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//=========================================================
// MusE
// Linux Music Editor
// $Id: s1.cpp,v 1.9.2.5 2009/11/19 04:20:33 terminator356 Exp $
//
// S1 - simple mono demo synthesizer
// - plays only one note at a time
// - has no gui nor any controller
//
// Version 0.2: stop note on wave zero crossing to avoid
// clicks
//
// (C) Copyright 2001-2004 Werner Schweer (ws@seh.de)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//=========================================================
#include <cmath>
#include <list>
#include <QMessageBox>
#include "libsynti/mono.h"
#define RESOLUTION 16384
// Make sure this number is unique among all the MESS synths.
#define S1_UNIQUE_ID 6
//---------------------------------------------------------
// S1 - simple mono demo synthesizer
//---------------------------------------------------------
class S1 : public MessMono {
static int useCount;
static float *wave_table;
int gate;
float freq;
unsigned accu;
float sample;
bool _showGui;
int param;
virtual void note(int channel, int pitch, int velo);
//virtual void processMessages();
virtual void process(float** buffer, int offset, int n);
//virtual bool hasGui() const { return true; }
//virtual bool guiVisible() const { return _showGui; }
//virtual void showGui(bool);
virtual bool hasNativeGui() const { return true; }
virtual bool nativeGuiVisible() const { return _showGui; }
virtual void showNativeGui(bool);
virtual bool setController(int channel, int ctrl, int val);
virtual int getControllerInfo(int id, const char** name, int* ctrl, int* min, int* max, int* initval) const;
public:
S1();
virtual ~S1();
};
float* S1::wave_table;
int S1::useCount = 0;
//---------------------------------------------------------
// S1
//---------------------------------------------------------
S1::S1() : MessMono()
{
if (useCount++ == 0) {
//
// create sinus wave table
//
wave_table = new float[RESOLUTION];
for (int i = 0; i < RESOLUTION; i++)
wave_table[i] = sin ((i * 2.0 * M_PI) / RESOLUTION) / 6.0;
}
gate = 0;
param = 0;
_showGui=false;
showNativeGui(true);
}
//---------------------------------------------------------
// ~S1
//---------------------------------------------------------
S1::~S1()
{
if (--useCount == 0)
delete[] wave_table;
}
//---------------------------------------------------------
// noteon
// process note on
//---------------------------------------------------------
void S1::note(int /*channel*/, int pitch, int velo)
{
if (velo == 0) {
//
// note off
//
if (sample == 0.0)
gate = 0;
else if (sample > 0.0)
gate = 2;
else if (sample < 0.0)
gate = 3;
}
else {
//
// note on
//
accu = 0;
gate = 1;
freq = 8.176 * exp(float(pitch)*log(2.0)/12.0);
}
}
//---------------------------------------------------------
// write
// synthesize n samples into buffer+offset
//---------------------------------------------------------
void S1::process(float** buffer, int offset, int n)
{
if (gate == 0)
return;
float* p = buffer[0] + offset;
float sample1, sample2;
unsigned freq_256 = (int) (freq * ((double) RESOLUTION) / sampleRate() * 256.0);
for (int i = 0; i < n; i++) {
accu += freq_256;
while (accu >= RESOLUTION * 256)
accu -= RESOLUTION * 256;
sample1 = wave_table[accu >> 8]; // sinus component
if (sample1< 0.0f) // square wave component
sample2 = -0.4;
else
sample2 = 0.4;
sample = ((1.0-float(param)/127.0)*sample1 + (float(param)/127.0)*sample2) / 2.0;
//
// stop on zero crossing
// if in decay state
//
if (gate == 2 && sample <= 0.0) {
gate = 0;
break;
}
else if (gate == 3 && sample >= 0.0) {
gate = 0;
break;
}
p[i] += sample;
}
}
//---------------------------------------------------------
// inst
//---------------------------------------------------------
void S1::showNativeGui(bool show)
{
if (show)
QMessageBox::information( NULL, "S1",
"S1 is a demo synth mainly for\n"
"developers wishing to learn\n"
"how to make a M.E.S.S synth.\n"
"\n"
"One modulation parameter is available,\n"
"it sweeps the signal between square and\n"
"sinus wave.\n", 1 );
}
bool S1::setController(int, int ctrl, int val)
{
if (ctrl == 1) {
param = val;
}
return true;
}
int S1::getControllerInfo(int id, const char** name, int* ctrl, int* min, int* max, int* initval) const
{
if (id == 0) {
*name = "Modulation";
*ctrl = 1;
*min = 0;
*max = 127;
*initval = 0;
return 1;
}
else
return 0;
}
//---------------------------------------------------------
// inst
//---------------------------------------------------------
class QWidget;
static Mess* instantiate(int sr, QWidget*, QString* /* projectPathPtr */, const char*)
{
S1* s1 = new S1();
s1->setSampleRate(sr);
return s1;
}
extern "C" {
static MESS descriptor = {
"S1",
"S1 MusE Demo Software Synthesizer",
"0.2", // version string
MESS_MAJOR_VERSION, MESS_MINOR_VERSION,
instantiate
};
// We must compile with -fvisibility=hidden to avoid namespace
// conflicts with global variables.
// Only visible symbol is "mess_descriptor".
// (TODO: all plugins should be compiled this way)
__attribute__ ((visibility("default")))
const MESS* mess_descriptor() { return &descriptor; }
}
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