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+//=============================================================================
+// MusE
+// Linux Music Editor
+// $Id:$
+//
+// Copyright (C) 2002-2006 by Werner Schweer and others
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License version 2.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+//=============================================================================
+
+#ifndef __DRUMMAP_H__
+#define __DRUMMAP_H__
+
+namespace AL {
+ class Xml;
+ };
+using AL::Xml;
+
+const int DRUM_MAPSIZE = 128;
+
+//---------------------------------------------------------
+// DrumMapEntry
+//---------------------------------------------------------
+
+struct DrumMapEntry {
+ QString name;
+ int quant;
+ int len; // len of event in ticks
+ int channel; // midi channel
+ char lv1, lv2, lv3, lv4; // velocities
+ char enote, anote; // input note - output note
+ bool mute;
+
+ void read(QDomNode node);
+ void write(Xml& xml);
+ };
+
+//---------------------------------------------------------
+// DrumMap
+//---------------------------------------------------------
+
+class DrumMap {
+ QString _name;
+ DrumMapEntry map[DRUM_MAPSIZE];
+ char _outmap[DRUM_MAPSIZE];
+ char _inmap[DRUM_MAPSIZE];
+
+ public:
+ DrumMap(const QString& name);
+ void init();
+ void write(Xml& xml);
+ void read(QDomNode);
+ void initGm();
+ DrumMapEntry* entry(int idx) { return &map[idx]; }
+ QString name() const { return _name; }
+ QString name(int i) const { return map[i].name; }
+ int quant(int i) const { return map[i].quant; }
+ int len(int i) const { return map[i].len; }
+ int channel(int i) const { return map[i].channel; }
+ int enote(int i) const { return map[i].enote; }
+ int anote(int i) const { return map[i].anote; }
+ bool mute(int i) const { return map[i].mute; }
+ int inmap(int i) const { return _inmap[i]; }
+ int outmap(int i) const { return _outmap[i]; }
+ };
+
+extern DrumMap gmDrumMap;
+extern DrumMap noDrumMap;
+
+#endif
+