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from agarnet.agarnet import client
from agarnet.agarnet import utils
import pygame
from pygame import gfxdraw
from pygame.locals import *
import sys
import math
import time
import random
import gui
import stats
from subscriber import DummySubscriber
from interval_utils import *
from pathfinding import PathfindingTesterStrategy

# global vars
sub = DummySubscriber()
c = client.Client(sub)
stats = stats.Stats()

for i in range(1,10): # 10 connection attempts
    print("trying to connect, attempt "+str(i))
    try:
        # find out server and token to connect
        try:
            token = sys.argv[1]
            addr, *_ = utils.get_party_address(token)
        except:
            addr, token, *_ = utils.find_server()

        # connect
        c.connect(addr,token)
        c.send_facebook(
                    'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=')
        break
    except:
        c.disconnect()


c.player.nick="test cell pls ignore"


# initialize GUI
gui.set_client(c)

# initialize strategy
strategy = PathfindingTesterStrategy(c)

# main loop
while True:
    c.on_message()
    
    gui.draw_frame()
    
    if len(list(c.player.own_cells)) > 0:
        target = strategy.process_frame()

        if gui.bot_input and target != None:
            c.send_target(target[0], target[1])

        stats.log_pos(c.player.center)
        stats.log_mass(c.player.total_mass)
    gui.update()