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<!--Table of Child-Links-->
<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>

<UL CLASS="ChildLinks">
<LI><A NAME="tex2html205"
  HREF="node4.html#SECTION00311000000000000000">A brief history of computer audio and MusE</A>
<LI><A NAME="tex2html206"
  HREF="node4.html#SECTION00312000000000000000">Definitions</A>
<LI><A NAME="tex2html207"
  HREF="node4.html#SECTION00313000000000000000">Getting up and running for impatient people</A>
<LI><A NAME="tex2html208"
  HREF="node4.html#SECTION00314000000000000000">Getting up and running</A>
<UL>
<LI><A NAME="tex2html209"
  HREF="node4.html#SECTION00314100000000000000">Installation from binaries</A>
<LI><A NAME="tex2html210"
  HREF="node4.html#SECTION00314200000000000000">Installation from source</A>
<LI><A NAME="tex2html211"
  HREF="node4.html#SECTION00314300000000000000">Hardware</A>
<LI><A NAME="tex2html212"
  HREF="node4.html#SECTION00314400000000000000">Launching</A>
<LI><A NAME="tex2html213"
  HREF="node4.html#SECTION00314500000000000000">Audio preconditions</A>
<LI><A NAME="tex2html214"
  HREF="node4.html#SECTION00314600000000000000">Running MusE</A>
<LI><A NAME="tex2html215"
  HREF="node4.html#SECTION00314700000000000000">Midi only</A>
<LI><A NAME="tex2html216"
  HREF="node4.html#SECTION00314800000000000000">ALSA midi with Jack</A>
</UL>
<BR>
<LI><A NAME="tex2html217"
  HREF="node4.html#SECTION00315000000000000000">Beginners tutorial</A>
<UL>
<LI><A NAME="tex2html218"
  HREF="node4.html#SECTION00315100000000000000">Midi Setup</A>
<LI><A NAME="tex2html219"
  HREF="node4.html#SECTION00315200000000000000">Soft synth test</A>
<LI><A NAME="tex2html220"
  HREF="node4.html#SECTION00315300000000000000">Missing sound</A>
<LI><A NAME="tex2html221"
  HREF="node4.html#SECTION00315400000000000000">Recording Midi</A>
<LI><A NAME="tex2html222"
  HREF="node4.html#SECTION00315500000000000000">Recording Audio</A>
</UL></UL>
<!--End of Table of Child-Links-->
<HR>

<H1><A NAME="SECTION00310000000000000000">
Introduction</A>
</H1>

<H2><A NAME="SECTION00311000000000000000">
A brief history of computer audio and MusE</A>
</H2>
To quickly summarize over a decades open source development: in 1999 Werner
 Schweer released the first version of MusE, muse-0.0.1.tar.gz, in it's first
few releases (actually not few, Werner relentlessly churned out new releases)
MusE was only a midi sequencer. The target was to create a fully fledged
midi sequencer for the Linux operating system. Over the years audio was
added among with other things implemented and sometimes abandoned.
Today MusE is a stable and feature rich music creation environment which
strives to encompass most of the music recording process, creation, editing,
mastering.

<P>

<H2><A NAME="SECTION00312000000000000000">
Definitions</A>
</H2>
<SPAN  CLASS="textbf">CTRL</SPAN> refers to the control key on the keyboard, e.g. <SPAN  CLASS="textbf">CTRL+C</SPAN>
means to press and hold the control key while pressing the c key. Make sure
you know where you have it so you won't accidentally lose control
(bad jokes are the best jokes, so say we all!).
<BR><SPAN  CLASS="textbf">SHIFT</SPAN> refers to the shift key on the keyboard, see above for usage
<BR><SPAN  CLASS="textbf">ALT</SPAN> refers to the alt key on the keyboard, see above for usage
<BR><TT><SPAN  CLASS="textbf">$&gt;</SPAN></TT> is used as a generic definition for a terminal prompt. When the
manual lists a command that shall be typed, the prompt is not part of the
command.
<BR>
Keys are always referred to in bold uppercase, e.g. <SPAN  CLASS="textbf">A</SPAN>. For instance
<SPAN  CLASS="textbf">SHIFT+A</SPAN> for the key a pressed together with the shift key.
<BR>
Sometimes terminal examples are written tabbed in with a fixed font to
visualize more closely what something looks like on the screen.
E.g.
<BR> <TT><SPAN  CLASS="textbf">$&gt; muse2</SPAN></TT>
<BR>
<P>

