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-//===========================================================================
-//
-// DeicsOnze an emulator of the YAMAHA DX11 synthesizer
-//
-// Version 0.5.5
-//
-//
-//
-//
-// Copyright (c) 2004-2006 Nil Geisweiller
-//
-//
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA or point your web browser to http://www.gnu.org.
-//===========================================================================
-
-
-#ifndef __DEICSONZE_H
-#define __DEICSONZE_H
-
-#include <list>
-
-#include "deicsonzepreset.h"
-#include "deicsonzegui.h"
-#include "deicsonzeplugin.h"
-#include "deicsonzefilter.h"
-#include "libsynti/mess.h"
-#include "plugin.h"
-
-#define DEICSONZESTR "deicsonze"
-
-#define MAXPITCHBENDVALUE 8191
-
-#define RESOLUTION 96000
-
-#define MAXFXBUFFERSIZE 48000
-#define NBRFXINPUTS 2
-#define NBRFXOUTPUTS 2
-
-#define NBRCTRLS 127
-
-#define NBRPRESETS 128
-
-#define LOWERNOTEFREQ 8.176
-
-#define DB0LEVEL 90
-
-#define LENGTHNAME 20
-#define LENGTHCATEGORY 20
-#define LENGTHSUBCATEGORY 20
-
-#define MAXVELO 127
-#define MAXVOLUME 100.0
-#define MAXSTRLENGTHINITSETPATH 256
-#define MAXSTRLENGTHBACKGROUNDPIXPATH 256
-#define MAXSTRLENGTHFXLIB 256
-#define MAXSTRLENGTHFXLABEL 256
-
-#define DB_MIN 25.0
-
-//coef determined by ear to sound like the YAMAHA DX11
-#define COEFFEEDBACK 0.3
-#define COEFPLFO(x) (x==0?0.0:(x==1?0.06:(x==2?0.12:(x==3?0.25:(x==4?0.5:(x==5?0.9:(x==6?3.9:7.9))))))) //return pitch amplitude with respect to sensitivity pitch
-#define COEFALFO(x) (x==0?0.0:(x==1?0.4:(x==2?0.9:1.0)))
-#define MAX(x,y) (x<y?y:x)
-#define COEFLEVEL 1.0//19.0
-#define COEFMAXATTACK 7.5
-#define COEFERRDECSUS 0.01 //for the transition between DECAY and SUSTAIN
-#define COEFERRSUSREL 0.001 //from SUSTAIN or RELEASE until no sound
-//#define ERRPORTA 0.001 //dectection to stop portamento
-#define COEFPORTA 0.01 //adjusted such that 10 second/octave with max porta
-#define COEFPITCHENV 0.00000025 //adjust according to a real DX11....???
-#define COEFDECAY 1.0
-#define COEFSUSTAIN 0.2
-#define COEFRELEASE 1.0
-#define COEFDETUNE 0.008
-#define COEFLEVELSCALE 0.0005
-#define COEFGATTACK 0.9
-#define COEFGRELEASE 0.9
-#define LEVELSCALENOTE 24.0
-
