, marker_updated
import gui
import math
# A* code taken and adapted from https://gist.github.com/jamiees2/5531924
class Node:
def __init__(self,value,point,point_in_grid):
self.value = value
self.point = point
self.point_in_grid = point_in_grid
self.parent = None
self.H = 0
self.G = 0
def move_cost(self,other):
# assert other in siblings(self,grid). otherwise this makes no sense
# assert that siblings are only in horizontal or vertical directions. otherwise
# someone must replace the number "1" by appropriate distances
return distance(self, other) + (self.value + other.value)/2
def siblings(point,grid):
x,y = point.point_in_grid
links = [grid[d[0]][d[1]] for d in [(x-1, y),(x-1,y-1),(x,y - 1),(x+1,y-1),(x+1,y),(x+1,y+1),(x,y + 1),(x-1,y+1)]]
return [link for link in links if link.value != None]
def distance(point,point2):
return math.sqrt((point.point[0] - point2.point[0])**2 + (point.point[1]-point2.point[1])**2)
def aStar(start, goal, grid):
print("aStar("+str(start.point)+"="+str(start.point_in_grid)+", "+str(goal.point)+"="+str(goal.point_in_grid)+")")
openset = set()
closedset = set()
current = start
openset.add(current)
while openset:
#Find the item in the open set with the lowest G + H score
current = min(openset, key=lambda o:o.G + o.H)
#If it is the item we want, retrace the path and return it
if current == goal:
path = []
while current.parent:
path.append(current)
current = current.parent
path.append(current)
return path[::-1]
openset.remove(current)
closedset.add(current)
for node in siblings(current,grid):
if node in closedset:
continue
if node in openset:
#Check if we beat the G score
new_g = current.G + current.move_cost(node)
if node.G > new_g:
#If so, update the node to have a new parent
node.G = new_g
node.parent = current
else:
#If it isn't in the open set, calculate the G and H score for the node
node.G = current.G + current.move_cost(node)
node.H = distance(node, goal)
node.parent = current
openset.add(node)
raise ValueError('No Path Found')
grid_radius=int(1100/30)*30
grid_density=30
class PathfindingTesterStrategy:
def __init__(self, c):
self.c = c
self.path = None
def build_grid(self):
grid = [[None for x in range(int(2*grid_radius//grid_density+1))] for x in range(int(2*grid_radius//grid_density+1))]
interesting_cells = list(filter(lambda c : not (c.is_food or c in self.c.player.own_cells), self.c.player.world.cells.values()))
for x in range(-grid_radius,grid_radius+1,grid_density):
gridx = (x+grid_radius) // grid_density
for y in range(-grid_radius,grid_radius+1,grid_density):
gridy = (y+grid_radius) // grid_density
val = 0
for cell in interesting_cells:
relpos = (cell.pos.x - (x+self.c.player.center.x), cell.pos.y - (y+self.c.player.center.y))
dist_sq = relpos[0]**2 + relpos[1]**2
if dist_sq < cell.size**2 *3:
val += 100000000
if (gridx in [0,len(grid)-1] or gridy in [0, len(grid[gridx])-1]):
val = None
grid[gridx][gridy] = Node(val, (self.c.player.center[0]+x,self.c.player.center[1]+y), (gridx, gridy))
return grid
def plan_path(self):
goalx = int((marker[0][0] - self.c.player.center[0] + grid_radius)/grid_density)
goaly = int((marker[0][1] - self.c.player.center[1] + grid_radius)/grid_density)
grid = self.build_grid()
path = aStar(grid[int(grid_radius/grid_density)][int(grid_radius/grid_density)], grid[goalx][goaly], grid)
return path
def path_is_valid(self, path):
interesting_cells = list(filter(lambda c : not (c.is_food or c in self.c.player.own_cells), self.c.player.world.cells.values()))
for node in path:
for cell in interesting_cells:
relpos = (cell.pos.x - node.point[0], cell.pos.y - node.point[1])
dist_sq = relpos[0]**2 + relpos[1]**2
if dist_sq < cell.size**2 *2:
return False
return True
def process_frame(self):
if marker_updated[0]:
marker_updated[0]=False
self.path = self.plan_path()
for node in self.path:
print (node.point_in_grid)
print("="*10)
for (node1,node2) in zip(self.path,self.path[1:]):
gui.draw_line(node1.point, node2.point, (0,0,0))
if self.path:
relx, rely = self.path[0].point[0]-self.c.player.center.x, self.path[0].point[1]-self.c.player.center.y
if relx*relx + rely*rely < (2*grid_density)**2:
self.path=self.path[1:]
if self.path and not self.path_is_valid(self.path):
print("recalculating!")
self.path = self.plan_path()
if self.path:
return self.path[0].point
return marker[0]
|