<H2><A NAME="SECTION00313000000000000000">
Getting up and running for impatient people</A>
</H2>
Install MusE from the repository of your chosen distribution.
To get decent performance start http://jackaudio.org/Jack with
the following command in a terminal:
<BR> <TT><SPAN  CLASS="textbf">$&gt; jackd -d alsa -d hw:0 -p 256</SPAN></TT>
<BR>
Or, if you prefer, use the launcher utility 
http://qjackctl.sourceforge.net/QJackCtl to get some
help starting Jack.
After this, start MusE from the menu or fire up another terminal and
type

<P>
<TT><SPAN  CLASS="textbf">muse2</SPAN></TT>.
<BR>
If this didn't work out read on for the slightly more complete route for
getting things started.

<P>

<H2><A NAME="SECTION00314000000000000000">
Getting up and running</A>
</H2>

<H3><A NAME="SECTION00314100000000000000">
Installation from binaries</A>
</H3>
There are several ways to install MusE depending on your situation. The
most convenient way is to install a prepackaged version from your chosen
distribution. The drawback of this is that it may not be the most recent
version, though often there is a more recent package from a private packager.

<H3><A NAME="SECTION00314200000000000000">
Installation from source</A>
</H3>
Building MusE from source is not hard, there are a number of prerequistes
that must be met but the actual building should be painless (ha, famous
last words).
<BR>
Please follow the README in the source package and/or read the instructions
on the homepage: <TT><A NAME="tex2html2"
  HREF="http://muse-sequencer.org/index.php/Installation">http://muse-sequencer.org/index.php/Installation</A></TT>
<P>

<H3><A NAME="SECTION00314300000000000000">
Hardware</A>
</H3>
MusE on the Linux platform supports midi through ALSA and Jack-midi and audio
through Jack. For information on what hardware is supported there are some
convenient places to check:

<UL>
<LI>Alsa soundcard matrix at 
<TT><A NAME="tex2html3"
  HREF="http://www.alsa-project.org/main/index.php/Matrix:Main">http://www.alsa-project.org/main/index.php/Matrix:Main</A></TT> 
</LI>
<LI><TT><A NAME="tex2html4"
  HREF="http://FFADO.org">http://FFADO.org</A></TT> for firewire devices. 
</LI>
</UL>
Also, as is often a very good approach for Linux and open source, the
various forums available on the internet often contain good information.
Chances are someone has already tried your configuration and/or had your
specific problem and the solution is already written down.

<H3><A NAME="SECTION00314400000000000000">
Launching</A>
</H3>
After installation the binary muse2 is installed on the computer. If MusE
was installed from a distribution repository the binary may have a
different name depending on the distribution policies. Most distributions
do however install a menu entry so MusE should be conveniently available
from there.

<H3><A NAME="SECTION00314500000000000000">
Audio preconditions</A>
</H3>
In the standard case MusE expects to find and connect to the Jack audio
server <TT><A NAME="tex2html5"
  HREF="http://jackaudio.org">http://jackaudio.org</A></TT>. Make sure jack is installed (if MusE was
installed with a distribution-package Jack will very likely already be
installed) For Jack to run with best performance your system should be
sufficiently tuned to allow it to run with realtime capabilities. The
realtime configuration is configuration of the operating system and roughly
consists of two parts.

<OL>
<LI>By default on most distros only the superuser lets applications setup
realtime capabilities. Please see the APPENDIX for setting up realtime 
</LI>
<LI>Maximizing performance. A standard linux installation may not able
to reach the performance required by a power user. This requires exchanging
the linux kernel for a so called lowlatency kernel, this is also covered by
the realtime APPENDIX.
</LI>
</OL>

<P>

<H3><A NAME="SECTION00314600000000000000">
Running MusE</A>
</H3>
Find MusE in the menu or open a terminal and enter muse2.