-#define NBRWAVES 8 //number wave forms, do not change
-#define NBRBANKPRESETS 32
-#define MAXNBRVOICES 64
-#define NBRCHANNELS 16
-
-#define SYSEX_INIT_DATA 1
-#define SYSEX_INIT_DATA_VERSION 1
-#define SAVEINITLENGTH 2
-
-#define DEICSONZECONFIGURATIONSTR "deicsOnzeConfiguation"
-#define SYSEX_MASTERVOL 4
-#define MASTERVOLSTR "MasterVolume"
-#define MAXMASTERVOLUME 255
-#define INITMASTERVOL 192
-#define SYSEX_QUALITY 5
-#define QUALITYSTR "Quality"
-#define HIGHSTR "High"
-#define MIDDLESTR "Middle"
-#define LOWSTR "Low"
-#define ULTRALOWSTR "UltraLow"
-#define SYSEX_FONTSIZE 6
-#define FONTSIZESTR "fontSize"
-#define SYSEX_SAVECONFIG 7
-#define SAVECONFIGSTR "SaveConfig"
-#define SYSEX_SAVEONLYUSED 8
-#define SAVEONLYUSEDSTR "SaveOnlyUsed"
-#define YESSTRDEI "yes"
-#define NOSTRDEI "no"
-#define SYSEX_LOADSET 10
-#define SYSEX_ISINITSET 12
-#define ISINITSETSTR "IsInitSet"
-#define SYSEX_INITSETPATH 13
-#define INITSETPATHSTR "InitSetPath"
-#define SYSEX_ISBACKGROUNDPIX 14
-#define ISBACKGROUNDPIXSTR "IsBackgroundPix"
-#define SYSEX_BACKGROUNDPIXPATH 15
-#define BACKGROUNDPIXPATHSTR "backgroundPixPath"
-#define SYSEX_COLORGUI 20
-#define TEXTCOLORSTR "TextColor"
-#define BACKGROUNDCOLORSTR "BackgroundColor"
-#define EDITTEXTCOLORSTR "EditTextColor"
-#define EDITBACKGROUNDCOLORSTR "EditBackgroundColor"
-#define COLORSYSEXLENGTH 12
-#define SYSEX_UPDATESETGUI 25
-#define SYSEX_PANIC 30
-#define SYSEX_CHORUSACTIV 40
-#define SYSEX_CHORUSPARAM 41
-#define SYSEX_REVERBACTIV 60
-#define SYSEX_REVERBPARAM 61
-#define SYSEX_CHORUSRETURN 80
-#define SYSEX_REVERBRETURN 81
-#define MAXFXRETURN 255
-#define INITFXRETURN 192
-#define SYSEX_SELECTREVERB 82
-#define SYSEX_SELECTCHORUS 83
-#define SYSEX_BUILDGUIREVERB 84
-#define SYSEX_BUILDGUICHORUS 85
-#define SYSEX_FILTER 90
-#define FILTERSTR "Filter"
-#define SYSEX_DELAYACTIV 91
-#define SYSEX_DELAYRETURN 92
-#define SYSEX_DELAYBPM 93
-#define SYSEX_DELAYBEATRATIO 94
-#define SYSEX_DELAYFEEDBACK 95
-#define SYSEX_DELAYLFOFREQ 96
-#define SYSEX_DELAYLFODEPTH 97
-
-//REVERB PARAMETERS
-
-#define DEFAULTVOL 200
-
-enum {
- NUM_MASTERVOL = SAVEINITLENGTH,
- NUM_CHANNEL_ENABLE,
- NUM_CHANNEL_VOL = NUM_CHANNEL_ENABLE + NBRCHANNELS + 1,
- NUM_CHANNEL_PAN = NUM_CHANNEL_VOL + NBRCHANNELS + 1,
