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authorTim E. Real <termtech@rogers.com>2010-11-28 20:47:06 +0000
committerTim E. Real <termtech@rogers.com>2010-11-28 20:47:06 +0000
commitb7f5a7496f8f2537dd4b43eae83e311e6c6d7100 (patch)
tree0c34b54aa8d51d340457edb013ecf12cb0ca58fb /muse2/synti/deicsonze-OLD/deicsonzegui.cpp
parentbb4dd6f24e8fe6de5e997497feacb0d6e8e9c465 (diff)
Rename deicsonze
Diffstat (limited to 'muse2/synti/deicsonze-OLD/deicsonzegui.cpp')
-rw-r--r--muse2/synti/deicsonze-OLD/deicsonzegui.cpp758
1 files changed, 758 insertions, 0 deletions
diff --git a/muse2/synti/deicsonze-OLD/deicsonzegui.cpp b/muse2/synti/deicsonze-OLD/deicsonzegui.cpp
new file mode 100644
index 00000000..5d20a9b5
--- /dev/null
+++ b/muse2/synti/deicsonze-OLD/deicsonzegui.cpp
@@ -0,0 +1,758 @@
+//===========================================================================
+//
+// DeicsOnze an emulator of the YAMAHA DX11 synthesizer
+//
+// Version 0.2.2
+//
+// deicsonzegui.cpp
+//
+//
+// Copyright (c) 2004 Nil Geisweiller
+//
+//
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+// 02111-1307, USA or point your web browser to http://www.gnu.org.
+//===========================================================================
+
+#include <qvariant.h>
+#include <q3groupbox.h>
+#include <qslider.h>
+#include <qcombobox.h>
+#include <qcheckbox.h>
+#include <qlineedit.h>
+#include <qlcdnumber.h>
+#include <q3listview.h>
+#include <qspinbox.h>
+#include <qlayout.h>
+#include <qtooltip.h>
+#include <q3whatsthis.h>
+#include <qstring.h>
+#include <q3filedialog.h>
+#include <qmessagebox.h>
+#include <qpushbutton.h>
+#include <math.h>
+
+#include "newpreset.h"
+#include "deicsonzegui.h"
+#include "deicsonze.h"
+
+DeicsOnzeGui::DeicsOnzeGui(DeicsOnze* deicsOnze)
+ : DeicsOnzeGuiBase(0, "deicsOnzeGui"),
+ MessGui()
+{
+ this->setFixedWidth(470);
+ this->setFixedHeight(358);
+ _deicsOnze = deicsOnze;
+ lastDir= "";
+ connect(newPushButton, SIGNAL(clicked()),
+ this, SLOT(newPresetDialogue()));
+ connect(deletePushButton, SIGNAL(clicked()),
+ this, SLOT(deletePresetDialogue()));
+ connect(loadPushButton, SIGNAL(clicked()),
+ this, SLOT(loadPresetsDialogue()));
+ connect(savePushButton, SIGNAL(clicked()),
+ this, SLOT(savePresetsDialogue()));
+ //Preset and bank
+ connect(nameLineEdit, SIGNAL(textChanged(const QString&)),
+ this, SLOT(setName(const QString&)));
+ connect(subcategoryLineEdit, SIGNAL(textChanged(const QString&)),
+ this, SLOT(setSubcategory(const QString&)));
+ connect(categoryLineEdit, SIGNAL(textChanged(const QString&)),
+ this, SLOT(setCategory(const QString&)));
+ connect(bankSpinBox, SIGNAL(valueChanged(int)), this, SLOT(setBank(int)));
+ connect(progSpinBox, SIGNAL(valueChanged(int)), this, SLOT(setProg(int)));
+ //Global
+ connect(masterVolSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setMasterVol(int)));
+ connect(feedbackSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setFeedback(int)));
+ connect(LFOWaveComboBox, SIGNAL(activated(const QString&)),
+ this, SLOT(setLfoWave(const QString&)));
+ connect(LFOSpeedSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setLfoSpeed(int)));
+ connect(LFODelaySlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setLfoDelay(int)));
+ connect(PModDepthSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setLfoPModDepth(int)));
+ connect(PModSensSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setLfoPitchSens(int)));
+ connect(AModDepthSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setLfoAModDepth(int)));