<P>
<TT><SPAN  CLASS="textbf">$&gt; muse2</SPAN></TT>
<BR>
A splash screen should pop up followed
by the main application window and you are off!
<BR>
If an error like the screenshot below pops up the Jack audio server is
either not running or started as a different user than what you are trying
to start MusE as.

<DIV ALIGN="CENTER"><A NAME="fig:no_audio"></A><A NAME="101"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.1:</STRONG>
Jack server missing</CAPTION>
<TR><TD>
<DIV ALIGN="CENTER">

</DIV><IMG
  WIDTH="506" HEIGHT="178" ALIGN="BOTTOM" BORDER="0"
 SRC="./no_audio.png"
 ALT="Image no_audio"></TD></TR>
</TABLE>
</DIV>

<H3><A NAME="SECTION00314700000000000000">
Midi only</A>
</H3>
MusE can be started in Midi-only mode where MusE does not have any external
dependencies apart from ALSA midi. In this case start MusE from a terminal:
<TT><SPAN  CLASS="textbf">$&gt; muse2 -a</SPAN></TT>

<P>

<H3><A NAME="SECTION00314800000000000000">
ALSA midi with Jack</A>
</H3>
If Jack is running, by default MusE will not use ALSA devices, preferring
Jack midi instead. To force ALSA devices to be used as well as Jack
midi, start MusE with the -A option: <TT><SPAN  CLASS="textbf">$&gt; muse2 -A</SPAN></TT>

<P>

<H2><A NAME="SECTION00315000000000000000">
Beginners tutorial</A>
</H2>
To get a quick grip of what MusE can achieve please follow this beginners
tutorial.

<H3><A NAME="SECTION00315100000000000000">
Midi Setup</A>
</H3>
First off, fire up MusE as was described in the previous chapter, making
sure that the jack audio server is started with sufficient configuration
to allow for audio output without breakup. Also make sure your system can
make sound. 

<H3><A NAME="SECTION00315200000000000000">
Soft synth test</A>
</H3>
With MusE up and running right click in the Track-pane (see
Fig. <A HREF="node5.html#fig:Main_Window">2.8</A>) and select 
<SPAN  CLASS="textbf">Add Synth &gt; MESS &gt; vam soft synth</SPAN>.
A Soft Synth track called vam-0 should appear as well as a separate GUI
for the synthesizer.

<P>
Now right click once more in the Track-pane and select <SPAN  CLASS="textbf">Add Midi
Track</SPAN>. Another track appears called Track 1, and its track list Port
column should show it is bound to the synth that was just created vam-0.
If it is not, click on the Track 1 Port column to open a drop-down list
of available devices and choose vam-0.

<P>

<DIV ALIGN="CENTER">
r0.05
<IMG
  WIDTH="23" HEIGHT="23" ALIGN="BOTTOM" BORDER="0"
 SRC="./arrow_tool.png"
 ALT="Image arrow_tool">

</DIV>
Now select the drawing tool icon
from the toolbar, alternatively press the shortcut key <SPAN  CLASS="textbf">D</SPAN>.
Move the mouse over to the arranger canvas as referenced in 
Fig. <A HREF="node5.html#fig:Main_Window">2.8</A>
and point at the midi track, the mouse should have changed to a small pencil.
Draw a Part along the midi track using the mouse. For this exercise it is
not important where or how large the drawn Part is. When you are done double
click on the drawn part. This will open up the Piano Roll editor. To the
left of the Piano Roll there are piano keys in a vertical line, try clicking
on the keys in this virtual keyboard each click should be rewarded with a
synth sound (maybe of questionable quality, a sound nevertheless) 

<DIV ALIGN="CENTER"><A NAME="fig:vam_synth"></A><A NAME="123"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.2:</STRONG>
vam synthesizer</CAPTION>
<TR><TD>
<DIV ALIGN="CENTER">

</DIV><IMG
  WIDTH="750" HEIGHT="560" ALIGN="BOTTOM" BORDER="0"
 SRC="./vam_synth.png"
 ALT="Image vam_synth"></TD></TR>
</TABLE>
</DIV>

<P>

<H3><A NAME="SECTION00315300000000000000">
Missing sound</A>
</H3>
If you got sound from the previous exercise you can carry on to the next,
or keep reading for further enlightenment in case you come upon trouble
later on. If there is no sound we need to do some fault hunting. First
off, click on Arranger window once more and select the vam-0 track in the
track-pane.

