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//=========================================================
// MusE
// Linux Music Editor
// $Id: ./synti/fluidsynth/fluidsynthgui.h $
//
// Copyright (C) 1999-2011 by Werner Schweer and others
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//=========================================================
/*
* MusE FLUID Synth softsynth plugin
*
* Copyright (C) 2004 Mathias Lundgren (lunar_shuttle@users.sourcforge.net)
*
* $Id: fluidsynthgui.h,v 1.10.2.3 2009/02/02 21:38:02 terminator356 Exp $
*
*/
#ifndef __MUSE_FLUIDSYNTHGUI_H__
#define __MUSE_FLUIDSYNTHGUI_H__
#include "ui_fluidsynthguibase.h"
#include "libsynti/gui.h"
#include <list>
class QDialog;
class QTreeWidgetItem;
struct FluidChannel;
#define FS_DEBUG 0 //Turn on/off debug
/*
#include <list>
#include <string>
#include <qscrollview.h>
#include <qevent.h>
#include <qmenubar.h>
#include <qsocketnotifier.h>
#include <alsa/asoundlib.h>
#include <qlistview.h>
#include <qheader.h>
#include "muse/debug.h"
*/
#define FS_MAX_NR_OF_CHANNELS 16
#define FS_UNSPECIFIED_FONT 126
#define FS_UNSPECIFIED_ID 127
#define FS_UNSPECIFIED_PRESET 129
#define FS_CHANNEL_COL 0
#define FS_ID_COL 0
#define FS_SFNAME_COL 1
#define FS_SF_ID_COL 1
#define FS_DRUM_CHANNEL_COL 2
#define FS_SFDATALEN 1
#define FS_VERSION_MAJOR 0
#define FS_VERSION_MINOR 4
//#define FS_INIT_DATA_HEADER_SIZE 4
#define FS_INIT_DATA_HEADER_SIZE 6 // Including MFG + synth IDs
#define FS_INIT_CHANNEL_SECTION 255
// Predefined init-values for fluidsynth
#define FS_PREDEF_VOLUME 0.063
#define FS_PREDEF_REVERB_LEVEL 0.125
#define FS_PREDEF_REVERB_ROOMSIZE 0.125
#define FS_PREDEF_REVERB_DAMPING 0.3
#define FS_PREDEF_REVERB_WIDTH 0.125
#define FS_PREDEF_CHORUS_NUM 3
#define FS_PREDEF_CHORUS_TYPE 1
#define FS_PREDEF_CHORUS_SPEED 0.5
#define FS_PREDEF_CHORUS_DEPTH 0.3
#define FS_PREDEF_CHORUS_LEVEL 0.5
typedef unsigned char byte;
/*
#define MUSE_FLUID_UNSPECIFIED_CHANNEL 127
#define MUSE_FLUID_UNSPECIFIED_LASTDIR 127
*/
//Various messages the gui and the client uses to communicate
enum {
FS_LASTDIR_CHANGE = 1,
FS_PUSH_FONT
};
enum {
//FS_GAIN_SET,
FS_SEND_SOUNDFONTDATA = 4,
FS_SEND_CHANNELINFO, //Used by synth to send info about all channels, on init
FS_SOUNDFONT_CHANNEL_SET,
FS_SOUNDFONT_POP,
FS_SEND_DRUMCHANNELINFO, //Used by synth to send drumchannel status about all channels, on init
FS_DRUMCHANNEL_SET //Used by gui to set drumchannel status for specific channel
};
enum
{
FS_DUMP_INFO = 240,
FS_ERROR,
FS_INIT_DATA
};
/*
enum {
MUSE_FLUID_REVERB = 100,
MUSE_FLUID_REVERB_ROOMSIZE,
MUSE_FLUID_REVERB_DAMPING,
MUSE_FLUID_REVERB_WIDTH,
MUSE_FLUID_REVERB_LEVEL,
MUSE_FLUID_CHORUS,
MUSE_FLUID_CHORUS_NUMBER,
MUSE_FLUID_CHORUS_TYPE,
MUSE_FLUID_CHORUS_SPEED,
MUSE_FLUID_CHORUS_DEPTH,
MUSE_FLUID_CHORUS_LEVEL,
MUSE_FLUID_GAIN,