+ connect(AModSensSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setLfoAmpSens(int)));
+ connect(transposeSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setTranspose(int)));
+ connect(globalDetuneSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setGlobalDetune(int)));
+ connect(algorithmComboBox, SIGNAL(activated(const QString&)),
+ this, SLOT(setAlgorithm(const QString&)));
+ connect(PitchBendRangeSlider, SIGNAL(valueChanged(int)),
+ this, SLOT(setPitchBendRange(int)));
+ //envelope
+ connect(AR1Slider, SIGNAL(valueChanged(int)), this, SLOT(setAR1(int)));
+ connect(D1R1Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1R1(int)));
+ connect(D1L1Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1L1(int)));
+ connect(D2R1Slider, SIGNAL(valueChanged(int)), this, SLOT(setD2R1(int)));
+ connect(RR1Slider, SIGNAL(valueChanged(int)), this, SLOT(setRR1(int)));
+ connect(AR2Slider, SIGNAL(valueChanged(int)), this, SLOT(setAR2(int)));
+ connect(D1R2Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1R2(int)));
+ connect(D1L2Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1L2(int)));
+ connect(D2R2Slider, SIGNAL(valueChanged(int)), this, SLOT(setD2R2(int)));
+ connect(RR2Slider, SIGNAL(valueChanged(int)), this, SLOT(setRR2(int)));
+ connect(AR3Slider, SIGNAL(valueChanged(int)), this, SLOT(setAR3(int)));
+ connect(D1R3Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1R3(int)));
+ connect(D1L3Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1L3(int)));
+ connect(D2R3Slider, SIGNAL(valueChanged(int)), this, SLOT(setD2R3(int)));
+ connect(RR3Slider, SIGNAL(valueChanged(int)), this, SLOT(setRR3(int)));
+ connect(AR4Slider, SIGNAL(valueChanged(int)), this, SLOT(setAR4(int)));
+ connect(D1R4Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1R4(int)));
+ connect(D1L4Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1L4(int)));
+ connect(D2R4Slider, SIGNAL(valueChanged(int)), this, SLOT(setD2R4(int)));
+ connect(RR4Slider, SIGNAL(valueChanged(int)), this, SLOT(setRR4(int)));
+ //Scaling
+ connect(LS1Slider, SIGNAL(valueChanged(int)), this, SLOT(setLS1(int)));
+ connect(RS1Slider, SIGNAL(valueChanged(int)), this, SLOT(setRS1(int)));
+ connect(LS2Slider, SIGNAL(valueChanged(int)), this, SLOT(setLS2(int)));
+ connect(RS2Slider, SIGNAL(valueChanged(int)), this, SLOT(setRS2(int)));
+ connect(LS3Slider, SIGNAL(valueChanged(int)), this, SLOT(setLS3(int)));
+ connect(RS3Slider, SIGNAL(valueChanged(int)), this, SLOT(setRS3(int)));
+ connect(LS4Slider, SIGNAL(valueChanged(int)), this, SLOT(setLS4(int)));
+ connect(RS4Slider, SIGNAL(valueChanged(int)), this, SLOT(setRS4(int)));
+ //Volume
+ connect(Vol1Slider, SIGNAL(valueChanged(int)), this, SLOT(setVol1(int)));
+ connect(Vol2Slider, SIGNAL(valueChanged(int)), this, SLOT(setVol2(int)));
+ connect(Vol3Slider, SIGNAL(valueChanged(int)), this, SLOT(setVol3(int)));
+ connect(Vol4Slider, SIGNAL(valueChanged(int)), this, SLOT(setVol4(int)));
+ //Ratio and Frequency
+ connect(CoarseRatio1SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setCoarseRatio1(int)));
+ connect(FineRatio1SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setFineRatio1(int)));
+ connect(Freq1SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setFreq1(int)));
+ connect(Fix1CheckBox, SIGNAL(toggled(bool)), this, SLOT(setFix1(bool)));
+ connect(CoarseRatio2SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setCoarseRatio2(int)));
+ connect(FineRatio2SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setFineRatio2(int)));
