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//=========================================================
// MusE
// Linux Music Editor
// $Id: fluidgui.cpp,v 1.10 2005/11/23 13:55:32 wschweer Exp $
//
// This is a simple GUI implemented with QT for
// fluid software synthesizer.
//
// (C) Copyright 2001-2004 Werner Schweer (ws@seh.de)
//=========================================================
#include "fluidgui.h"
#include "muse/midi.h"
//---------------------------------------------------------
// FLUIDGui
//---------------------------------------------------------
FLUIDGui::FLUIDGui()
: QDialog(0), MessGui()
{
setupUi(this);
connect(fdialogButton, SIGNAL(clicked()), SLOT(soundFontFileDialog()));
connect(loadButton, SIGNAL(clicked()), SLOT(loadFont()));
}
//---------------------------------------------------------
// loadFont
// sysex f0 lenH lenM lenL 7c 00 01 name
//---------------------------------------------------------
void FLUIDGui::loadFont()
{
if (pathEntry->text().isEmpty())
return;
QFileInfo fi(pathEntry->text());
if (!fi.exists()) {
QString s = QString("SoundFont ") + pathEntry->text() + QString(" does not exists");
QMessageBox::critical(this, tr("FLUID: open Soundfile"), s);
return;
}
const char* path = pathEntry->text().toLatin1().data();
int len = strlen(path) + 1 + 3;
unsigned char buffer[len];
int k = 0;
buffer[k++] = 0x7c;
buffer[k++] = 0x00; // fluid
buffer[k++] = 0x01; // load sound font
strcpy((char*)(&buffer[k]), path);
sendSysex(buffer, len);
}
//---------------------------------------------------------
// soundFontFileDialog
//---------------------------------------------------------
void FLUIDGui::soundFontFileDialog()
{
QString s = QFileDialog::getOpenFileName(
this,
tr("Fluid: select Sound Font"),
".",
QString("*.[Ss][Ff]2"));
if (!s.isEmpty()) {
pathEntry->setText(s);
}
}
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