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//=========================================================
// MusE
// Linux Music Editor
// $Id: vst.h,v 1.11.2.3 2009/11/25 09:09:44 terminator356 Exp $
// (C) Copyright 2004 Werner Schweer (ws@seh.de)
//=========================================================
#ifndef __VST_H__
#define __VST_H__
#include "synth.h"
class QMenu;
struct _FSTHandle;
struct _FST;
//---------------------------------------------------------
// VstSynth
//---------------------------------------------------------
class VstSynth : public Synth {
_FSTHandle* fstHandle;
public:
//VstSynth(const QFileInfo& fi) : Synth(fi) { fstHandle = 0; }
VstSynth(const QFileInfo& fi) : Synth(fi, fi->baseName()) {
fstHandle = 0;
}
virtual ~VstSynth() {}
virtual void incInstances(int val);
virtual void* instantiate();
//virtual SynthIF* createSIF() const;
virtual SynthIF* createSIF(SynthI*) const;
};
//---------------------------------------------------------
// VstSynthIF
// VSTi synthesizer instance
//---------------------------------------------------------
class VstSynthIF : public SynthIF
{
_FST* _fst;
bool _guiVisible;
public:
//VstSynthIF() { _fst = 0; _guiVisible = false; }
VstSynthIF(SynthI* s) : SynthIF(s) {
_fst = 0;
_guiVisible = false;
}
virtual bool initGui() { return true; };
virtual void guiHeartBeat() { }
virtual bool guiVisible() const { return false; }
virtual void showGui(bool) { }
virtual bool hasGui() const { return false; }
virtual bool nativeGuiVisible() const;
virtual void showNativeGui(bool v);
virtual bool hasNativeGui() const;
virtual void getGeometry(int*x, int*y, int*w, int*h) const { *x=0;*y=0;*w=0;*h=0; }
virtual void setGeometry(int, int, int, int) {}
virtual void getNativeGeometry(int*x, int*y, int*w, int*h) const { *x=0;*y=0;*w=0;*h=0; }
virtual void setNativeGeometry(int, int, int, int) {}
virtual void preProcessAlways() { };
virtual iMPEvent getData(MidiPort*, MPEventList*, iMPEvent, unsigned pos, int ports, unsigned n, float** buffer) ;
virtual bool putEvent(const MidiPlayEvent& ev);
virtual MidiPlayEvent receiveEvent();
virtual int eventsPending() const { return 0; }
virtual bool init(Synth*);
virtual int channels() const;
virtual int totalOutChannels() const;
virtual int totalInChannels() const;
virtual void deactivate3();
virtual const char* getPatchName(int, int, int, bool) const { return ""; }
virtual const char* getPatchName(int, int, MType, bool) { return ""; }
virtual void populatePatchPopup(QMenu*, int, MType, bool) {};
virtual void write(int level, Xml& xml) const;
virtual float getParameter(unsigned long idx) const;
virtual void setParameter(unsigned long idx, float value);
virtual int getControllerInfo(int, const char**, int*, int*, int*, int*) { return 0; }
};
#endif
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