summaryrefslogtreecommitdiff
path: root/client2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'client2.cpp')
-rw-r--r--client2.cpp77
1 files changed, 75 insertions, 2 deletions
diff --git a/client2.cpp b/client2.cpp
index fc6d741..6ecac58 100644
--- a/client2.cpp
+++ b/client2.cpp
@@ -2,6 +2,7 @@
#include <GL/glew.h>
#include <GLFW/glfw3.h>
+#include <openhmd.h>
#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
@@ -476,6 +477,43 @@ void genFramebuffer(GLuint& frameBuffer, GLuint& texColorBuffer, int w, int h, b
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texColorBuffer, 0);
}
+
+int init_ohmd(ohmd_context** ctx_, ohmd_device** hmd_)
+{
+ ohmd_context* ctx = ohmd_ctx_create();
+
+ // Probe
+ int num_devices = ohmd_ctx_probe(ctx);
+ if(num_devices < 0)
+ {
+ printf("device probing failed: %s\n", ohmd_ctx_get_error(ctx));
+ return -1;
+ }
+
+ printf("i've got %d devices\n\n", num_devices);
+
+ ohmd_device* hmd = ohmd_list_open_device(ctx, 0);
+
+ if(!hmd)
+ {
+ printf("open failed! %s\n", ohmd_ctx_get_error(ctx));
+ return -1;
+ }
+
+ // Print hardware information for the opened device
+ int ivals[2];
+ ohmd_device_geti(hmd, OHMD_SCREEN_HORIZONTAL_RESOLUTION, ivals);
+ ohmd_device_geti(hmd, OHMD_SCREEN_VERTICAL_RESOLUTION, ivals + 1);
+ printf("resolution: %i x %i\n", ivals[0], ivals[1]);
+
+ *ctx_=ctx;
+ *hmd_=hmd;
+
+ return 0;
+}
+
+
+
int main(int argc, const char** argv)
{
@@ -554,6 +592,15 @@ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ ohmd_context* my_ohmd_context;
+ ohmd_device* my_ohmd_device;
+ if (init_ohmd(&my_ohmd_context, &my_ohmd_device)) return 1;
+
+
+
+
+
DroneConnection drone(SOCKETPATH);
navdata_t navdata;
@@ -609,6 +656,9 @@ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
int adjust_phi=10;
while ((key=waitKey(1)) != 'x')
{
+ printf("\033[H");
+
+
drone.get(frame_, &navdata);
delay_phi.put(navdata.phi);
delay_psi.put(navdata.psi);
@@ -695,6 +745,26 @@ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ ohmd_ctx_update(my_ohmd_context);
+
+ float quat[4],quat_[4];
+ ohmd_device_getf(my_ohmd_device, OHMD_ROTATION_QUAT, quat_);
+ quat[0]=quat_[0];
+ quat[1]=quat_[1];
+ quat[2]=quat_[3];
+ quat[3]=quat_[2];
+
+ float oculus_yaw = atan2( 2.0* (quat[1]*quat[2]+quat[0]*quat[3]), (quat[0]*quat[0]+quat[1]*quat[1]-quat[2]*quat[2]-quat[3]*quat[3]) );
+ float oculus_pitch = asin(2.0*(quat[0]*quat[2]-quat[1]*quat[3]));
+ float oculus_roll = -atan2(2.0*(quat[2]*quat[3]+quat[0]*quat[1]), -(quat[0]*quat[0]-quat[1]*quat[1]-quat[2]*quat[2]+quat[3]*quat[3]));
+
+ printf("oculus yaw, pitch, roll = \t%f\t%f\t%f\n", oculus_yaw*180/PI, oculus_pitch*180/PI, oculus_roll*180/PI);
+
+
+
+
+
+
@@ -727,11 +797,14 @@ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glUseProgram(drawFromCanvasProgram);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, canvasTex);
- glUniform1f(uniEyeYaw,3.1415+ringbuf_psi2.get()/180.*PI);
+ /*glUniform1f(uniEyeYaw,3.1415+ringbuf_psi2.get()/180.*PI);
glUniform1f(uniEyePitch,-ringbuf_theta2.get()/180.*PI);
//glUniform1f(uniEyeYaw,3.1415+(float)total_x/virtual_canvas_width*2*PI);
//glUniform1f(uniEyePitch,(float)total_y/px_per_deg/180.*PI);
- glUniform1f(uniEyeRoll,0);
+ glUniform1f(uniEyeRoll,0);*/
+ glUniform1f(uniEyeYaw,oculus_yaw);
+ glUniform1f(uniEyePitch,-oculus_pitch);
+ glUniform1f(uniEyeRoll,-oculus_roll);
glDrawArrays(GL_TRIANGLES, 0, 6);