- NUM_CHANNEL_BRIGHTNESS = NUM_CHANNEL_PAN + NBRCHANNELS + 1,
- NUM_CHANNEL_MODULATION = NUM_CHANNEL_BRIGHTNESS + 2*NBRCHANNELS +1,
- NUM_CHANNEL_DETUNE = NUM_CHANNEL_MODULATION + NBRCHANNELS + 1,
- NUM_CHANNEL_ATTACK = NUM_CHANNEL_DETUNE + NBRCHANNELS + 1,
- NUM_CHANNEL_RELEASE = NUM_CHANNEL_ATTACK + NBRCHANNELS + 1,
- NUM_CHANNEL_REVERB = NUM_CHANNEL_RELEASE + NBRCHANNELS + 1,
- NUM_CHANNEL_CHORUS = NUM_CHANNEL_REVERB + NBRCHANNELS + 1,
- NUM_CHANNEL_DELAY = NUM_CHANNEL_CHORUS + NBRCHANNELS + 1,
- NUM_CURRENTPROG = NUM_CHANNEL_DELAY + NBRCHANNELS + 1,
- NUM_CURRENTLBANK = NUM_CURRENTPROG + NBRCHANNELS + 1,
- NUM_CURRENTHBANK = NUM_CURRENTLBANK + NBRCHANNELS + 1,
- NUM_NBRVOICES = NUM_CURRENTHBANK + NBRCHANNELS + 1,
- NUM_SAVEONLYUSED = NUM_NBRVOICES + NBRCHANNELS + 1,
- NUM_SAVECONFIG,
- NUM_RED_TEXT,
- NUM_GREEN_TEXT,
- NUM_BLUE_TEXT,
- NUM_RED_BACKGROUND,
- NUM_GREEN_BACKGROUND,
- NUM_BLUE_BACKGROUND,
- NUM_RED_EDITTEXT,
- NUM_GREEN_EDITTEXT,
- NUM_BLUE_EDITTEXT,
- NUM_RED_EDITBACKGROUND,
- NUM_GREEN_EDITBACKGROUND,
- NUM_BLUE_EDITBACKGROUND,
- NUM_QUALITY,
- NUM_FILTER,
- NUM_FONTSIZE,
- NUM_ISINITSET,
- NUM_INITSETPATH,
- NUM_ISBACKGROUNDPIX = NUM_INITSETPATH + MAXSTRLENGTHINITSETPATH + 1,
- NUM_BACKGROUNDPIXPATH,
- NUM_IS_REVERB_ON = NUM_BACKGROUNDPIXPATH + MAXSTRLENGTHBACKGROUNDPIXPATH + 1,
- NUM_REVERB_RETURN,
- NUM_REVERB_PARAM_NBR,
- NUM_REVERB_LIB,
- NUM_REVERB_LABEL = NUM_REVERB_LIB + MAXSTRLENGTHFXLIB + 1,
- NUM_IS_CHORUS_ON = NUM_REVERB_LABEL + MAXSTRLENGTHFXLABEL + 1,
- NUM_CHORUS_RETURN,
- NUM_CHORUS_PARAM_NBR,
- NUM_CHORUS_LIB,
- NUM_CHORUS_LABEL = NUM_CHORUS_LIB + MAXSTRLENGTHFXLIB + 1,
- NUM_IS_DELAY_ON = NUM_CHORUS_LABEL + MAXSTRLENGTHFXLABEL + 1,
- NUM_DELAY_RETURN,
- NUM_DELAY_BPM,
- NUM_DELAY_BEATRATIO = NUM_DELAY_BPM + sizeof(float),
- NUM_DELAY_FEEDBACK = NUM_DELAY_BEATRATIO + sizeof(float),
- NUM_DELAY_LFO_FREQ = NUM_DELAY_FEEDBACK + sizeof(float),
- NUM_DELAY_LFO_DEPTH = NUM_DELAY_LFO_FREQ + sizeof(float),
- NUM_CONFIGLENGTH = NUM_DELAY_LFO_DEPTH + sizeof(float)
-};
-
-class DeicsOnzeGui;
-class DeicsOnzePlugin;
-
-//---------------------------------------------------------
-// outLevel2Amp, Amp for amplitude //between 0.0 and 2.0 or more
-// 100->2.0, 90->1.0, 80->0.5 ...
