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author | Florian Jung <flo@windfisch.org> | 2015-08-25 00:24:33 +0200 |
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committer | Florian Jung <flo@windfisch.org> | 2015-08-25 00:24:33 +0200 |
commit | 86db90367b3afb0d5b3c552d22c729255356028f (patch) | |
tree | 483fd03cb29f95c6615b512fbe3454cd9bd470ea | |
parent | 831445ee305ffef18504e825646cf8e352c48385 (diff) |
less spam
-rw-r--r-- | strategy.py | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/strategy.py b/strategy.py index 6ca383f..dbe7cd1 100644 --- a/strategy.py +++ b/strategy.py @@ -162,7 +162,7 @@ class Strategy: try: my_cell.movement_angle except AttributeError: - print("FUUUU") + print("cannot calculate shoot angle, too few backlog") continue # check if ejecting mass would feed one friend possibly_feedable_cells = list(filter(lambda c : can_feed(my_cell, c), self.c.world.cells.values())) @@ -241,7 +241,6 @@ class Strategy: if self.target_cell not in self.c.world.cells.values() or (not self.edible(self.target_cell) and not self.target_cell in friendly_cells): self.target_cell = None self.has_target = False - print("target_cell does not exist any more") elif self.target == tuple(self.c.player.center): self.has_target = False print("Reached random destination") |