<DIV ALIGN="CENTER"><A NAME="fig:Midi_editor"></A><A NAME="129"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.3:</STRONG>
Midi editor view</CAPTION>
<TR><TD>
<DIV ALIGN="CENTER">

</DIV><IMG
  WIDTH="914" HEIGHT="679" ALIGN="BOTTOM" BORDER="0"
 SRC="./main_window_with_midi_editor_vam.png"
 ALT="Image main_window_with_midi_editor_vam"></TD></TR>
</TABLE>
</DIV>
Now bring back Piano Roll window and align the windows so you
can see the piano keys as well as the Meter on the Mixer Strip (see the
5 Function by function chapter for more information on these windows).
The result should be something like the following:

<P>
When pressing one of the keys on virtual Keyboard the Meter on the Mixer
Strip should light up in green to visualize that the Synth is making
sound, if it is not try to trace back your steps and and see if you did
anything differently than described.
Now, if the Meter lights up but there is still no sound we need to
check the routing between the tracks. Click on the Arranger window again
and select the Out 1 track, this is the predefined output which MusE by
default loads at startup, at the bottom of Mixer Strip there are two
buttons looking like tele- jacks, these bring up the inputs and outputs
of the track, click on the right one, the output and make sure that it is
connected to some valid outputs on your system.

<DIV ALIGN="CENTER">
r0.25
<IMG
  WIDTH="231" HEIGHT="318" ALIGN="BOTTOM" BORDER="0"
 SRC="./output_routing.png"
 ALT="Image output_routing"> 

</DIV>
Click on the outputs to select them, if you did changes here go back and
try clicking on the Piano Roll keyboard again, hopefully it helped. If there
still are problems make sure your system actually can make sound through
Jack, this is however getting outside the scope of this manual.
<BR>
<BR><SPAN  CLASS="textit">This might be the time to bring up the concept of community support.
Open source software could never be what it is without the support given by
individuals on forums and mailinglists, if the information given in this
document is not enough, try googling your problem and/or get in touch with
one of the online forums for MusE or Linux audio in general. See some pointers
in the Support chapter.</SPAN>

<P>

<H3><A NAME="SECTION00315400000000000000">
Recording Midi</A>
</H3>                                                TBD

<H3><A NAME="SECTION00315500000000000000">
Recording Audio</A>
</H3>
At this point we'll make a a slight detour into full on audio recording. Getting
audio out of MusE has already been covered in the previous chapters so we will
concentrate on the additional steps needed to record onto an audio track.
<BR>
<BR>
When MusE is first fired up, the
output track has already been created (more about this in the chapter about 
templates), to proceed with audio recording we need to add two additional tracks, a 
wave track and an input track.
<BR>
When MusE is first started right click in an empty space on the track view

<DIV ALIGN="CENTER"><A NAME="fig:Add_track"></A><A NAME="142"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.4:</STRONG>
Add track</CAPTION>
<TR><TD>
<DIV ALIGN="CENTER">

</DIV><IMG
  WIDTH="782" HEIGHT="498" ALIGN="BOTTOM" BORDER="0"
 SRC="./main_window_add_track.png"
 ALT="Image main_window_add_track"></TD></TR>
</TABLE>
</DIV>
and select <SPAN  CLASS="textbf">Add Audio Input</SPAN>. Right click again and also select 
<SPAN  CLASS="textbf">Add Wave Track</SPAN>. Two additional tracks are now visible in the Arranger, 
"Input 1" and "Track 1", bring up the mixer with <SPAN  CLASS="textbf">F10</SPAN> and you should see 
the following configuration.