-//---------------------------------------------------------
-inline double outLevel2Amp(int ol);
-
-//---------------------------------------------------------
-// level2amp,
-// 255->0dB->1.0, 0->-27dB->0
-//---------------------------------------------------------
-inline double level2amp(int l);
-
-//---------------------------------------------------------
-// amp2level
-// 1.0->0dB->255, 0->-27dB->0
-//---------------------------------------------------------
-inline int amp2level(double amp);
-
-//---------------------------------------------------------
-// amp2lowlevel
-// 1.0->0dB->127, 0->-27dB->0
-//---------------------------------------------------------
-inline int amp2lowlevel(double amp);
-
-//---------------------------------------------------------
-// lowlevel2amp,
-// 127->0dB->1.0, 0->-27dB->0
-//---------------------------------------------------------
-inline double lowlevel2amp(int l);
-
-//---------------------------------------------------------
-// envAR2s
-// return the time in second of the ATTACK duration
-//---------------------------------------------------------
-inline double envAR2s(int ar);
-
-//---------------------------------------------------------
-// coefAttack
-// convert the attack value to a coef for envInct
-//---------------------------------------------------------
-inline double coefAttack(unsigned char attack);
-
-//---------------------------------------------------------
-// envRR2coef
-// return the coefficient for the exponential decrease
-// with respect to rr and sampleRate, sr
-//---------------------------------------------------------
-inline double envRR2coef(int rr, double sr, unsigned char release);
-
-//--------------------------------------------------------
-// DeicsOnzeCtrl
-//--------------------------------------------------------
-struct DeicsOnzeCtlr
-{
- std::string name;
- int num;
- int min, max;
-};
-
-//---------------------------------------------------------
-// EnvState
-//---------------------------------------------------------
-
-enum EnvState{
- ATTACK,
- DECAY,
- SUSTAIN,
- RELEASE,
- OFF
-};
-
-//---------------------------------------------------------
-// OpVoice
-//---------------------------------------------------------
-
-struct OpVoice {
- double index;
- double inct;
- double targetInct; //used if portamento
- double amp; //between 0 and 1
- double ampVeloNote; //keeps the ratio amplitude from velo2AmpR and note2Amp
- //in order to change independently the output level
- //after pressing the note
- EnvState envState;
- double envIndex;
- double envInct;
- double envLevel;
- double coefVLevel;
-};
-
-//---------------------------------------------------------
-// PitchEnvState
-//---------------------------------------------------------
-enum PitchEnvState{
- PHASE1,
- PHASE2,
- RELEASE_PE,
- OFF_PE
-};
-
-//---------------------------------------------------------
-// Voice
-//---------------------------------------------------------
-
-struct Voice {
- bool hasAttractor;//true iff the voice has an attractor (portamento occuring)
- double attractor; //contains some coeficent for portamento TODO
- PitchEnvState pitchEnvState;
- double pitchEnvCoefInct;
- double pitchEnvCoefInctPhase1;
- double pitchEnvCoefInctPhase2;
- double pitchEnvCoefInctPhase3;
- double pitchEnvCoefInctRelease;
- double pitchEnvCoefInctInct;
- bool isOn;
- bool keyOn;
- bool isSustained;
- int pitch; //number of the note
- double volume;
- OpVoice op[NBROP];
- float sampleFeedback;
-};
-
-//---------------------------------------------------------
-// Channel
-//---------------------------------------------------------
-struct Channel {
- bool isEnable;
- float ampLeft;
- float ampRight;
- int volume; //0 to 255
- int pan; //TODO -63 +64 or -127 +128
- int modulation;//0 to 127
