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//=========================================================
// MusE
// Linux Music Editor
// $Id: ./synti/fluidsynth/fluidsynti.h $
//
// Copyright (C) 1999-2011 by Werner Schweer and others
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//=========================================================
/*
* MusE FLUID Synth softsynth plugin
*
* Copyright (C) 2004 Mathias Lundgren (lunar_shuttle@users.sourcforge.net)
*
* $Id: fluidsynti.h,v 1.15.2.5 2009/11/19 04:20:33 terminator356 Exp $
*
*/
#ifndef __MUSE_FLUIDSYNTI_H__
#define __MUSE_FLUIDSYNTI_H__
#include <fluidsynth.h>
#include <pthread.h>
#include <string>
#include "fluidsynthgui.h"
#include "libsynti/mess.h"
#include "muse/debug.h"
//#include "libsynti/mpevent.h"
#include "muse/mpevent.h"
#include "muse/midictrl.h"
#include "common_defs.h"
#define FS_DEBUG_DATA 0 //Turn on/off debug print of midi data sent to fluidsynth
typedef unsigned char byte;
struct FluidSoundFont
{
std::string filename;
std::string name;
byte extid, intid;
};
struct FluidCtrl {
const char* name;
int num;
int min, max;
//int val;
int initval;
};
// NRPN-controllers:
static const int FS_GAIN = 0 + CTRL_NRPN14_OFFSET;
static const int FS_REVERB_ON = 1 + CTRL_NRPN14_OFFSET;
static const int FS_REVERB_LEVEL = 2 + CTRL_NRPN14_OFFSET;
static const int FS_REVERB_ROOMSIZE = 3 + CTRL_NRPN14_OFFSET;
static const int FS_REVERB_DAMPING = 4 + CTRL_NRPN14_OFFSET;
static const int FS_REVERB_WIDTH = 5 + CTRL_NRPN14_OFFSET;
static const int FS_CHORUS_ON = 6 + CTRL_NRPN14_OFFSET;
static const int FS_CHORUS_NUM = 7 + CTRL_NRPN14_OFFSET;
static const int FS_CHORUS_TYPE = 8 + CTRL_NRPN14_OFFSET;
static const int FS_CHORUS_SPEED = 9 + CTRL_NRPN14_OFFSET;
static const int FS_CHORUS_DEPTH = 10 + CTRL_NRPN14_OFFSET;
static const int FS_CHORUS_LEVEL = 11 + CTRL_NRPN14_OFFSET;
// Added by T356
static const int FS_PITCHWHEELSENS = 0 + CTRL_RPN_OFFSET;
// FluidChannel is used to map different soundfonts to different fluid-channels
// This is to be able to select different presets from specific soundfonts, since
// Fluidsynth has a quite strange way of dealing with fontloading and channels
// We also need this since getFirstPatch and getNextPatch only tells us which channel is
// used, so this works as a connection between soundfonts and fluid-channels (one channel
// can only have one soundfont, but one soundfont can have many channels)
struct FluidChannel
{
byte font_extid, font_intid, preset, drumchannel;
byte banknum; // hbank
//FluidSoundFont* font;
};
/*#include <string>
#include <list>
#include <map>
*/
class FluidSynth : public Mess {
private:
bool pushSoundfont (const char*, int);
void sendSysex(int l, const unsigned char* d);
void sendLastdir(const char*);
void sfChannelChange(unsigned char font_id, unsigned char channel);
void parseInitData(int n, const byte* d);
byte* initBuffer;
int initLen;
byte getFontInternalIdByExtId (byte channel);
void debug(const char* msg) { if (FS_DEBUG) printf("Debug: %s\n",msg); }
void dumpInfo(); //Prints out debug info
FluidChannel channels[FS_MAX_NR_OF_CHANNELS];
std::string lastdir;
pthread_t fontThread;
const MidiPatch * getFirstPatch (int channel) const;
const MidiPatch* getNextPatch (int, const MidiPatch *) const;
//For reverb and chorus:
double rev_size, rev_damping, rev_width, rev_level, cho_level, cho_speed, cho_depth;
bool rev_on, cho_on;
int cho_num, cho_type;
public:
FluidSynth(int sr, pthread_mutex_t *_Globalsfloader_mutex);
virtual ~FluidSynth();
bool init(const char*);
// This is only a kludge required to support old songs' midistates. Do not use in any new synth.
virtual int oldMidiStateHeader(const unsigned char** data) const;
virtual void processMessages();
virtual void process(float**, int, int);
virtual bool playNote(int channel, int pitch, int velo);
virtual bool sysex(int, const unsigned char*);
virtual bool setController(int, int, int);
void setController(int, int , int, bool);
virtual void getInitData(int*, const unsigned char**);
virtual const char* getPatchName(int, int, int, bool) const;
virtual const MidiPatch* getPatchInfo(int i, const MidiPatch* patch) const;
virtual int getControllerInfo(int, const char**, int*, int*, int*, int*) const;
virtual bool processEvent(const MidiPlayEvent&);
//virtual bool hasGui() const { return true; }
//virtual bool guiVisible() const;
//virtual void showGui(bool val);
virtual bool hasNativeGui() const { return true; }
virtual bool nativeGuiVisible() const;
virtual void showNativeGui(bool val);
void sendError(const char*);
void sendSoundFontData();
void sendChannelData();
void rewriteChannelSettings(); //used because fluidsynth does some very nasty things when loading a font!
bool popSoundfont (int ext_id);
int getNextAvailableExternalId();
fluid_synth_t* fluidsynth;
FluidSynthGui* gui;
pthread_mutex_t *_sfloader_mutex;
int currentlyLoadedFonts; //To know whether or not to run the init-parameters
std::list<FluidSoundFont> stack;
int nrOfSoundfonts;
void initInternal();
static FluidCtrl fluidCtrl[];
};
struct FS_Helper //Only used to pass parameters when calling the loading thread
{
FluidSynth* fptr;
std::string filename;
int id;
};
// static void* fontLoadThread(void* t); // moved to the implementation file -Orcan
#endif /* __MUSE_FLUIDSYNTI_H__ */
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