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//=========================================================
// MusE
// Linux Music Editor
// $Id: fluidgui.cpp,v 1.6.2.1 2009/08/12 20:47:01 spamatica Exp $
//
// This is a simple GUI implemented with QT for
// fluid software synthesizer.
//
// (C) Copyright 2001-2004 Werner Schweer (ws@seh.de)
//=========================================================
#include <unistd.h>
#include <stdlib.h>
#include <qapplication.h>
#include <qpixmap.h>
#include <qlayout.h>
#include <qlabel.h>
#include <qlineedit.h>
#include <qtoolbutton.h>
#include <qpushbutton.h>
#include <q3filedialog.h>
#include <qmessagebox.h>
#include "fluidgui.h"
#include "muse/midi.h"
//---------------------------------------------------------
// FLUIDGui
//---------------------------------------------------------
FLUIDGui::FLUIDGui()
: FLUIDGuiBase(0, "fluidgui", Qt::Window), MessGui()
{
connect(fdialogButton, SIGNAL(clicked()), SLOT(soundFontFileDialog()));
connect(loadButton, SIGNAL(clicked()), SLOT(loadFont()));
// work around for probable QT/WM interaction bug.
// for certain window managers, e.g xfce, this window is
// is displayed although not specifically set to show();
// bug: 2811156 Softsynth GUI unclosable with XFCE4 (and a few others)
show();
hide();
}
//---------------------------------------------------------
// loadFont
// sysex f0 lenH lenM lenL 7c 00 01 name
//---------------------------------------------------------
void FLUIDGui::loadFont()
{
if (pathEntry->text().isEmpty())
return;
QFileInfo fi(pathEntry->text());
if (!fi.exists()) {
QString s = QString("SoundFont ") + pathEntry->text() + QString(" does not exists");
QMessageBox::critical(this, tr("FLUID: open Soundfile"), s);
return;
}
const char* path = pathEntry->text().latin1();
int len = strlen(path) + 1 + 3;
unsigned char buffer[len];
int k = 0;
buffer[k++] = 0x7c;
buffer[k++] = 0x00; // fluid
buffer[k++] = 0x01; // load sound font
strcpy((char*)(&buffer[k]), path);
sendSysex(buffer, len);
}
//---------------------------------------------------------
// soundFontFileDialog
//---------------------------------------------------------
void FLUIDGui::soundFontFileDialog()
{
QString s = Q3FileDialog::getOpenFileName(QString::null, QString("*.[Ss][Ff]2"), this);
if (!s.isEmpty()) {
pathEntry->setText(s);
}
}
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