- int detune;//-31 to 31
- int brightness; //0 to 4095
- int attack; //0 to 127
- int release; //0 to 127
- float feedbackAmp;
- float lfoFreq;
- float lfoPitch;
- float lfoMaxCoefInct;
- float lfoCoefInct;
- float lfoCoefInctInct;
- unsigned int lfoIndex;
- unsigned int lfoMaxIndex;
- float lfoMaxAmp;
- float lfoMaxDAmp;
- float lfoAmp;
- float lfoCoefAmp;
- double lfoDelayIndex;
- double lfoDelayInct;
- double lfoDelayMaxIndex;
- bool delayPassed;
- bool sustain;
- double pitchBendCoef;//speed coef to read the sample
- unsigned char nbrVoices;
- Voice voices[MAXNBRVOICES];
- double lastInc[NBROP];
- std::list<int> lastVoiceKeyOn; //stack of the voice number
- int lastVoiceKeyOff;
- bool isLastNote;
- //FX
- float chorusAmount; //between 0.0 and 1.0
- float reverbAmount; //between 0.0 and 1.0
- float delayAmount; //between 0.0 and 1.0
-};
-
-//---------------------------------------------------------
-// Global
-//---------------------------------------------------------
-enum Quality {
- high,
- middle,
- low,
- ultralow
-};
-
-struct Global {
- float masterVolume;
- Quality quality; //high, middle, low
- int qualityCounter; //counter to skip some sample depending on quality
- int qualityCounterTop; //number of sample - 1 to skip
- double deiSampleRate; //depending on quality deicsOnze sample rate varies
- bool filter; //low passe filter used when the sampling is low
- int fontSize;
- float lastLeftSample;
- float lastRightSample;
- float lastInputLeftChorusSample;
- float lastInputRightChorusSample;
- float lastInputLeftReverbSample;
- float lastInputRightReverbSample;
- float lastInputLeftDelaySample;
- float lastInputRightDelaySample;
- Channel channel[NBRCHANNELS];
- bool isChorusActivated;
- float chorusReturn;
- bool isReverbActivated;
- float reverbReturn;
- bool isDelayActivated;
- float delayReturn;
-};
-
-//---------------------------------------------------------
-// DeicsOnze : DX11 emulator
-//---------------------------------------------------------
-
-class DeicsOnze : public Mess {
- DeicsOnzeGui* _gui;
-
- static int useCount;
- static float waveTable[NBRWAVES][RESOLUTION];
-
- private:
- void parseInitData(int length, const unsigned char* data);
- void loadConfiguration(QString fileName);
-
- public:
- float** tempInputChorus;
- float** tempOutputChorus;
- float** tempInputReverb;
- float** tempOutputReverb;
- float** tempInputDelay;
- float** tempOutputDelay;
-
- float* getSinusWaveTable();
-
- int nbrCtrl;
-
- QString _initSetPath;
- bool _isInitSet;
- QString _backgroundPixPath;
- bool _isBackgroundPix;
- bool _saveOnlyUsed;
- bool _saveConfig;
- DeicsOnzeCtlr _ctrl[NBRCTRLS];
- Global _global;
- Preset* _preset[NBRCHANNELS];
- Preset* _initialPreset;
-
- //FX
- PluginI* _pluginIReverb;
- PluginI* _pluginIChorus;
- PluginI* _pluginIDelay;
-
- void initPluginReverb(Plugin*);
- void initPluginChorus(Plugin*);
- void initPluginDelay(Plugin*);
-
- void setReverbParam(int i, double val);
- double getReverbParam(int i);
- void setChorusParam(int i, double val);
- double getChorusParam(int i);
- void setDelayBPM(float val);
- void setDelayBeatRatio(float val);
- void setDelayFeedback(float val);
- void setDelayLFOFreq(float val);
- void setDelayLFODepth(float val);
- void setDelayDryWet(float val);
- float getDelayBPM();
- float getDelayBeatRatio();
- float getDelayFeedback();
- float getDelayLFOFreq();
- float getDelayLFODepth();
-
- //Filter
- LowFilter* _dryFilter;
- LowFilter* _chorusFilter;
- LowFilter* _reverbFilter;
- LowFilter* _delayFilter;
-
- mutable MidiPatch _patch;
- mutable int _numPatchProg; //used by getPatchInfo
-
- //preset tree
- Set* _set;
-
- void setSampleRate(int sr);
- Preset* findPreset(int hbank, int lbank, int prog) const;
- Subcategory* findSubcategory(int hbank, int lbank) const;
