diff options
Diffstat (limited to 'muse2')
| -rw-r--r-- | muse2/ChangeLog | 4 | ||||
| -rw-r--r-- | muse2/muse/midiedit/drumedit.cpp | 4 | 
2 files changed, 7 insertions, 1 deletions
| diff --git a/muse2/ChangeLog b/muse2/ChangeLog index a7c185c1..eaf58019 100644 --- a/muse2/ChangeLog +++ b/muse2/ChangeLog @@ -1,3 +1,7 @@ +01.10.2012: +         - Fixed Step shortcuts 0,9 in drum editor so they actually update  +           the step size and fixed update of controller view when stepping  +           up and down (rj)  30.09.2012:           - Added part creation from wave editor - to make this really usable             more functions to set tempo etc, are needed (rj) diff --git a/muse2/muse/midiedit/drumedit.cpp b/muse2/muse/midiedit/drumedit.cpp index dc403d33..4d7fa906 100644 --- a/muse2/muse/midiedit/drumedit.cpp +++ b/muse2/muse/midiedit/drumedit.cpp @@ -438,7 +438,7 @@ DrumEdit::DrumEdit(MusECore::PartList* pl, QWidget* parent, const char* name, un        stepLenWidget->addItem("16");        stepLenWidget->setCurrentIndex(0);        stepLenWidget->setFocusPolicy(Qt::TabFocus); -      connect(stepLenWidget, SIGNAL(activated(QString)), SLOT(setStep(QString))); +      connect(stepLenWidget, SIGNAL(currentIndexChanged(QString)), SLOT(setStep(QString)));        cursorToolbar->addWidget(stepLenWidget);        addToolBarBreak(); @@ -1366,12 +1366,14 @@ void DrumEdit::keyPressEvent(QKeyEvent* event)              dlist->setCurDrumInstrument(dlist->getSelectedInstrument()-1);              dlist->redraw();              ((DrumCanvas*)canvas)->selectCursorEvent(((DrumCanvas*)canvas)->getEventAtCursorPos()); +            MusEGlobal::song->update(SC_DRUMMAP);              return;              }        else if (key == shortcuts[SHRT_INSTRUMENT_STEP_DOWN].key) {              dlist->setCurDrumInstrument(dlist->getSelectedInstrument()+1);              dlist->redraw();              ((DrumCanvas*)canvas)->selectCursorEvent(((DrumCanvas*)canvas)->getEventAtCursorPos()); +            MusEGlobal::song->update(SC_DRUMMAP);              return;              } | 
