diff options
author | Florian Jung <flo@windfisch.org> | 2012-05-28 16:51:51 +0000 |
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committer | Florian Jung <flo@windfisch.org> | 2012-05-28 16:51:51 +0000 |
commit | e87fedf1be804f7ec774071d844b1f163be30b96 (patch) | |
tree | ebdf6185f24cb5fc1b453799a38b64a9c646d68a /muse2 | |
parent | d2a88cfaad5ac385fc3c6212c09ad7fbc38e9454 (diff) |
some documentation merging
Diffstat (limited to 'muse2')
-rw-r--r-- | muse2/doc/documentation.tex | 56 |
1 files changed, 54 insertions, 2 deletions
diff --git a/muse2/doc/documentation.tex b/muse2/doc/documentation.tex index 49d26964..a36fd07c 100644 --- a/muse2/doc/documentation.tex +++ b/muse2/doc/documentation.tex @@ -173,7 +173,11 @@ the drum list, you'll get unexpected results), you can't set a program for the used channel and more. \subsubsection{New style drum tracks} -That's why there will be new-style drum tracks in the next development version. % TODO: in trunk, change this +Because of these limitations, we introduced the new-style drum tracks. +They're not fully compatible with the old drum tracks, so the old are +still retained. Under "Global Settings", "GUI settings", you can set +up whether you prefer the old or new. + They are handled exactly like plain MIDI tracks (staying compatible with them), and offer all of the functionality, though in a different way. They allow you to re-order the drum map efficiently, you can open parts @@ -471,7 +475,7 @@ MusE will play back the stuff, record it again and re-enable the pre-rendered information. -\section{Extensions} +\subsection{Extensions} \paragraph{Automatic discovery of physical audio connections} The user plugs all (or only some) synthes' audio outs into the available audio inputs, then runs automatic discovery. This will send MIDI events @@ -499,4 +503,52 @@ changes, and end re-recording as soon as the recorded stuff doesn't differ to much from the stuff coming from the synth. Then properly blend the old recording with the updated part. + + +\section{Slotted editors} +Currently, MusE has the pianoroll editor, drum editor, score editor, +then the controller editor which is inside the pianoroll/drum editor. +All these editors have a very similar concept: the "time axis" is +vertical and (almost) linear, they handle parts, and events are +manipulated similarly. + +A unified editor shall be created which allows you to combine different +kinds of editors in one window, properly aligned against each other. +These "different kinds of editors" shall be handled as "slots"; one +unified editor window consists of: +\begin{itemize} +\item A menu bar, containing stuff suitable for the complete window, + which might include window name, MDI-ness etc. +\item A toolbar which contains controls suitable for every single slot. +\item A container with one or more slots; the slots can be scrolled in + y-direction if there are multipe slots. +\item A time-scrollbar with zoom +\end{itemize} + +Each slot contains the following: +\begin{itemize} +\item A menu button, button box or control panel for setting up this + particular slot. This could contain "note head colors", "show + a transposing instrument" etc for score edit slots, "event + rectangle color", "grid size" and "snap to grid" for pianoroll/ + drum editors. +\item The actual canvas +\item A y-direction scroll bar, possibly with zoom control (for + pianoroll editor) +\end{itemize} + +The main window does not show its scroll bar if there is only one slot, +because the slot's scrollbar is sufficient then. + +Slots can be added, destroyed, moved around, maybe even merged (if the +slot types allow it); basically, you can compare them with the staves +in the score editor. + +The slots shall align against each other, that is, if a score editor +slot displays a key change with lots of accidentials, then all other +slots shall either also display the key change (if they're score slots) +or display a gap. Events which happen at the same time shall be at the +same x-coordinate, regardless which slot they are. + + \end{document} |