- Category* findCategory(int hbank) const;
- void initCtrls();
- void initGlobal();
- void initChannels();
- void initChannel(int c);
- void resetVoices(); //when panic is pressed
- void initVoice(int c, int v);
- void initVoices(int c);
- void setPreset(int c);
- void setFeedback(int c);
- void setLfo(int c);
- void setOutLevel(int c, int k); //set the output level of the op k
- void setOutLevel(int c); //do the same for all operators
- void setEnvAttack(int c, int v, int k); //set envInct of voice v and op k
- void setEnvAttack(int c, int k); //do the same for all voices of operator k
- void setEnvAttack(int c); //do the same for all voices all operators
- void setEnvRelease(int c, int v, int k); //set coefVLevel of voice v and op k
- void setEnvRelease(int c, int k); //do the same for all voices of operator k
- void setEnvRelease(int c); //do the same for all voices all operators
- void setPitchEnvRelease(int c, int v);
- void setQuality(Quality q);
- void setFilter(bool f);
- double brightness2Amp(int c, int k); //get the brightness of the operator k
- void loadSutulaPresets();
- void loadSet(QString s);
- int noteOff2Voice(int c); //return the first free voice
- int minVolu2Voice(int c);
- int pitchOn2Voice(int c, int pitch);
- void programSelect(int c, int hbank, int lbank, int prog);
- bool existsKeyOn(int ch);
- void setNbrVoices(int c, int nv);
- void setMasterVol(int v);
- void setChannelEnable(int c, bool e);
- void setChannelVol(int c, int v);
- void setChannelPan(int c, int v);
- void applyChannelAmp(int c);
- void setChannelDetune(int c, int d);
- void setChannelBrightness(int c, int b);
- void setChannelModulation(int c, int m);
- void setChannelAttack(int c, int a);
- void setChannelRelease(int c, int r);
- void setChannelReverb(int c, int r);
- void setChannelChorus(int c, int val);
- void setChannelDelay(int c, int val);
- void setChorusReturn(int val);
- void setReverbReturn(int val);
- void setDelayReturn(int val);
- bool getChannelEnable(int c) const;
- int getNbrVoices(int c) const;
- int getMasterVol(void) const;
- bool getFilter(void) const;
- int getChannelVol(int c) const;
- int getChannelPan(int c) const;
- int getChannelDetune(int c) const;
- int getChannelBrightness(int c) const;
- int getChannelModulation(int c) const;
- int getChannelAttack(int c) const;
- int getChannelRelease(int c) const;
- int getChannelReverb(int c) const;
- int getChannelChorus(int c) const;
- int getChannelDelay(int c) const;
- int getChorusReturn(void) const;
- int getReverbReturn(void) const;
- int getDelayReturn(void) const;
- void setPitchBendCoef(int c, int val);
- void setModulation(int c, int val); //TODO check between setChannelModulation
- void setSustain(int c, int val);
-
- void readConfiguration(QDomNode qdn);
- void writeConfiguration(AL::Xml* xml);
-
- bool setController(int ch, int ctrl, int val, bool fromGui);
- virtual bool setController(int ch, int ctrl, int val);
- bool sysex(int length, const unsigned char* data, bool fromGui);
- virtual bool sysex(int length, const unsigned char* data);
-
- virtual const char* getPatchName(int ch, int number, int) const;
- virtual const MidiPatch* getPatchInfo(int, const MidiPatch *) const;
-
- virtual int getControllerInfo(int arg1, const char** arg2,
- int* arg3, int* arg4, int* arg5);
- virtual void getInitData(int* length, const unsigned char** data);
- virtual bool playNote(int channel, int pitch, int velo);
- virtual void process(float** buffer, int offset, int n);
-
- // GUI interface routines
- virtual bool hasGui() const { return true; }
- virtual bool guiVisible() const;
- virtual void showGui(bool);
- virtual void getGeometry(int* x, int* y, int* w, int* h) const;
- virtual void setGeometry(int, int, int, int);
-
- DeicsOnze();
- ~DeicsOnze();
-};
-
-
-#endif /* __DEICSONZE_H */