+ connect(Freq2SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setFreq2(int)));
+ connect(Fix2CheckBox, SIGNAL(toggled(bool)), this, SLOT(setFix2(bool)));
+ connect(CoarseRatio3SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setCoarseRatio3(int)));
+ connect(FineRatio3SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setFineRatio3(int)));
+ connect(Freq3SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setFreq3(int)));
+ connect(Fix3CheckBox, SIGNAL(toggled(bool)), this, SLOT(setFix3(bool)));
+ connect(CoarseRatio4SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setCoarseRatio4(int)));
+ connect(FineRatio4SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setFineRatio4(int)));
+ connect(Freq4SpinBox, SIGNAL(valueChanged(int)),
+ this, SLOT(setFreq4(int)));
+ connect(Fix4CheckBox, SIGNAL(toggled(bool)), this, SLOT(setFix4(bool)));
+ //Sensitivity
+ connect(AME1CheckBox, SIGNAL(toggled(bool)), this, SLOT(setAME1(bool)));
+ connect(EBS1Slider, SIGNAL(valueChanged(int)), this, SLOT(setEBS1(int)));
+ connect(KVS1Slider, SIGNAL(valueChanged(int)), this, SLOT(setKVS1(int)));
+ connect(AME2CheckBox, SIGNAL(toggled(bool)), this, SLOT(setAME2(bool)));
+ connect(EBS2Slider, SIGNAL(valueChanged(int)), this, SLOT(setEBS2(int)));
+ connect(KVS2Slider, SIGNAL(valueChanged(int)), this, SLOT(setKVS2(int)));
+ connect(AME3CheckBox, SIGNAL(toggled(bool)), this, SLOT(setAME3(bool)));
+ connect(EBS3Slider, SIGNAL(valueChanged(int)), this, SLOT(setEBS3(int)));
+ connect(KVS3Slider, SIGNAL(valueChanged(int)), this, SLOT(setKVS3(int)));
+ connect(AME4CheckBox, SIGNAL(toggled(bool)), this, SLOT(setAME4(bool)));
+ connect(EBS4Slider, SIGNAL(valueChanged(int)), this, SLOT(setEBS4(int)));
+ connect(KVS4Slider, SIGNAL(valueChanged(int)), this, SLOT(setKVS4(int)));
+ //detune
+ connect(DET1Slider, SIGNAL(valueChanged(int)), this, SLOT(setDET1(int)));
+ connect(DET2Slider, SIGNAL(valueChanged(int)), this, SLOT(setDET2(int)));
+ connect(DET3Slider, SIGNAL(valueChanged(int)), this, SLOT(setDET3(int)));
+ connect(DET4Slider, SIGNAL(valueChanged(int)), this, SLOT(setDET4(int)));
+ //WaveForm
+ connect(WaveForm1ComboBox, SIGNAL(activated(const QString&)),
+ this, SLOT(setWaveForm1(const QString&)));
+ connect(WaveForm2ComboBox, SIGNAL(activated(const QString&)),
+ this, SLOT(setWaveForm2(const QString&)));
+ connect(WaveForm3ComboBox, SIGNAL(activated(const QString&)),
+ this, SLOT(setWaveForm3(const QString&)));
+ connect(WaveForm4ComboBox, SIGNAL(activated(const QString&)),
+ this, SLOT(setWaveForm4(const QString&)));
+ //category subcategory preset
+ connect(categoryListView, SIGNAL(currentChanged(Q3ListViewItem*)),
+ this, SLOT(setSubcategorySet(Q3ListViewItem*)));
+ connect(categoryListView, SIGNAL(clicked(Q3ListViewItem*)),
+ this, SLOT(setSubcategorySet(Q3ListViewItem*)));
+ connect(subcategoryListView, SIGNAL(currentChanged(Q3ListViewItem*)),
+ this, SLOT(setPresetSet(Q3ListViewItem*)));
+ connect(subcategoryListView, SIGNAL(clicked(Q3ListViewItem*)),
+ this, SLOT(setPresetSet(Q3ListViewItem*)));
+ connect(presetsListView, SIGNAL(currentChanged(Q3ListViewItem*)),
+ this, SLOT(setPreset(Q3ListViewItem*)));
+ connect(presetsListView, SIGNAL(clicked(Q3ListViewItem*)),
+ this, SLOT(setPreset(Q3ListViewItem*)));
+
+
+ for(unsigned int i=0; i<_deicsOnze->_categorySet->_categoryVector.size();
+ i++)
+ (void) new QListViewItemCategory
+ (categoryListView, _deicsOnze->_categorySet->_categoryVector[i]
+ ->_categoryName.c_str(), _deicsOnze->_categorySet->_categoryVector[i]);
+
+ // work around for probable QT/WM interaction bug.
