diff options
author | Florian Jung <flo@windfisch.org> | 2015-01-22 20:50:43 +0100 |
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committer | Florian Jung <flo@windfisch.org> | 2015-01-22 20:50:43 +0100 |
commit | 6d45dfebd2f0146e42778f9b0195ce788f7384a3 (patch) | |
tree | 8e466a0259730cde973fbbc612eae46f4d40ff83 /client2.cpp | |
parent | f88c8eab3ac10be727ab54adeccc19d58c35406c (diff) |
configurable resolution
Diffstat (limited to 'client2.cpp')
-rw-r--r-- | client2.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/client2.cpp b/client2.cpp index 2ee78e7..8a140e2 100644 --- a/client2.cpp +++ b/client2.cpp @@ -22,6 +22,8 @@ using namespace cv; +#define CANVAS_WIDTH 1280 +#define CANVAS_HEIGHT 400 @@ -60,18 +62,18 @@ float vertices[] = { void calcVerticesRotated(int xshift, int yshift, float angle, float* v) { Point2f pt; - float scale = 0.4; + float scale = 0.2; pt = Point2f( -cos(angle)*1280./2 + sin(angle)*720./2, +sin(angle)*1280./2 + cos(angle)*720./2 ); - v[0]=v[20]=( pt.x + xshift)/1280 * scale; - v[1]=v[21]=( pt.y + yshift)/720 * scale; - v[8]=v[12]=(-pt.x + xshift)/1280 * scale; - v[9]=v[13]=(-pt.y + yshift)/720 * scale; + v[0]=v[20]=( pt.x + xshift)/CANVAS_WIDTH * scale; + v[1]=v[21]=( pt.y + yshift)/CANVAS_HEIGHT * scale; + v[8]=v[12]=(-pt.x + xshift)/CANVAS_WIDTH * scale; + v[9]=v[13]=(-pt.y + yshift)/CANVAS_HEIGHT * scale; pt = Point2f( cos(angle)*1280./2 + sin(angle)*720./2, -sin(angle)*1280./2 + cos(angle)*720./2 ); - v[4] =( pt.x + xshift)/1280 * scale; - v[5] =( pt.y + yshift)/720 * scale; - v[16]=(-pt.x + xshift)/1280 * scale; - v[17]=(-pt.y + yshift)/720 * scale; + v[4] =( pt.x + xshift)/CANVAS_WIDTH * scale; + v[5] =( pt.y + yshift)/CANVAS_HEIGHT * scale; + v[16]=(-pt.x + xshift)/CANVAS_WIDTH * scale; + v[17]=(-pt.y + yshift)/CANVAS_HEIGHT * scale; } @@ -135,7 +137,7 @@ GLFWwindow* initOpenGL() glfwWindowHint(GLFW_RESIZABLE, GL_FALSE); - GLFWwindow* window = glfwCreateWindow(1280, 720, "OpenGL", NULL, NULL); // Windowed + GLFWwindow* window = glfwCreateWindow(CANVAS_WIDTH, CANVAS_HEIGHT, "OpenGL", NULL, NULL); // Windowed // GLFWwindow* window = glfwCreateWindow(800, 600, "OpenGL", glfwGetPrimaryMonitor(), nullptr); // Fullscreen glfwMakeContextCurrent(window); |