diff options
author | Florian Jung <flo@windfisch.org> | 2015-03-03 18:57:46 +0100 |
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committer | Florian Jung <flo@windfisch.org> | 2015-03-03 18:57:46 +0100 |
commit | 7144a5e3eeb78277e6b2f928704169f956b512a7 (patch) | |
tree | 60200596c01773d4fc24c4a79542a353acaf9ab4 | |
parent | 18bd9b2d51f8d8f3e2333f61448b00553aeda6d0 (diff) |
.
-rw-r--r-- | client2.cpp | 65 |
1 files changed, 60 insertions, 5 deletions
diff --git a/client2.cpp b/client2.cpp index e412878..e0cfdac 100644 --- a/client2.cpp +++ b/client2.cpp @@ -24,15 +24,14 @@ using namespace cv; #define PX_PER_DEG 16.0 -#define PX_PER_DEG_WINDOWSIZE 3 #define PX_PER_DEG_CANVAS 16 #define CANVAS_XDEG 450 #define CANVAS_YDEG 120 #define CANVAS_WIDTH CANVAS_XDEG*PX_PER_DEG_CANVAS #define CANVAS_HEIGHT CANVAS_YDEG*PX_PER_DEG_CANVAS -#define SCREEN_WIDTH CANVAS_XDEG*PX_PER_DEG_WINDOWSIZE -#define SCREEN_HEIGHT CANVAS_YDEG*PX_PER_DEG_WINDOWSIZE - +#define SCREEN_WIDTH (1920/2) +#define SCREEN_HEIGHT (1080/2) +#define SCREEN_XDEG 60 const char* justDrawASpriteVertexSource = @@ -56,6 +55,16 @@ const char* justDrawASpriteFragmentSource = " outColor = texture(texVideo, Texcoord);\n" "}\n"; +const char* justDrawASpriteFragmentOculusSource = + "#version 150\n" + "uniform sampler2D texVideo;\n" + "in vec2 Texcoord;\n" + "out vec4 outColor;\n" + "void main()\n" + "{\n" + " outColor = texture(texVideo, Texcoord)*1.5;\n" + "}\n"; + const char* justDrawASpriteFragmentSourceGray = "#version 150\n" "uniform sampler2D texVideo;\n" @@ -107,6 +116,25 @@ void calcVerticesRotated(int xshift, int yshift, float angle, float* v) v[17]=(float) (-pt.y + yshift) / PX_PER_DEG / CANVAS_YDEG * 2; } +void calcVerticesRotated2(float xshift, float yshift, float angle, float* v) +{ + v+=2; + Point2f pt; + float xd = SCREEN_XDEG; + float yd = -SCREEN_XDEG * SCREEN_HEIGHT / SCREEN_WIDTH; + pt = Point2f( -cos(angle)*xd/2 + sin(angle)*yd/2, +sin(angle)*xd/2 + cos(angle)*yd/2 ); + v[0]=v[20]=(float) ( pt.x + xshift) / CANVAS_XDEG + 0.5; + v[1]=v[21]=(float) ( pt.y + yshift) / CANVAS_YDEG + 0.5; + v[8]=v[12]=(float) (-pt.x + xshift) / CANVAS_XDEG + 0.5; + v[9]=v[13]=(float) (-pt.y + yshift) / CANVAS_YDEG + 0.5; + + pt = Point2f( cos(angle)*xd/2 + sin(angle)*yd/2, -sin(angle)*xd/2 + cos(angle)*yd/2 ); + v[4] =(float) ( pt.x + xshift) / CANVAS_XDEG + 0.5; + v[5] =(float) ( pt.y + yshift) / CANVAS_YDEG + 0.5; + v[16]=(float) (-pt.x + xshift) / CANVAS_XDEG + 0.5; + v[17]=(float) (-pt.y + yshift) / CANVAS_YDEG + 0.5; +} + void compileShaderProgram(const GLchar* vertSrc, const GLchar* fragSrc, GLuint& vertexShader, GLuint& fragmentShader, GLuint& shaderProgram) { @@ -157,6 +185,28 @@ GLuint justDrawASpriteShaderProgram(GLuint vao, GLuint vbo, bool gray=false) return shaderProgram; } +GLuint justDrawASpriteShaderProgramOculus(GLuint vao, GLuint vbo) +{ + GLuint vertexShader, fragmentShader, shaderProgram; + compileShaderProgram(justDrawASpriteVertexSource, justDrawASpriteFragmentOculusSource, vertexShader, fragmentShader, shaderProgram); + + + glBindVertexArray(vao); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + + // set up shaders + GLint posAttrib = glGetAttribLocation(shaderProgram, "position"); + glEnableVertexAttribArray(posAttrib); + glVertexAttribPointer(posAttrib, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), 0); + + + GLint texAttrib = glGetAttribLocation(shaderProgram, "texcoord"); + glEnableVertexAttribArray(texAttrib); + glVertexAttribPointer(texAttrib, 2, GL_FLOAT, GL_FALSE, 4*sizeof(float), (void*)(2*sizeof(float))); + + return shaderProgram; +} + GLFWwindow* initOpenGL() { glfwInit(); @@ -248,7 +298,7 @@ int main(int argc, const char** argv) // compile shaders GLuint shaderProgram = justDrawASpriteShaderProgram(vaoCanvas, vboCanvas); - GLuint quadShaderProgram = justDrawASpriteShaderProgram(vaoQuad, vboQuad); + GLuint quadShaderProgram = justDrawASpriteShaderProgramOculus(vaoQuad, vboQuad); // texture @@ -323,6 +373,7 @@ int main(int argc, const char** argv) ModuloRingbuffer ringbuf_a(RINGBUF_SIZE, -180,180); ModuloRingbuffer ringbuf_phi(RINGBUF_SIZE, -180,180); ModuloRingbuffer ringbuf_psi(RINGBUF_SIZE, -180,180); + ModuloRingbuffer ringbuf_psi2(40, -180,180); ModuloRingbuffer ringbuf_theta(RINGBUF_SIZE, -180,180); @@ -395,6 +446,7 @@ int main(int argc, const char** argv) ringbuf_a.put(total_rot); ringbuf_phi.put(navdata.phi); ringbuf_psi.put(navdata.psi); + ringbuf_psi2.put(navdata.psi); ringbuf_theta.put(navdata.theta); double xdiff = fixup_range( ringbuf_x.get() - px_per_deg*ringbuf_psi.get(), -virtual_canvas_width/2, virtual_canvas_width/2); @@ -436,7 +488,10 @@ int main(int argc, const char** argv) calcVerticesRotated(total_x, -total_y,-total_rot*PI/180.,vertices); + calcVerticesRotated2(ringbuf_psi2.get(),10,0,quadVertices); + glBindBuffer(GL_ARRAY_BUFFER, vboQuad); + glBufferData(GL_ARRAY_BUFFER, sizeof(quadVertices), quadVertices, GL_STATIC_DRAW); glBindBuffer(GL_ARRAY_BUFFER, vboCanvas); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |