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|
====================================================================
MusE --- Linux Music Editor
====================================================================
Welcome to MusE, the open source MIDI/Audio sequencer.
MusE is distributed under the GNU General Public License (GPL).
Please check out the file COPYING in this directory for more
details.
,-----------------------------------------------------------------.
| NOTICE |
|-----------------------------------------------------------------|
| Some parts of MusE code are EXPERIMENTAL, and may well result |
| in a CRASH, and who knows what other ill effects. |
| RUN THIS SOFTWARE AT YOUR OWN RISK. |
`-----------------------------------------------------------------'
=============================
Requirements
=============================
- CMake >= 2.4
http:/www.cmake.org/HTML/Download.html
- QT: Qt >= 4.2.0
ftp://ftp.trolltech.com/qt/source
MusE does _not_ compile with older versions
- gcc >= 4.x.x
- libsndfile >= 1.0.1
http://www.mega-nerd.com/libsndfile/
- libsamplerate
- JACK >= 0.103
http://jackit.sourceforge.net/download/
Optional:
- fluidsynth >= 1.0.3 (formerly known as iiwusynth) from
http://savannah.nongnu.org/download/fluid
- OSC (Open Sound Control)
- DSSI (Disposable Soft Synth Interface) with support for DSSI vst plugins.
(Both recommended - DSSI alone will have no DSSI GUIs. OSC alone does nothing, for now.)
- LASH Audio Session Handler
- ConTeXt (for building documentation, by default the build
script tries to build documentation, can be
disabled by setting ENABLE_DOCUMENTATION to OFF)
=============================
Compiling:
=============================
- Download source from http://lmuse.sourceforge.net/
- Command line to unpack source:
tar xvofz muse-x.y.z.tar.gz
where x.y.z is the version number.
Or just use a graphical de-compressor to unpack it somewhere.
- To compile MusE, run the following commands from the
top level directory where the source code was unpacked
(the directory where THIS README FILE is):
# Create build directory. Choose any name like 'build'.
mkdir build
# Enter build directory.
cd build
# Create make system in the build directory.
# Optional <Prefix> is the location to install MusE, default /usr/local.
# Build type can be blank (to reset a previous cached type to 'empty'),
# debug, release, RelWithDebInfo and MinSizeRel.
# If no CMAKE_BUILD_TYPE is given at all, cmake uses either the previous
# cached value, or else 'empty' (plain unoptimized).
# ('Release' type is recommended, otherwise it builds a plain unoptimized program.)
cmake -DCMAKE_BUILD_TYPE=release [-DCMAKE_INSTALL_PREFIX=<prefix>] ../
# Compile muse
make
- Install MusE:
Run "make install" (as root user)
=============================
running MusE
=============================
MusE is a realtime program which requires special rights to
work poperly.
Recommended setup:
- check if you are running a sufficiently new linux kernel > 2.6.x
- create an "audio" group if it does not already exists
and put yourself into this group
- make sure you can acces the realtime clock (RTC)
chmod 660 /dev/rtc
chgrp audio /dev/rtc
- make sure MusE can set the rtc clock:
echo 8192 > /proc/sys/dev/rtc/max-user-freq
inspect with:
cat /proc/sys/dev/rtc/max-user-freq
- for MusE to gain RT priviledges load the "realtime-lsm"
modul; the modul should be configured to give all "audio"
group members realtime priviledges
- some distros do not load the alsa sequencer module by default.
if necessary, load the alsa sequencer module with:
/sbin/modprobe snd-seq
- start qjackctl
- start JACK with qjackctl
- start MusE
(JACK and all its clients (qjackctl & MusE) must run with the
same user id)
=============================
known bugs
=============================
- many
====================================================================
Let us know whether MusE works for you !!!
Have a look at the webpage http://www.muse-sequencer.org for details.
|