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//=========================================================
// MusE
// Linux Music Editor
//
// drumglue - filter
//
// (C) Copyright 2008 Robert Jonsson (rj@spamatica.se)
// (C) Copyright 2005- Werner Schweer (ws@seh.de)
// Copyright: See COPYING file that comes with this distribution
//=========================================================
#ifndef __DRUMGLUE_H__
#define __DRUMGLUE_H__
#include <QtGui>
#include "../libmidiplugin/mempi.h"
#include "drumgluegui.h"
//---------------------------------------------------------
// drumglue - filter
//---------------------------------------------------------
struct DrumOutputInstrument {
int outKey; // key to send
int lowestVelocity; // lower velocity valid for this instrument
int highestVelocity; // highest velocity valid for this instrument
bool prefer; // true if this instrument is preferred
bool preferFast; // true if this instrument is preferred for fast transitions
};
class DrumInstrument {
public:
DrumInstrument()
{
inKey=0;
lastOutputIndex=0;
outputTime=0;
}
int getNextIndex(int velocity);
int getVelocity(int index, int velocity);
int inKey; // the key which triggers this instrument
QString name;
QList <DrumOutputInstrument *> outputInstruments;
// storage of runtime variables
int lastOutputIndex;
unsigned int outputTime;
};
class DrumGlue : public Mempi {
friend class DrumGlueGui;
friend class GlobalInstrumentView;
friend class OutputInstrumentView;
QList<DrumInstrument *> drumInstruments;
DrumGlueGui* gui;
mutable unsigned char *saveData;
virtual void process(unsigned, unsigned, MidiEventList*, MidiEventList*);
public:
DrumGlue(const char* name, const MempiHost*);
~DrumGlue();
virtual bool init();
virtual bool hasGui() const { return true; }
virtual bool guiVisible() const { return gui->isVisible(); }
virtual void showGui(bool val) { gui->setShown(val); }
virtual void getGeometry(int* x, int* y, int* w, int* h) const;
virtual void setGeometry(int, int, int, int);
virtual void getInitData(int*, const unsigned char**) const;
virtual void setInitData(int, const unsigned char*);
};
#endif
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