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//=========================================================
// MusE
// Linux Music Editor
// $Id:$
//
// based on "freeverb" written by Jezar at Dreampoint,
// June 2000
//
// (C) Copyright 2007 Werner Schweer (ws@seh.de)
//=========================================================
#ifndef __REVERB_H__
#define __REVERB_H__
#define undenormalise(sample) \
do { \
volatile float __forced_float = 1e-29 + sample; \
sample = __forced_float - 1e-29; \
} while (0)
const int numcombs = 8;
const int numallpasses = 4;
const float muted = 0;
const float fixedgain = 0.015f;
const float scaledamp = 0.4f;
const float scaleroom = 0.28f;
const float offsetroom = 0.7f;
const float initialwidth = 1.0;
const int stereospread = 23;
// These values assume 44.1KHz sample rate
// they will probably be OK for 48KHz sample rate
// but would need scaling for 96KHz (or other) sample rates.
// The values were obtained by listening tests.
const int combtuningL1 = 1116;
const int combtuningR1 = 1116+stereospread;
const int combtuningL2 = 1188;
const int combtuningR2 = 1188+stereospread;
const int combtuningL3 = 1277;
const int combtuningR3 = 1277+stereospread;
const int combtuningL4 = 1356;
const int combtuningR4 = 1356+stereospread;
const int combtuningL5 = 1422;
const int combtuningR5 = 1422+stereospread;
const int combtuningL6 = 1491;
const int combtuningR6 = 1491+stereospread;
const int combtuningL7 = 1557;
const int combtuningR7 = 1557+stereospread;
const int combtuningL8 = 1617;
const int combtuningR8 = 1617+stereospread;
const int allpasstuningL1 = 556;
const int allpasstuningR1 = 556+stereospread;
const int allpasstuningL2 = 441;
const int allpasstuningR2 = 441+stereospread;
const int allpasstuningL3 = 341;
const int allpasstuningR3 = 341+stereospread;
const int allpasstuningL4 = 225;
const int allpasstuningR4 = 225+stereospread;
//---------------------------------------------------------
// allpass
//---------------------------------------------------------
class allpass
{
float feedback;
float *buffer;
int bufsize;
int bufidx;
public:
allpass() { bufidx = 0; }
void setbuffer(float *buf, int size) {
buffer = buf;
bufsize = size;
}
float process(float input) {
float bufout = buffer[bufidx];
undenormalise(bufout);
float output = -input + bufout;
buffer[bufidx] = input + (bufout*feedback);
if (++bufidx >= bufsize)
bufidx = 0;
return output;
}
void mute() {
memset(buffer, 0, sizeof(float) * bufsize);
}
void setfeedback(float val) { feedback = val; }
float getfeedback() { return feedback; }
};
//---------------------------------------------------------
// comb
//---------------------------------------------------------
class comb
{
float feedback;
float filterstore;
float damp1;
float damp2;
float *buffer;
int bufsize;
int bufidx;
public:
comb() {
filterstore = 0;
bufidx = 0;
}
void setbuffer(float *buf, int size) {
buffer = buf;
bufsize = size;
}
float process(float input) {
float output = buffer[bufidx];
undenormalise(output);
filterstore = (output*damp2) + (filterstore*damp1);
undenormalise(filterstore);
buffer[bufidx] = input + (filterstore*feedback);
if (++bufidx >= bufsize)
bufidx = 0;
return output;
}
void mute() {
for (int i=0; i<bufsize; i++)
buffer[i]=0;
}
void setdamp(float val) {
damp1 = val;
damp2 = 1-val;
}
float getdamp() { return damp1; }
void setfeedback(float val) { feedback = val; }
float getfeedback() { return feedback; }
};
//---------------------------------------------------------
// Reverb
//---------------------------------------------------------
class Reverb {
float gain;
float roomsize,roomsize1;
float damp,damp1;
float width;
float mode;
// Comb filters
comb combL[numcombs];
comb combR[numcombs];
// Allpass filters
allpass allpassL[numallpasses];
allpass allpassR[numallpasses];
// Buffers for the combs
float bufcombL1[combtuningL1];
float bufcombR1[combtuningR1];
float bufcombL2[combtuningL2];
float bufcombR2[combtuningR2];
float bufcombL3[combtuningL3];
float bufcombR3[combtuningR3];
float bufcombL4[combtuningL4];
float bufcombR4[combtuningR4];
float bufcombL5[combtuningL5];
float bufcombR5[combtuningR5];
float bufcombL6[combtuningL6];
float bufcombR6[combtuningR6];
float bufcombL7[combtuningL7];
float bufcombR7[combtuningR7];
float bufcombL8[combtuningL8];
float bufcombR8[combtuningR8];
// Buffers for the allpasses
float bufallpassL1[allpasstuningL1];
float bufallpassR1[allpasstuningR1];
float bufallpassL2[allpasstuningL2];
float bufallpassR2[allpasstuningR2];
float bufallpassL3[allpasstuningL3];
float bufallpassR3[allpasstuningR3];
float bufallpassL4[allpasstuningL4];
float bufallpassR4[allpasstuningR4];
float roomSize;
float damping;
float wetLevel;
void update();
public:
Reverb();
void process(float* l, float* r, int numsamples);
void setdamp(float value);
void setwidth(float value);
void setRoomSize(float value);
void setMix(float value);
};
#endif
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