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//=========================================================
// MusE
// Linux Music Editor
// $Id: fluid.h,v 1.7.2.4 2009/11/19 04:20:33 terminator356 Exp $
//
// This file is derived from fluid Synth and modified
// for MusE.
// Parts of fluid are derived from Smurf Sound Font Editor.
// Parts of Smurf Sound Font Editor are derived from
// awesfx utilities
// Smurf: Copyright (C) 1999-2000 Josh Green
// fluid: Copyright (C) 2001 Peter Hanappe
// MusE: Copyright (C) 2001 Werner Schweer
// awesfx: Copyright (C) 1996-1999 Takashi Iwai
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//=========================================================
#ifndef _SYNTH_H
#define _SYNTH_H
#include <list>
#include <fluidsynth.h>
#include "libsynti/mess.h"
#include "common_defs.h"
//enum SfOp { SF_REPLACE = 1, SF_ADD, SF_REMOVE };
class FLUIDGui;
//---------------------------------------------------------
// ISynth
//---------------------------------------------------------
class ISynth : public Mess {
bool _busy;
bool _gmMode;
unsigned char* initBuffer;
int initLen;
fluid_synth_t* _fluidsynth;
char* sfont;
mutable fluid_sfont_t* fluid_font;
int fontId;
int readFd, writeFd;
mutable MidiPatch patch;
pthread_t helperThread;
FLUIDGui* gui;
void gmOn(bool);
void sysexSoundFont(SfOp op, const char* data);
void allNotesOff();
void resetAllController(int);
virtual void processMessages();
virtual void process(float**, int, int);
virtual bool playNote(int channel, int pitch, int velo);
virtual bool setController(int, int, int);
virtual bool sysex(int len, const unsigned char* p);
virtual bool processEvent(const MidiPlayEvent&);
virtual const char* getPatchName (int, int, int, bool) const;
virtual const MidiPatch* getPatchInfo(int, const MidiPatch *) const;
virtual void getInitData(int*, const unsigned char**);
//virtual bool guiVisible() const;
//virtual void showGui(bool);
//virtual bool hasGui() const { return true; }
virtual bool nativeGuiVisible() const;
virtual void showNativeGui(bool);
virtual bool hasNativeGui() const { return true; }
public:
ISynth();
virtual ~ISynth();
// This is only a kludge required to support old songs' midistates. Do not use in any new synth.
// Note for Fluid, do nothing because unlike other synths, Fluid already had correct sysex headers.
//virtual int oldMidiStateHeader(const unsigned char** data) const;
fluid_synth_t* synth() { return _fluidsynth; }
const fluid_synth_t* synth() const { return _fluidsynth; }
char* getFont() const { return sfont; }
void setFontId(int id) { fontId = id; }
int getFontId() const { return fontId; }
bool init(const char* name);
void noRTHelper();
};
#endif /* _SYNTH_H */
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