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//=========================================================
// MusE
// Linux Music Editor
// $Id: cobject.h,v 1.3.2.1 2005/12/11 21:29:24 spamatica Exp $
//
// (C) Copyright 1999/2000 Werner Schweer (ws@seh.de)
//=========================================================
#ifndef __COBJECT_H__
#define __COBJECT_H__
#include "config.h"
#include <QMainWindow>
#include <list>
class QMdiSubWindow;
class QFocusEvent;
class QToolBar;
class Xml;
//---------------------------------------------------------
// TopWin
//---------------------------------------------------------
class TopWin : public QMainWindow
{
Q_OBJECT
public:
virtual void readStatus(Xml&);
virtual void writeStatus(int, Xml&) const;
virtual QMdiSubWindow* createMdiWrapper();
bool isMdiWin();
void setFree();
TopWin(QWidget* parent=0, const char* name=0,
Qt::WindowFlags f = Qt::Window);
bool sharesToolsAndMenu() { return _sharesToolsAndMenu; }
void shareToolsAndMenu(bool);
const std::list<QToolBar*>& toolbars() { return _toolbars; }
void addToolBar(QToolBar* toolbar);
QToolBar* addToolBar(const QString& title);
private:
QMdiSubWindow* mdisubwin;
bool _sharesToolsAndMenu;
std::list<QToolBar*> _toolbars;
void insertToolBar(QToolBar*, QToolBar*);
void insertToolBarBreak(QToolBar*);
void removeToolBar(QToolBar*);
void removeToolBarBreak(QToolBar*);
void addToolBar(Qt::ToolBarArea, QToolBar*);
public slots:
virtual void hide();
virtual void show();
virtual void setVisible(bool);
signals:
void toolsAndMenuSharingChanged(bool);
};
//---------------------------------------------------------
// Toplevel
//---------------------------------------------------------
class Toplevel {
public:
enum ToplevelType { PIANO_ROLL, LISTE, DRUM, MASTER, WAVE,
LMASTER, CLIPLIST, MARKER, SCORE, ARRANGER
#ifdef PATCHBAY
, M_PATCHBAY
#endif /* PATCHBAY */
};
Toplevel(ToplevelType t, unsigned long obj, TopWin* cobj) {
_type = t;
_object = obj;
_cobject = cobj;
}
ToplevelType type() const { return _type; }
unsigned long object() const { return _object; }
TopWin* cobject() const { return _cobject; }
private:
ToplevelType _type;
unsigned long _object;
TopWin* _cobject;
};
typedef std::list <Toplevel> ToplevelList;
typedef ToplevelList::iterator iToplevel;
typedef ToplevelList::const_iterator ciToplevel;
#endif
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