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//
// C++ Interface: simplesynth
//
// Description:
//
//
// Author: Mathias Lundgren <lunar_shuttle@users.sf.net>, (C) 2004
// Contributer: (C) Copyright 2011 Tim E. Real (terminator356 at users.sourceforge.net)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//
//
#ifndef SIMPLESYNTH_H
#define SIMPLESYNTH_H
#include <sndfile.h>
#include "libsynti/mess.h"
#include "common.h"
#include "common_defs.h"
//#include "libsynti/mpevent.h"
#include "muse/mpevent.h"
#include "simpledrumsgui.h"
#include "ssplugin.h"
#define SS_NO_SAMPLE 0
#define SS_NO_PLUGIN 0
#define SS_PROCESS_BUFFER_SIZE 4096 //TODO: Add initialization method for nr of frames in each process from MusE - if nr of frames > than this, this will fail
#define SS_SENDFX_BUFFER_SIZE SS_PROCESS_BUFFER_SIZE
enum SS_ChannelState
{
SS_CHANNEL_INACTIVE=0,
SS_SAMPLE_PLAYING,
};
enum SS_State
{
SS_INITIALIZING=0,
SS_LOADING_SAMPLE,
SS_CLEARING_SAMPLE,
SS_RUNNING,
};
enum SS_SendFXState
{
SS_SENDFX_OFF=0,
SS_SENDFX_ON
};
struct SS_SendFx
{
SS_SendFXState state;
LadspaPlugin* plugin;
int inputs;
int outputs;
int retgain_ctrlval;
double retgain;
int nrofparameters;
};
struct SS_Sample
{
float* data;
int samplerate;
int bits;
std::string filename;
long samples;
long frames;
int channels;
SF_INFO sfinfo;
};
struct SS_Channel
{
SS_ChannelState state;
const char* name;
SS_Sample* sample;
int playoffset;
bool noteoff_ignore;
double volume;
int volume_ctrlval;
double cur_velo;
double gain_factor;
int pan;
double balanceFactorL;
double balanceFactorR;
bool channel_on;
//Send fx:
double sendfxlevel[SS_NR_OF_SENDEFFECTS];
};
struct SS_Controller
{
std::string name;
int num;
int min, max;
};
struct SS_SampleLoader
{
SS_Channel* channel;
std::string filename;
int ch_no;
};
class SimpleSynth : public Mess
{
public:
SimpleSynth(int);
virtual ~SimpleSynth();
//virtual bool guiVisible() const;
//virtual bool hasGui() const;
virtual bool nativeGuiVisible() const;
virtual bool hasNativeGui() const;
virtual bool playNote(int arg1, int arg2, int arg3);
virtual bool processEvent(const MidiPlayEvent& arg1);
virtual bool setController(int arg1, int arg2, int arg3);
virtual bool sysex(int arg1, const unsigned char* arg2);
virtual const char* getPatchName(int arg1, int arg2, int arg3) const;
virtual const MidiPatch* getPatchInfo(int arg1, const MidiPatch* arg2) const;
virtual int getControllerInfo(int arg1, const char** arg2, int* arg3, int* arg4, int* arg5, int* arg6) const;
virtual void processMessages();
virtual void process(float** data, int offset, int len);
//virtual void showGui(bool arg1);
virtual void showNativeGui(bool arg1);
///virtual void getInitData(int*, const unsigned char**) const;
virtual void getInitData(int*, const unsigned char**);
// This is only a kludge required to support old songs' midistates. Do not use in any new synth.
virtual int oldMidiStateHeader(const unsigned char** data) const;
bool init(const char* name);
void guiSendSampleLoaded(bool success, int ch, const char* filename);
void guiSendError(const char* errorstring);
static const char* synth_state_descr[];
static const char* channel_state_descr[];
private:
SimpleSynthGui* gui;
byte* initBuffer;
int initLen;
void setupInitBuffer(int len);
SS_Channel channels[SS_NR_OF_CHANNELS];
SS_Controller controllers[SS_NR_OF_CONTROLLERS];
bool setController(int channel, int id, int val, bool fromGui);
bool loadSample(int ch_no, const char* filename);
void parseInitData(const unsigned char* data);
void updateVolume(int ch, int in_volume_ctrlval);
void updateBalance(int ch, int pan);
void guiNotifySampleCleared(int ch);
void guiUpdateBalance(int ch, int bal);
void guiUpdateVolume(int ch, int val);
void guiUpdateNoff(int ch, bool b);
void guiUpdateChoff(int ch, bool b);
void guiUpdateMasterVol(int val);
void guiUpdateFxParameter(int fxid, int param, float val);
void guiUpdateSendFxLevel(int channel, int fxid, int level);
bool initSendEffect(int sendeffectid, QString lib, QString name);
void setSendFxLevel(int channel, int effectid, double val);
void cleanupPlugin(int id);
void setFxParameter(int fxid, int param, float val);
void clearSample(int ch);
double master_vol;
int master_vol_ctrlval;
//Send effects:
SS_SendFx sendEffects[SS_NR_OF_SENDEFFECTS];
float* sendFxLineOut[SS_NR_OF_SENDEFFECTS][2]; //stereo output (fed into LADSPA inputs),sent from the individual channels -> LADSPA fx
float* sendFxReturn[SS_NR_OF_SENDEFFECTS][2]; //stereo inputs, from LADSPA plugins, sent from LADSPA -> SS and added to the mix
double* processBuffer[2];
};
static void* loadSampleThread(void*);
static pthread_mutex_t SS_LoaderMutex;
static SS_State synth_state;
static SimpleSynth* simplesynth_ptr;
#endif
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