+ // for certain window managers, e.g xfce, this window is
+ // is displayed although not specifically set to show();
+ // bug: 2811156 Softsynth GUI unclosable with XFCE4 (and a few others)
+ show();
+ hide();
+};
+
+
+//-----------------------------------------------------------
+// newPresetsDialogue
+//-----------------------------------------------------------
+void DeicsOnzeGui::newPresetDialogue() {
+ NewPreset* newpreset = new NewPreset(0, "newPreset");
+ if(_currentQLVICategory)
+ newpreset->categoryNPLineEdit->setText(_currentQLVICategory
+ ->_c->_categoryName.c_str());
+ if(_currentQLVISubcategory)
+ newpreset->subcategoryNPLineEdit->setText(_currentQLVISubcategory
+ ->_s->_subcategoryName.c_str());
+
+ if(QDialog::Accepted==newpreset->exec()) {
+ std::string std_s = newpreset->categoryNPLineEdit->text().ascii();
+ subcategorySet* subcatS = _deicsOnze->_categorySet
+ ->findSubcategorySet(std_s);
+ if(subcatS) {
+ std::string std_s_2 = newpreset->subcategoryNPLineEdit
+ ->text().ascii();
+ presetSet* preS = subcatS->findPresetSet(std_s_2);
+ if(preS) {
+ preS->_presetVector.push_back(new Preset());
+ Preset* presetTemp=preS->_presetVector.back();
+
+ presetTemp->initPreset();
+ presetTemp->name=newpreset->nameNPLineEdit->text().ascii();
+ presetTemp->subcategory=
+ newpreset->subcategoryNPLineEdit->text().ascii();
+ presetTemp->category=
+ newpreset->categoryNPLineEdit->text().ascii();
+ presetTemp->bank=newpreset->bankNPSpinBox->value()-1;
+ presetTemp->prog=newpreset->progNPSpinBox->value()-1;
+ }
+ }
+ }
+}
+//-----------------------------------------------------------
+// deletePresetsDialogue
+//-----------------------------------------------------------
+void DeicsOnzeGui::deletePresetDialogue() {
+ std::vector<Preset*>::iterator i=_currentQLVIPreset->i_p;
+ if(!QMessageBox::question(
+ this,
+ tr("Delete preset"),
+ tr("Do you really want to delete %1 ?").arg((*i)->name.c_str()),
+ tr("&Yes"), tr("&No"),
+ QString::null, 0, 1 ))
+ {
+ //delete(_currentQLVIPreset->_p);
+ delete(_currentQLVIPreset);
+ _currentQLVISubcategory->_s->_presetVector.erase(i);
+ }
+}
+//-----------------------------------------------------------
+// loadPresetsDialogue
+//-----------------------------------------------------------
+void DeicsOnzeGui::loadPresetsDialogue() {
+ QString filename =
+ Q3FileDialog::getOpenFileName(lastDir,
+ QString("*.dei"),
+ this,
+ "Load presets dialog","Choose presets");
+}
+//-----------------------------------------------------------
+// savePresetsDialogue
+//-----------------------------------------------------------
+void DeicsOnzeGui::savePresetsDialogue() {
+ QString filename =
+ Q3FileDialog::getSaveFileName(lastDir,
+ QString("*.dei"),
+ this,
+ "Save presets dialog","Choose file");
+}
+//-----------------------------------------------------------
+// Preset and bank
+//-----------------------------------------------------------
+void DeicsOnzeGui::setName(const QString& n) {
