diff options
| author | Florian Jung <flo@windfisch.org> | 2015-03-17 00:31:11 +0100 | 
|---|---|---|
| committer | Florian Jung <flo@windfisch.org> | 2015-03-17 00:31:11 +0100 | 
| commit | d46f908b372f58de307ab19c267f31dcced65416 (patch) | |
| tree | 0f9c45971fe73920da01696dabbd7a01dbf17223 | |
| parent | 4bd76a9456513be1c65a17c9330d96f720b77cc2 (diff) | |
color correction, cosmetic issues
| -rw-r--r-- | client2.cpp | 8 | 
1 files changed, 4 insertions, 4 deletions
| diff --git a/client2.cpp b/client2.cpp index 84e1a37..6593db2 100644 --- a/client2.cpp +++ b/client2.cpp @@ -84,7 +84,7 @@ const char* drawOnCanvasFragmentSource =  	"	     (0 <= point_in_cam_pic.x && point_in_cam_pic.x < CAM_XRES) && \n"  	"	     (0 <= point_in_cam_pic.y && point_in_cam_pic.y < CAM_YRES) ) \n"  	"	{\n" -	"		outColor = texture(texVideo, vec2(1.0,1.0)-point_in_cam_pic/vec2(CAM_XRES,CAM_YRES));\n" +	"		outColor.rgb = texture(texVideo, vec2(1.0,1.0)-point_in_cam_pic/vec2(CAM_XRES,CAM_YRES)).bgr;\n"  	"		float xmarg = min(  (min(point_in_cam_pic.x, CAM_XRES-point_in_cam_pic.x)/margin_thickness), 1.0);\n"  	"		float ymarg = min(  (min(point_in_cam_pic.y, CAM_YRES-point_in_cam_pic.y)/margin_thickness), 1.0);\n"  	"		outColor.a=xmarg*ymarg;\n" @@ -94,7 +94,7 @@ const char* drawOnCanvasFragmentSource =  	"		outColor = vec4(0.0,0.0,0.0,0.00);"  	"	float xxx = Texcoord.x/3.141592654*180/10+100;"  	"	float yyy = Texcoord.y/3.141592654*180/10+100;" -	"	if ( (abs(xxx- int(xxx)) < 0.1) || (abs(yyy- int(yyy)) <.1)) outColor = vec4(0.5,0.5,0.5,0.5);" +	"	if ( (abs(xxx- int(xxx)) < 0.03) || (abs(yyy- int(yyy)) <.03)) outColor = vec4(0.5,0.5,0.5,1);"  	"}\n"; @@ -105,7 +105,7 @@ const char* drawFromCanvasFragmentSource =  	"uniform float eye_pitch;\n"  	"uniform float eye_roll;\n"  	"const float aspect_ratio=1280./720.;\n" -	"const float horiz_field_of_view=70/180.*3.141592654;\n" +	"const float horiz_field_of_view=80/180.*3.141592654;\n"  	"const float CAM_FX=1/2.0 / tan(horiz_field_of_view/2.0);\n"  	"const mat3 eye_cal_inv = transpose(mat3(1/CAM_FX, 0, -1/2/CAM_FX,    0, 1/CAM_FX, -1/aspect_ratio/2/CAM_FX,     0,0,1));\n"  	"const mat3 opencv_to_math = mat3(0,1,0,   0,0,1,   -1,0,0);\n" @@ -121,7 +121,7 @@ const char* drawFromCanvasFragmentSource =  	"	float yaw = atan( point_in_world_frame.y , point_in_world_frame.x );\n"  	"	float pitch = atan(-point_in_world_frame.z, sqrt(pow(point_in_world_frame.x,2)+pow(point_in_world_frame.y,2)));\n"  	//"	outColor = vec4( 10*yaw/2/3.1415+0.5, 10*pitch/3.1415+0.5,0.5,1);\n" -	"	outColor = texture(texVideo, vec2( yaw/2/3.141593654+0.5, pitch/3.141592654+0.5 ))+vec4(0,0.2,0,0);\n" +	"	outColor = texture(texVideo, vec2( yaw/2/3.141593654+0.5, pitch/3.141592654+0.5 ));\n"  	//"	outColor = texture(texVideo, Texcoord);\n"  	//"	outColor = vec4(Texcoord,0,1.0);\n"  	"}\n"; | 
