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//=========================================================
// MusE
// Linux Music Editor
// $Id:$
// (C) Copyright 2007 Werner Schweer (ws@seh.de)
//=========================================================
#ifndef __MESS2_H__
#define __MESS2_H__
#include "mess.h"
//---------------------------------------------------------
// SynthCtlr
//---------------------------------------------------------
struct SynthCtrl {
const char* name;
int ctrl;
int min;
int max;
int init;
int val;
SynthCtrl(const char* n, int i, int a, int b, int c)
: name(n), ctrl(i), min(a), max(b), init(c)
{}
};
//---------------------------------------------------------
// Mess2
// MusE experimental software synth
// extended interface
//---------------------------------------------------------
class Mess2 : public Mess {
unsigned char* initData;
void getInitData(int*, const unsigned char**);
int getControllerInfo(int, const char**, int*, int*, int*);
protected:
static QList<SynthCtrl*> ctrl;
static void addController(const char* name,
int ctrl, int min = 0, int max = 16384, int init = 0);
static int controllerIdx(const char* name);
static int controllerId(int idx);
static int controllerIdx(int id);
static const char* controllerName(int idx);
public:
Mess2(int channels);
virtual ~Mess2();
};
#endif
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