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@@ -0,0 +1,261 @@ +==================================================================== + MusE --- Linux Music Editor +==================================================================== + +Welcome to MusE, the open source MIDI/Audio sequencer. + +MusE is distributed under the GNU General Public License (GPL). +Please check out the file COPYING in this directory for more +details. + + + ============================= + Features: + ============================= + + MIDI sequencing: + - Realtime record/playback + - Midi file import/export + - Input filter + - Support for internal softsynth plugins using + DSSI, VST and MESS + - much more + + Audio sequencing: + - Realtime Record/Playback several mono/stereo inputs/outputs + - Graphical editing of automation + - Support for LADSPA, DSSI, VST plugins + + Technologies supported: + - LASH - for session control with external LASH enabled applications + - JACK - The Jack Audio Connection Kit can be used for audio and midi + - ALSA midi output + - Plugin formats: DSSI, VST(i), MESS + - FLAM plugin guis. + - Built on QT4 + + + + +,-----------------------------------------------------------------. +| NOTICE | +|-----------------------------------------------------------------| +| Some parts of MusE code are EXPERIMENTAL, and may well result | +| in a CRASH, and who knows what other ill effects. | +| RUN THIS SOFTWARE AT YOUR OWN RISK. | +`-----------------------------------------------------------------' + + ============================= + Requirements: + ============================= + + - CMake >= 2.4 + http:/www.cmake.org/HTML/Download.html + + - QT: Qt >= 4.2.0 (development files) + http://qt.nokia.com/products/ + MusE does _not_ compile with older versions + + - gcc >= 4.x.x or clang >= 2.9 + http://gcc.gnu.org/ + http://clang.llvm.org/ + + - libsndfile >= 1.0.1 (development files) + http://www.mega-nerd.com/libsndfile/ + + - libsamplerate >= 0.1.0 (development files) + http://www.mega-nerd.com/SRC/ + + - JACK >= 0.103 (development files) + http://jackaudio.org/ + + - libuuid (development files) + e2fsprogs package http://e2fsprogs.sourceforge.net/ + Some distros may include it in another package such as 'libuuid', or offer a choice. + + - LADSPA (development file ladspa.h) + www.ladspa.org + + ============================= + Optional: + ============================= + + - fluidsynth >= 1.0.3 (formerly known as iiwusynth) (development files) + http://sourceforge.net/apps/trac/fluidsynth/ + + - liblo Lightweight OSC (Open Sound Control) (development files) + http://liblo.sourceforge.net/ + - DSSI Disposable Soft Synth Interface (development files) + http://dssi.sourceforge.net/ + (Both recommended - DSSI alone will have no native GUIs, OSC alone does nothing, for now.) + + - dssi-vst Support for DSSI vst plugins + http://www.breakfastquay.com/dssi-vst/ + + - LASH Audio Session Handler + http://lash.nongnu.org/ + Recently LADISH has been emulating it instead: + http://ladish.org/ + + - Python The python scripting language + http://www.python.org + Python support is required for some experimental features. + Currently it's NOT recommended to build with python support. + + ============================= + Building MusE: + ============================= + + - Download source from http://lmuse.sourceforge.net/ + + - Unpack the source somewhere. + + You may also try the various MusE development SVN branches for + up-to-the-minute features and fixes, but they may be less stable. + + - To compile MusE, run the following commands from the + top level directory where the source code was unpacked + (the directory where THIS README FILE is found): + + ****************************************************** + * Notice: * + * A quick way is to run the ./compile_muse.sh * + * script in the same dir, it should perform the same * + * steps for a basic setup without asking any * + * questions. If it fails you may be better off using * + * the instructions below. * + ****************************************************** + + The build directory: + -------------------- + Building in a subdirectory is recommended to keep the build directory separate from the source tree. + So create a new subdirectory with a useful name like "build" or "debug" or "release": + mkdir build + Change directory (cd) to the new directory: + cd build + + Configuration: + -------------- + There are a few different ways to configure (notice the two dots): + + Type "cmake -i .." to run in step-by-step 'Wizard' mode, this is the RECOMMENDED way to + setup the build environment. + + Or type "cmake -L .." to see options, then compose "cmake <options>" yourself. + Some <options> are: + + -DCMAKE_BUILD_TYPE=<type> + <type> can be blank (to reset a previous cached type to 'empty'), + debug, release, RelWithDebInfo and MinSizeRel. + Release is recommended, to get optimizations. + If no CMAKE_BUILD_TYPE is given at all, cmake uses either the previous + cached value, or else 'empty' (plain or default system optimizations). + + -DCMAKE_INSTALL_PREFIX=<prefix> + The installation <prefix> where the program is installed. + The default is to install in /usr/local. + + Or type "ccmake .." (if you have it - text-mode GUI). It may be blank so hit + 'C' to first-time configure. Fiddle with yer options if ye so desire, then hit + 'C' to configure then 'G' to generate and exit, or 'Q' to quit without + generating. + + Or there is also a desktop GUI for cmake called cmake-gui. + + Compiling: + ---------- + After configuration, while still in the build directory,type: + make + + Installing: + ---------- + After compiling, type: + make install (as root) + or + sudo make install + + ============================= + Running MusE: + ============================= + + Recommended setup: + ------------------ + MusE is a realtime program which requires special rights to work properly. + + - Check if you are running a sufficiently new linux kernel > 2.6.x + A modern, standard destop kernel might suit your needs. + However, for the best performance a so-called 'low latency' or 'realtime' + kernel may be required. Check your distro's packages for availability. + + - create an "audio" group if it does not already exists + and put yourself into this group + + - For realtime priority, you may want to ensure either the file: + /etc/security/limits.conf + or + /etc/security/limits.d/audio.conf + contains: + @audio - rtprio 95 + @audio - memlock unlimited + + - make sure you can acces the realtime clock (RTC) + chmod 660 /dev/rtc + chgrp audio /dev/rtc + + - make sure MusE can set the rtc clock: + echo 8192 > /proc/sys/dev/rtc/max-user-freq + inspect with: + cat /proc/sys/dev/rtc/max-user-freq + + - some distros do not load the alsa sequencer module by default. + if necessary, load the alsa sequencer module with: + /sbin/modprobe snd-seq + + - Start jack, typically by using the qjackctl application. + MusE can also be run without Jack. MusE will use a dummy audio + driver if Jack is not detected, or the -a option is given. + + + Running: + ------------------ + start MusE by typing: + muse2 <options> + + Some <options> are: + -h help + -v print version + -d debug mode: no threads, no RT + -D debug mode: enable some debug messages + specify twice for lots of debug messages + this may slow down MusE massively! + -m debug mode: trace midi Input + -M debug mode: trace midi Output + -s debug mode: trace sync + -a no audio + -P n set audio driver real time priority to n + (Dummy only, default 40. Else fixed by Jack.) + -Y n force midi real time priority to n (default: audio driver prio +2) + -p don't load LADSPA plugins + -I don't load DSSI plugins + -L don't use LASH + -l xx force locale to the given language/country code + (xx = de,en,es,fr,pl,ru,sv_SE) + + (JACK and all its clients (qjackctl & MusE) must run with the + same user id) + + + ============================= + known bugs + ============================= + + - not so many: only some usability quirks we're working on currently + - automation recording displays odd things in the arranger + while recording; the display is corrected once recording is + complete. + +==================================================================== +Let us know whether MusE works for you !!! +Have a look at the webpage http://www.muse-sequencer.org for details. + + |