MUSE_FLUID_SOUNDFONT,
MUSE_FLUID_STRING,
MUSE_FLUID_STRING_END
};
enum {
MUSE_FLUID_CLIENT_SEND_PARAMETER = 33,
MUSE_FLUID_CLIENT_SEND_SOUNDFONTS,
MUSE_FLUID_PARAMETER_GET,
MUSE_FLUID_PARAMETER_REVERB,
MUSE_FLUID_PARAMETER_CHORUS,
MUSE_FLUID_GAIN_GET,
MUSE_FLUID_SOUNDFONT_PUSH,
MUSE_FLUID_SOUNDFONT_POP,
MUSE_FLUID_CLIENT_SEND_ERROR = 44,
MUSE_FLUID_SOUNDFONT_LOAD,
,
MUSE_FLUID_CLIENT_RESTORE_CHANNELDATA,
MUSE_FLUID_CLIENT_INIT_PARAMS,
MUSE_FLUID_CLIENT_LASTDIR_CHANGE,
MUSE_FLUID_GUI_REQ_SOUNDFONTS = 60,
MUSE_FLUID_GUI_REQ_FXPARAMETER_SET,
MUSE_FLUID_GUI_REQ_FXPARAMETER_GET,
MUSE_FLUID_GUI_SEND_ERROR,
MUSE_FLUID_GUI_LASTDIR_CHANGE
};
*/
struct FluidGuiSoundFont
{
QString filename;
QString name;
byte id;
};
//---------------------------------------------------------
// FluidSynthGui
//---------------------------------------------------------
class FluidSynthGui : public QDialog, public Ui::FLUIDSynthGuiBase, public MessGui
{
Q_OBJECT
private:
virtual void processEvent(const MidiPlayEvent& ev);
void sendLastdir(QString);
void sendLoadFont(QString);
void sendChannelChange(byte font_id, byte channel);
void sendDrumChannelChange(byte onoff, byte channel);
void updateSoundfontListView();
void updateChannelListView();
QString getSoundFontName(int id);
int getSoundFontId(QString q);
QString lastdir;
std::list<FluidGuiSoundFont> stack;
byte channels[FS_MAX_NR_OF_CHANNELS]; //Array of bytes, for mapping soundfonts to individual channels
byte drumchannels[FS_MAX_NR_OF_CHANNELS]; // Array of bytes for setting channels to drumchannels or not (equiv to midichan 10)
int currentlySelectedFont; //Font currently selected in sfListView. -1 if none selected
/*
unsigned _smallH;
unsigned _bigH;
QSocketNotifier * _notifier;
bool sendParameterChange (int, const char *, int);
void setParameter (int, const char *, double);
void requestAllParameters ();
void dbgMsg(const char*);
bool sendParameterRequest(int, const char *);
//void dealWithSysex (unsigned char const * data, int datalen);
*/
private slots:
void loadClicked();
void readMessage(int);
void changeGain(int);
void dumpInfo();
void channelItemClicked(QTableWidgetItem* item);
void toggleReverb(bool);
void changeReverbLevel (int);
void changeReverbRoomSize(int val);
void changeReverbWidth(int val);
void changeReverbDamping(int val);
void toggleChorus(bool);
void changeChorusNumber(int);
void changeChorusType(int);
void changeChorusSpeed(int);
void changeChorusDepth(int);
void changeChorusLevel(int);
void popClicked();
void sfItemClicked(QTreeWidgetItem* item, int);
/*
void readData(int);
*/
public:
// virtual void sysexReceived (const unsigned char *, int);
// virtual void controllerReceived(int, int, int);
FluidSynthGui();
~FluidSynthGui();
};
#endif /* __MUSE_FLUIDSYNTHGUI_H__ */
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