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//=========================================================
// MusE
// Linux Music Editor
// $Id: rhythm.h,v 1.1.1.1 2003/10/27 18:52:44 wschweer Exp $
//
// (C) Copyright 2001 Werner Schweer (ws@seh.de)
//
// This code is an adaption of the random rhythm generator taken
// from "The JAZZ++ Midi Sequencer"
// Copyright (C) 1994-2000 Andreas Voss and Per Sigmond, all
// rights reserved.
// Distributed under the GNU General Public License
//=========================================================
#ifndef __RHYTHM_H__
#define __RHYTHM_H__
#include "rhythmbase.h"
//Added by qt3to4:
#include <QCloseEvent>
class tTrack;
class tEventWin;
class tSong;
class tBarInfo;
#define MAX_GROUPS 5
#define MAX_KEYS 20
class Xml;
#if 0
//---------------------------------------------------------
// tRhyGroup
//---------------------------------------------------------
struct tRhyGroup {
int contrib;
int listen;
tRhyGroup() {
listen = 0;
contrib = 0;
}
// void write(int, Xml&);
// void read(Xml&);
};
//---------------------------------------------------------
// tRhyGroups
//---------------------------------------------------------
struct tRhyGroups {
tRhyGroup g[MAX_GROUPS];
tRhyGroup& operator [] (int i) { return g[i]; }
// void write(int, Xml&);
// void read(Xml&);
};
//---------------------------------------------------------
// tRhythm
//---------------------------------------------------------
class tRhythm
{
friend class tRhythmWin;
char* label;
// tRndArray rhythm;
// tRndArray length;
// tRndArray veloc;
int steps_per_count;
int count_per_bar;
int n_bars;
int keys[MAX_KEYS];
int n_keys;
int mode;
int parm;
int randomize;
tRhyGroups groups;
// tRndArray history;
// set by GenInit()
long start_clock;
long next_clock;
// void GenGroup(tRndArray& out, int grp, tBarInfo &bi, tRhythm *rhy[], int n_rhy);
int Clock2i(long clock, tBarInfo &bi) const;
int ClocksPerStep(tBarInfo &bi) const;
public:
tRhythm(int key);
tRhythm(const tRhythm &o);
tRhythm & operator= (const tRhythm &o);
virtual ~tRhythm();
char const * GetLabel() { return label; }
void SetLabel(char const *);
void Generate(tTrack *track, long fr_clock, long to_clock, long ticks_per_bar);
void Generate(tTrack *track, tBarInfo &bi, tRhythm *rhy[], int n_rhy);
void GenInit(long start_clock);
void GenerateEvent(tTrack *track, long clock, short vel, short len);
void write(int, Xml&);
void read(Xml&);
};
#endif
//---------------------------------------------------------
// RhythmGen
//---------------------------------------------------------
class RhythmGen : public RhythmBase
{
Q_OBJECT
#if 0
wxPanel *inst_panel;
wxText *label;
wxSlider *steps_per_count;
wxSlider *count_per_bar;
wxSlider *n_bars;
wxListBox *instrument_list;
wxCheckBox *rand_checkbox;
wxPanel *group_panel;
wxListBox *group_list;
wxSlider *group_contrib;
wxSlider *group_listen;
int act_group;
tArrayEdit *length_edit;
tArrayEdit *veloc_edit;
tRhyArrayEdit *rhythm_edit;
enum { MAX_INSTRUMENTS = 20 };
tRhythm *instruments[MAX_INSTRUMENTS];
int n_instruments;
int act_instrument; // -1 if none
// this one is edited and copied from/to instruments[i]
tRhythm edit;
// ignore Updates while creating the window (motif)
Bool in_create;
// callbacks
static void ItemCallback(wxItem& item, wxCommandEvent& event);
static void SelectInstr(wxListBox& list, wxCommandEvent& event);
static void SelectGroup(wxListBox& list, wxCommandEvent& event);
static void Add(wxButton &but, wxCommandEvent& event);
static void Del(wxButton &but, wxCommandEvent& event);
static void Generate(wxButton &but, wxCommandEvent& event);
static void Help();
void Instrument2Win(int i = -1); // instrument[act_instrument] -> win
void Win2Instrument(int i = -1); // win -> instrument[act_instrument]
void AddInstrumentDlg();
void AddInstrument(tRhythm *r);
void DelInstrument();
tEventWin *event_win;
tSong *song;
void RndEnable();
char *default_filename;
int has_changed;
wxToolBar *tool_bar;
float tb_width, tb_height;
void UpInstrument();
void DownInstrument();
void InitInstrumentList();
#endif
virtual void closeEvent(QCloseEvent*);
signals:
void hideWindow();
public:
// virtual void OnMenuCommand(int id);
// virtual void OnSize(int w, int h);
RhythmGen(QWidget* parent = 0, const char* name = 0, Qt::WFlags fo = Qt::WType_TopLevel);
virtual ~RhythmGen();
// void OnPaint();
// void GenRhythm();
// bool OnClose();
};
#endif
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