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from agarnet.agarnet import client
from agarnet.agarnet import utils
import pygame
from pygame import gfxdraw
from pygame.locals import *
import sys
import math
import time
import random
import gui
import stats
from subscriber import DummySubscriber
from interval_utils import *
from pathfinding import PathfindingTesterStrategy
# global vars
sub = DummySubscriber()
c = client.Client(sub)
stats = stats.Stats()
for i in range(1,10): # 10 connection attempts
print("trying to connect, attempt "+str(i))
try:
# find out server and token to connect
try:
token = sys.argv[1]
addr, *_ = utils.get_party_address(token)
except:
addr, token, *_ = utils.find_server()
# connect
c.connect(addr,token)
c.send_facebook(
'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=')
break
except:
c.disconnect()
c.player.nick="test cell pls ignore"
# initialize GUI
gui.set_client(c)
# initialize strategy
strategy = PathfindingTesterStrategy(c)
# main loop
while True:
c.on_message()
gui.draw_frame()
if len(list(c.player.own_cells)) > 0:
target = strategy.process_frame()
if gui.bot_input and target != None:
c.send_target(target[0], target[1])
stats.log_pos(c.player.center)
stats.log_mass(c.player.total_mass)
gui.update()
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