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from agarnet.agarnet import client
from agarnet.agarnet import utils
import pygame
from pygame import gfxdraw
from pygame.locals import *
import sys
import math
import time
import random
import nogui as gui # might be overridden later.
import stats
from subscriber import EnhancingSubscriber
from interval_utils import *
from pathfinding import PathfindingTesterStrategy
import time
class Clock:
def __init__(self):
self.t = time.time()
self.fps_t = time.time()
self.fps = 27
self.cnt = 0
self.newfps = False
def tic(self):
t = time.time()
result = t-self.t
self.t=t
return result
def getfps(self):
self.cnt+=1
if time.time() > self.fps_t + 1:
self.fps_t += 1
self.fps = self.cnt
self.cnt = 0
self.newfps = True
else:
self.newfps = False
return self.fps
class ProblemException(BaseException):
pass
class ProblemManager:
def __init__(self, setup):
self.setup = setup
self.problems = {}
for t in setup:
self.problems[t] = []
def report(self, prob):
self.problems[prob] += [time.time()]
self.problems[prob] = list(filter(lambda t : time.time() < t + self.setup[prob][1], self.problems[prob]))
if len(self.problems[prob]) > self.setup[prob][0]:
print("PROBLEM: "+prob)
if self.setup[prob][2]:
raise ProblemException
probs = ProblemManager({"network lag":(100,5,True), "strategy lag":(5,2,False), "gui lag":(5,2,False), "high fps":(5,6,True), "low fps":(5,6,True)})
if "--nogui" in sys.argv:
sys.argv.remove("--nogui")
else:
try:
import gui
except:
print("ERROR: could not import gui... running without gui.")
# global vars
sub = EnhancingSubscriber()
c = client.Client(sub)
sub.set_client(c)
stats = stats.Stats(c)
try:
nick = sys.argv[2]
except:
nick = ""
for i in range(1,10): # 10 connection attempts
print("trying to connect, attempt "+str(i))
try:
# find out server and token to connect
try:
token = sys.argv[1]
addr, *_ = utils.get_party_address(token)
print("using party token")
except:
addr, token, *_ = utils.find_server()
print("joining random game")
# connect
c.connect(addr,token)
c.send_facebook(
'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=')
break
except:
c.disconnect()
c.player.nick=nick
# initialize GUI
gui.set_client(c)
# initialize strategy
strategy = PathfindingTesterStrategy(c, gui)
autorespawn_counter = 60
clock = Clock()
try:
# main loop
while gui.running:
c.on_message()
if clock.tic() > 1./20:
print("NETWORK LAG")
probs.report("network lag")
gui.draw_frame()
if clock.tic() > 1./40:
print("GUI SLOW")
probs.report("gui lag")
if len(list(c.player.own_cells)) > 0:
target = strategy.process_frame()
if gui.bot_input:
c.send_target(target[0], target[1])
stats.process_frame()
if clock.tic() > 1./25.:
print("STRATEGY LAG")
probs.report("strategy lag")
gui.draw_debug()
gui.update()
if not c.player.is_alive:
if autorespawn_counter == 0:
c.send_respawn()
autorespawn_counter = 60
else:
autorespawn_counter-=1
fps = clock.getfps()
if False and clock.newfps:
print("FPS: %3d" % fps)
if fps < 24:
probs.report("low fps")
if fps > 50:
probs.report("high fps")
except ProblemException:
print("Exiting due to a problem such as low/high fps, network lags etc")
stats.save("stats.pickle")
print("bye")
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