summaryrefslogtreecommitdiff
path: root/muse/muse/audioinput.cpp
blob: 8fb2594757ec2138892ebe154f5b3e598e99ab6f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
//=============================================================================
//  MusE
//  Linux Music Editor
//  $Id:$
//
//  Copyright (C) 2002-2006 by Werner Schweer and others
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License version 2.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//=============================================================================

#include "globals.h"
#include "audioinput.h"
#include "driver/jackaudio.h"
#include "audio.h"

//---------------------------------------------------------
//   AudioInput
//---------------------------------------------------------

AudioInput::AudioInput()
   : AudioTrack(AUDIO_INPUT)
      {
      // set Default for Input Ports:
      _mute = true;
      for (int i = 0; i < MAX_CHANNELS; ++i)
            jackPorts[i] = 0;
      _channels = 0;
      setChannels(2);
      //
      // buffers are allocated from AudioTrack()
      // and not needed by AudioInput which uses
      // the JACK supplied buffers
      for (int i = 0; i < MAX_CHANNELS; ++i) {
            if (buffer[i]) {
            	delete[] buffer[i];
                  buffer[i] = 0;
                  }
            }
      }

//---------------------------------------------------------
//   ~AudioInput
//---------------------------------------------------------

AudioInput::~AudioInput()
      {
      for (int i = 0; i < _channels; ++i) {
            if (jackPorts[i])
                  audioDriver->unregisterPort(jackPorts[i]);
            }
      // AudioInput does not own buffers (they are from JACK)
      // make sure ~AudioTrack() does not delete them:
      for (int i = 0; i < MAX_CHANNELS; ++i)
            buffer[i] = 0;
      }

//---------------------------------------------------------
//   write
//---------------------------------------------------------

void AudioInput::write(Xml& xml) const
      {
      xml.tag("AudioInput");
      AudioTrack::writeProperties(xml);
      xml.etag("AudioInput");
      }

//---------------------------------------------------------
//   read
//---------------------------------------------------------

void AudioInput::read(QDomNode node)
      {
      for (;!node.isNull(); node = node.nextSibling()) {
            AudioTrack::readProperties(node);
            }
      setName(name());  // allocate jack ports
      }

//---------------------------------------------------------
//   activate1
//    register jack port for every channel of this track
//---------------------------------------------------------

void AudioInput::activate1()
      {
      for (int i = 0; i < channels(); ++i) {
            char buffer[128];
            snprintf(buffer, 128, "%s-%d", _name.toAscii().data(), i);
            // following happens on reconnect to JACK server:
            if (jackPorts[i])
                  printf("AudioInput::activate(): already active!\n");
            jackPorts[i] = audioDriver->registerInPort(buffer, false);
            }
      }

//---------------------------------------------------------
//   activate2
//    connect all routes to jack; can only be done if
//    jack is activ running
//---------------------------------------------------------

void AudioInput::activate2()
      {
      if (audioState != AUDIO_RUNNING) {
            printf("AudioInput::activate2(): no audio running !\n");
            abort();
            }
      for (iRoute i = _inRoutes.begin(); i != _inRoutes.end(); ++i)
            audioDriver->connect(i->port, jackPorts[i->channel]);
      }

//---------------------------------------------------------
//   deactivate
//---------------------------------------------------------

void AudioInput::deactivate()
      {
      for (iRoute i = _inRoutes.begin(); i != _inRoutes.end(); ++i)
            audioDriver->disconnect(i->port, jackPorts[i->channel]);
      for (int i = 0; i < channels(); ++i) {
            if (jackPorts[i]) {
                  audioDriver->unregisterPort(jackPorts[i]);
                  jackPorts[i] = 0;
                  }
            else
                  printf("AudioInput::deactivate(): not active!\n");
            }
      }

//---------------------------------------------------------
//   setChannels
//---------------------------------------------------------

void AudioInput::setChannels(int n)
      {
      if (n == _channels)
            return;
      AudioTrack::setChannels(n);
      }

//---------------------------------------------------------
//   setName
//---------------------------------------------------------

void AudioInput::setName(const QString& s)
      {
      Track::setName(s);
      for (int i = 0; i < channels(); ++i) {
            if (jackPorts[i]) {
                  char buffer[128];
                  snprintf(buffer, 128, "%s-%d", _name.toAscii().data(), i);
                  if (jackPorts[i])
                        audioDriver->setPortName(jackPorts[i], buffer);
                  }
            }
      }

//---------------------------------------------------------
//   collectInputData
//    if buffer contains silence, set bufferEmpty to true
//---------------------------------------------------------

void AudioInput::collectInputData()
      {
      bufferEmpty = false;
      for (int ch = 0; ch < channels(); ++ch) {
            void* jackPort = jackPorts[ch];
            if (jackPort)
                        buffer[ch] = audioDriver->getBuffer(jackPort, segmentSize);
            else {
                  printf("NO JACK PORT\n");
                  abort();
                  }
            }
      }