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-rw-r--r--attic/muse2-oom/muse2/al/dspXMM.cpp119
1 files changed, 0 insertions, 119 deletions
diff --git a/attic/muse2-oom/muse2/al/dspXMM.cpp b/attic/muse2-oom/muse2/al/dspXMM.cpp
deleted file mode 100644
index 99893c3f..00000000
--- a/attic/muse2-oom/muse2/al/dspXMM.cpp
+++ /dev/null
@@ -1,119 +0,0 @@
-//=========================================================
-// MusE
-// Linux Music Editor
-// $Id: dspXMM.cpp,v 1.1.2.2 2009/12/20 00:04:25 spamatica Exp $
-//
-// (C) Copyright 2007-2009 Werner Schweer (ws@seh.de)
-// file originally from Ardour DAW project by Paul Davis (c) 2007
-// licensed through GPL
-// Original author Sampo Savolainen
-//
-// This program is free software; you can redistribute it and/or modify
-// it under the terms of the GNU General Public License version 2.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
-//======================================================================
-
-
-#include <xmmintrin.h>
-
-void
-x86_sse_find_peaks(float *buf, unsigned nframes, float *min, float *max)
-{
- __m128 current_max, current_min, work;
-
- // Load max and min values into all four slots of the XMM registers
- current_min = _mm_set1_ps(*min);
- current_max = _mm_set1_ps(*max);
-
- // Work input until "buf" reaches 16 byte alignment
- while ( ((unsigned long)buf) % 16 != 0 && nframes > 0) {
-
- // Load the next float into the work buffer
- work = _mm_set1_ps(*buf);
-
- current_min = _mm_min_ps(current_min, work);
- current_max = _mm_max_ps(current_max, work);
-
- buf++;
- nframes--;
- }
-
- // use 64 byte prefetch for quadruple quads
- while (nframes >= 16) {
- __builtin_prefetch(buf+64,0,0);
-
- work = _mm_load_ps(buf);
- current_min = _mm_min_ps(current_min, work);
- current_max = _mm_max_ps(current_max, work);
- buf+=4;
- work = _mm_load_ps(buf);
- current_min = _mm_min_ps(current_min, work);
- current_max = _mm_max_ps(current_max, work);
- buf+=4;
- work = _mm_load_ps(buf);
- current_min = _mm_min_ps(current_min, work);
- current_max = _mm_max_ps(current_max, work);
- buf+=4;
- work = _mm_load_ps(buf);
- current_min = _mm_min_ps(current_min, work);
- current_max = _mm_max_ps(current_max, work);
- buf+=4;
- nframes-=16;
- }
-
- // work through aligned buffers
- while (nframes >= 4) {
-
- work = _mm_load_ps(buf);
-
- current_min = _mm_min_ps(current_min, work);
- current_max = _mm_max_ps(current_max, work);
-
- buf+=4;
- nframes-=4;
- }
-
- // work through the rest < 4 samples
- while ( nframes > 0) {
-
- // Load the next float into the work buffer
- work = _mm_set1_ps(*buf);
-
- current_min = _mm_min_ps(current_min, work);
- current_max = _mm_max_ps(current_max, work);
-
- buf++;
- nframes--;
- }
-
- // Find min & max value in current_max through shuffle tricks
-
- work = current_min;
- work = _mm_shuffle_ps(work, work, _MM_SHUFFLE(2, 3, 0, 1));
- work = _mm_min_ps (work, current_min);
- current_min = work;
- work = _mm_shuffle_ps(work, work, _MM_SHUFFLE(1, 0, 3, 2));
- work = _mm_min_ps (work, current_min);
-
- _mm_store_ss(min, work);
-
- work = current_max;
- work = _mm_shuffle_ps(work, work, _MM_SHUFFLE(2, 3, 0, 1));
- work = _mm_max_ps (work, current_max);
- current_max = work;
- work = _mm_shuffle_ps(work, work, _MM_SHUFFLE(1, 0, 3, 2));
- work = _mm_max_ps (work, current_max);
-
- _mm_store_ss(max, work);
-}
-
-
-