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Diffstat (limited to 'muse2/muse/audio.cpp')
-rw-r--r--muse2/muse/audio.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/muse2/muse/audio.cpp b/muse2/muse/audio.cpp
index 1f3dc6ad..fd90c2c2 100644
--- a/muse2/muse/audio.cpp
+++ b/muse2/muse/audio.cpp
@@ -260,7 +260,7 @@ bool Audio::sync(int jackState, unsigned frame)
Pos p(frame, false);
seek(p);
if (!_freewheel)
- done = audioPrefetch->seekDone();
+ done = MusEGlobal::audioPrefetch->seekDone();
if (s == START_PLAY)
state = START_PLAY;
}
@@ -269,7 +269,7 @@ bool Audio::sync(int jackState, unsigned frame)
// seek during seek
seek(Pos(frame, false));
}
- done = audioPrefetch->seekDone();
+ done = MusEGlobal::audioPrefetch->seekDone();
}
}
return done;
@@ -399,7 +399,7 @@ void Audio::process(unsigned frames)
if (isPlaying()) {
if (!freewheel())
- audioPrefetch->msgTick();
+ MusEGlobal::audioPrefetch->msgTick();
if (_bounce && _pos >= MusEGlobal::song->rPos()) {
_bounce = false;
@@ -759,11 +759,11 @@ void Audio::seek(const Pos& p)
//loopPassed = true; // for record loop mode
if (state != LOOP2 && !freewheel())
{
- //audioPrefetch->msgSeek(_pos.frame());
+ //MusEGlobal::audioPrefetch->msgSeek(_pos.frame());
// We need to force prefetch to update, to ensure the most recent data.
// Things can happen to a part before play is pressed - such as part muting,
// part moving etc. Without a force, the wrong data was being played. Tim 08/17/08
- audioPrefetch->msgSeek(_pos.frame(), true);
+ MusEGlobal::audioPrefetch->msgSeek(_pos.frame(), true);
}
write(sigFd, "G", 1); // signal seek to gui