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//=========================================================
// MusE
// Linux Music Editor
// $Id: organ.h,v 1.5.2.3 2009/11/19 04:20:33 terminator356 Exp $
//
// Parts of this file taken from:
// Organ - Additive Organ Synthesizer Voice
// Copyright (c) 1999, 2000 David A. Bartold
//
// (C) Copyright 2001-2004 Werner Schweer (ws@seh.de)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//=========================================================
#ifndef __ORGAN_H__
#define __ORGAN_H__
#include "muse/midictrl.h"
#include "libsynti/mess.h"
#include "common_defs.h"
#define RESOLUTION (16384*2)
#define VOICES 128 // max polyphony
#define INIT_DATA_CMD 1
class OrganGui;
static const int MAX_ATTENUATION = 960;
enum EnvelopeState {
ATTACK,
DECAY,
SUSTAIN,
RELEASE,
OFF
};
//---------------------------------------------------------
// Envelope
//---------------------------------------------------------
struct Envelope {
int ticks; // len of segment
int error, delta, schritt;
int y, yinc;
void set(int t, int y1, int y2) {
ticks = t;
y = y1;
int dy = y2 - y1;
int dx = t;
error = -dx;
schritt = 2*dx;
if (dy < 0) {
yinc = -1;
delta = -2 * dy;
}
else {
yinc = 1;
delta = 2 * dy;
}
}
// return false on envelope end
bool step(int* a) {
*a = y;
if (ticks == 0)
return false;
error += delta;
while (error > 0) {
y += yinc;
error -= schritt;
}
--ticks;
return true;
}
};
static const int HARM0 = 0 + MusECore::CTRL_RPN14_OFFSET;
static const int HARM1 = 1 + MusECore::CTRL_RPN14_OFFSET;
static const int HARM2 = 2 + MusECore::CTRL_RPN14_OFFSET;
static const int HARM3 = 3 + MusECore::CTRL_RPN14_OFFSET;
static const int HARM4 = 4 + MusECore::CTRL_RPN14_OFFSET;
static const int HARM5 = 5 + MusECore::CTRL_RPN14_OFFSET;
static const int ATTACK_LO = 6 + MusECore::CTRL_RPN14_OFFSET;
static const int DECAY_LO = 7 + MusECore::CTRL_RPN14_OFFSET;
static const int SUSTAIN_LO = 8 + MusECore::CTRL_RPN14_OFFSET;
static const int RELEASE_LO = 9 + MusECore::CTRL_RPN14_OFFSET;
static const int ATTACK_HI = 10 + MusECore::CTRL_RPN14_OFFSET;
static const int DECAY_HI = 11 + MusECore::CTRL_RPN14_OFFSET;
static const int SUSTAIN_HI = 12 + MusECore::CTRL_RPN14_OFFSET;
static const int RELEASE_HI = 13 + MusECore::CTRL_RPN14_OFFSET;
static const int BRASS = 14 + MusECore::CTRL_RPN14_OFFSET;
static const int FLUTE = 15 + MusECore::CTRL_RPN14_OFFSET;
static const int REED = 16 + MusECore::CTRL_RPN14_OFFSET;
static const int VELO = 17 + MusECore::CTRL_RPN14_OFFSET;
//---------------------------------------------------------
// SynthCtrl
//---------------------------------------------------------
struct SynthCtrl {
const char* name;
int num;
int val;
};
//---------------------------------------------------------
// Voice
//---------------------------------------------------------
struct Voice {
bool isOn;
int pitch;
int channel;
double velocity;
int state1, state2;
Envelope envL1, envL2, envL3;
Envelope envH1, envH2, envH3;
unsigned harm0_accum;
unsigned harm1_accum;
unsigned harm2_accum;
unsigned harm3_accum;
unsigned harm4_accum;
unsigned harm5_accum;
};
//---------------------------------------------------------
// Preset
//---------------------------------------------------------
struct Preset {
char* name;
bool brass, flute, reed;
int attack0, attack1;
int release0, release1;
int decay0, decay1;
double harm0, harm1, harm2, harm3, harm4, harm5;
bool velo;
};
//---------------------------------------------------------
// Organ
//---------------------------------------------------------
class Organ : public Mess {
static int useCount;
static double cb2amp_tab[MAX_ATTENUATION];
static unsigned freq256[128];
static double cb2amp(int cb);
//int* idata; // buffer for init data
unsigned char* idata; // buffer for init data
bool brass, flute, reed;
int attack0, attack1;
int release0, release1;
int decay0, decay1; // ticks
int sustain0, sustain1; // centibel
bool velo;
double volume;
double harm0, harm1, harm2, harm3, harm4, harm5;
Voice voices[VOICES];
static float* sine_table;
static float* g_triangle_table;
static float* g_pulse_table;
void noteoff(int channel, int pitch);
void setController(int ctrl, int val);
OrganGui* gui;
public:
virtual void processMessages();
virtual void process(unsigned pos, float**, int, int);
virtual bool playNote(int channel, int pitch, int velo);
virtual bool setController(int channel, int ctrl, int val);
virtual int getControllerInfo(int, const char**, int*, int*, int*, int*) const;
//virtual void getInitData(int*, const unsigned char**) const;
virtual void getInitData(int*, const unsigned char**);
// This is only a kludge required to support old songs' midistates. Do not use in any new synth.
virtual int oldMidiStateHeader(const unsigned char** data) const;
//virtual bool guiVisible() const;
//virtual void showGui(bool);
//virtual bool hasGui() const { return true; }
virtual bool nativeGuiVisible() const;
virtual void showNativeGui(bool);
virtual bool hasNativeGui() const { return true; }
virtual void getNativeGeometry(int* x, int* y, int* w, int* h) const;
virtual void setNativeGeometry(int x, int y, int w, int h);
virtual bool sysex(int, const unsigned char*);
static SynthCtrl synthCtrl[];
Organ(int sampleRate);
virtual ~Organ();
bool init(const char* name);
};
#endif
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