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//=========================================================
// MusE
// Linux Music Editor
// $Id: popupmenu.h,v 1.1.1.1 2010/07/18 03:18:00 terminator356 Exp $
//
// (C) Copyright 1999-2010 Werner Schweer (ws@seh.de)
//
// PopupMenu sub-class of QMenu created by Tim.
// (C) Copyright 2010-2011 Tim E. Real (terminator356 A T sourceforge D O T net)
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; version 2 of
// the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
//=========================================================
#ifndef __POPUPMENU_H__
#define __POPUPMENU_H__
// Just in case Qt ever adds these features natively, we would need to turn our features off!
//#define POPUP_MENU_DISABLE_STAY_OPEN
//#define POPUP_MENU_DISABLE_AUTO_SCROLL
#include <QMenu>
#ifndef POPUP_MENU_DISABLE_AUTO_SCROLL
#include <QTimer>
#endif
//#include <QMouseEvent>
//#include <QColumnView>
class QWidget;
class QMouseEvent;
class QVariant;
class QAction;
class QEvent;
namespace MusEGui {
/** offers a QMenu-like menu, which stays open once the user
* clicked a checkable action. */
class PopupMenu : public QMenu
{
Q_OBJECT
bool _stayOpen;
#ifndef POPUP_MENU_DISABLE_AUTO_SCROLL
QTimer* timer;
#endif
int moveDelta;
PopupMenu* _cur_menu; // For auto-breakup.
int _cur_menu_count;
int _cur_item_width;
int _cur_col_count;
void init();
// Auto-breakup a too-wide menu.
PopupMenu* getMenu();
private slots:
#ifndef POPUP_MENU_DISABLE_AUTO_SCROLL
void popHovered(QAction*);
void timerHandler();
#endif
protected:
void mouseReleaseEvent(QMouseEvent *);
bool event(QEvent*);
public:
PopupMenu(bool stayOpen);
PopupMenu(QWidget* parent=0, bool stayOpen = false);
PopupMenu(const QString& title, QWidget* parent = 0, bool stayOpen = false);
//void clear();
QAction* findActionFromData(const QVariant&) const;
bool stayOpen() const { return _stayOpen; }
void clearAllChecks() const;
// Need to catch these to auto-breakup a too-big menu.
QAction* addAction(const QString& text);
QAction* addAction(const QIcon& icon, const QString& text);
QAction* addAction(const QString& text, const QObject* receiver, const char* member, const QKeySequence& shortcut = 0);
QAction* addAction(const QIcon& icon, const QString& text, const QObject* receiver, const char* member, const QKeySequence& shortcut = 0);
void addAction(QAction* action);
};
/*
class PopupView : public QColumnView
{
Q_OBJECT
private:
QStandardItemModel* _model;
protected:
public:
PopupView(QWidget* parent=0);
~PopupView();
void clear();
QStandardItemModel* model() { return _model; }
};
*/
} // namespace MusEGui
#endif
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