<DIV ALIGN="CENTER"><A NAME="fig:Mixer_with_one_input"></A><A NAME="150"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.5:</STRONG>
Mixer with one input</CAPTION>
<TR><TD>
<DIV ALIGN="CENTER">

</DIV><IMG
  WIDTH="216" HEIGHT="418" ALIGN="BOTTOM" BORDER="0"
 SRC="./mixer_with_one_input.png"
 ALT="Image mixer_with_one_input"></TD></TR>
</TABLE>
</DIV>

<BR>
Note the buttons on each mixer strip. hover over them to see their 
functionality. For more information on all the buttons see coming chapters 
about the mixer. For now lets just do what we must.
<BR>
1. click on the stereo symbol over the slider to change the input to a mono track.
<BR>
2. do the same for the wave track (optional)
<BR>
3. click on the Mute (gray speaker) icon on the input track to unmute it.
<BR>
4. click on the input routing button (see the tooltip, it looks like a tele plug) 
on the input track and select an appropriate connection from your system.
<BR>
5. click on the output routing button on the input track and select 
<SPAN  CLASS="textbf">Track 1</SPAN>
<BR>
<BR>
Already after the meter on the input track should be able to display that there
is incoming sound from your sound source. If there actually is sound coming 
from your sound source, that is.
<BR>
We are now nearly ready to start recording. First we need to select a location
to store the files. MusE does not use a centralized storage of soundfiles but
uses the path of the song-file (extension .med) as guidance as to where the
audio files should be placed. Now as it happens MusE will prohibit us from
starting a recording until the songfile has been stored. So lets take advantage
of this behaviour and just go ahead and try to record. Let's get started.
<BR>
In the mixer click on the red <SPAN  CLASS="textbf">record</SPAN> dot on the Audio Track to arm it
for recording (or enable if you will). Now when there is audio coming into the
input it will also show up on the Audio Track. Also note that all the input and
output routing buttons on the tracks now have the same gray color, this means
that all of the tracks have a proper connection.

<DIV ALIGN="CENTER"><A NAME="fig:Mixer_buttons"></A><A NAME="157"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.6:</STRONG>
Mixer buttons</CAPTION>
<TR><TD>
<DIV ALIGN="CENTER">

</DIV><IMG
  WIDTH="217" HEIGHT="166" ALIGN="BOTTOM" BORDER="0"
 SRC="./mixer_with_one_input_buttons.png"
 ALT="Image mixer_with_one_input_buttons"></TD></TR>
</TABLE>
</DIV>

<BR>
All fine and dandy. Now bring up the arranger window and find the round, red on
white  <SPAN  CLASS="textbf">record</SPAN> button and click on it. This is your queue to MusE to
prepare for recording. However since we have not saved our song we are presented
with a dialog to do just that.
<BR>
<DIV ALIGN="CENTER"><A NAME="fig:Save_song"></A><A NAME="163"></A>
<TABLE>
<CAPTION ALIGN="BOTTOM"><STRONG>Figure 2.7:</STRONG>
Save song</CAPTION>
<TR><TD>
<DIV ALIGN="CENTER">

</DIV><IMG
  WIDTH="575" HEIGHT="405" ALIGN="BOTTOM" BORDER="0"
 SRC="./project_my_first_song.png"
 ALT="Image project_my_first_song"></TD></TR>
</TABLE>
</DIV>
Note the check box for creating a project folder, when working with audio this
is very much recommended or you may soon loose track of what audio files belong
to which song.
<BR>
Finally we are ready to start recording! The process is completed by clicking
on the <SPAN  CLASS="textbf">Play</SPAN> button in the Arranger. If all went well MusE then starts
to record a wave file from the Input Track placed in your song directory.
<BR>
When you wish to stop recording press <SPAN  CLASS="textbf">Stop</SPAN> in the Arranger, now the 
resulting waveform should be visible in the Arranger. After rewinding the Play 
position and pressing <SPAN  CLASS="textbf">Play</SPAN> again the resulting sound should be audible
through the connected output.

<P>

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