+ _deicsOnze->_preset->name=n.ascii();
+}
+void DeicsOnzeGui::setSubcategory(const QString& s) {
+ _deicsOnze->_preset->subcategory=s.ascii();
+}
+void DeicsOnzeGui::setCategory(const QString& c) {
+ _deicsOnze->_preset->category=c.ascii();
+}
+void DeicsOnzeGui::setBank(int b) {_deicsOnze->_preset->bank=b-1;}
+void DeicsOnzeGui::setProg(int p) {_deicsOnze->_preset->prog=p-1;}
+
+//-----------------------------------------------------------
+// Global controle
+//-----------------------------------------------------------
+void DeicsOnzeGui::setMasterVol(int mv) {
+ _deicsOnze->setMasterVol(mv);
+}
+
+void DeicsOnzeGui::setFeedback(int f) {
+ _deicsOnze->_preset->feedback=f;
+ _deicsOnze->setFeedback();
+}
+
+void DeicsOnzeGui::setLfoWave(const QString& qs) {
+ _deicsOnze->_preset->lfo.wave=
+ //((operator==(qs,"Saw Up")?SAWUP:
+ // (operator==(qs,"Square")?SQUARE:
+ // (operator==(qs,"Triangl")?TRIANGL:SHOLD))));
+ ((operator==(qs,QString("Saw Up"))?SAWUP: // p4.0.2
+ (operator==(qs,QString("Square"))?SQUARE:
+ (operator==(qs,QString("Triangl"))?TRIANGL:SHOLD))));
+ _deicsOnze->setLfo();
+}
+
+void DeicsOnzeGui::setLfoSpeed(int ls) {
+ _deicsOnze->_preset->lfo.speed=ls;
+ _deicsOnze->setLfo();
+}
+
+void DeicsOnzeGui::setLfoDelay(int ld) {
+ _deicsOnze->_preset->lfo.delay=ld;
+ _deicsOnze->setLfo();
+}
+
+void DeicsOnzeGui::setLfoPModDepth(int lpmd) {
+ _deicsOnze->_preset->lfo.pModDepth=lpmd;
+ _deicsOnze->setLfo();
+}
+
+void DeicsOnzeGui::setLfoPitchSens(int lps) {
+ _deicsOnze->_preset->sensitivity.pitch=lps;
+ _deicsOnze->setLfo();
+}
+
+void DeicsOnzeGui::setLfoAModDepth(int lamd) {
+ _deicsOnze->_preset->lfo.aModDepth=lamd;
+ _deicsOnze->setLfo();
+}
+
+void DeicsOnzeGui::setLfoAmpSens(int las) {
+ _deicsOnze->_preset->sensitivity.amplitude=las;
+ _deicsOnze->setLfo();
+}
+
+void DeicsOnzeGui::setTranspose(int t) {
+ _deicsOnze->_preset->function.transpose=t;
+}
+
+void DeicsOnzeGui::setGlobalDetune(int gd) {
+ _deicsOnze->_preset->globalDetune=gd;
+}
+
+void DeicsOnzeGui::setAlgorithm(const QString& a) {
+ _deicsOnze->_preset->algorithm=
+ //((operator==(a,"Algorithm 1")?FIRST:
+ // (operator==(a,"Algorithm 2")?SECOND:
+ // (operator==(a,"Algorithm 3")?THIRD:
+ // (operator==(a, "Algorithm 4")?FOURTH:
+ // (operator==(a, "Algorithm 5")?FIFTH:
+ // (operator==(a, "Algorithm 6")?SIXTH:
+ // (operator==(a, "Algorithm 7")?SEVENTH:EIGHTH))))))));
+ ((operator==(a,QString("Algorithm 1"))?FIRST: // p4.0.2
+ (operator==(a,QString("Algorithm 2"))?SECOND:
+ (operator==(a,QString("Algorithm 3"))?THIRD:
+ (operator==(a, QString("Algorithm 4"))?FOURTH:
+ (operator==(a, QString("Algorithm 5"))?FIFTH:
+ (operator==(a, QString("Algorithm 6"))?SIXTH:
+ (operator==(a, QString("Algorithm 7"))?SEVENTH:EIGHTH))))))));
+}
+
+void DeicsOnzeGui::setPitchBendRange(int pbr) {
+ _deicsOnze->_preset->function.pBendRange=pbr;
+}
+
+//---------------------------------------------------------------
+// envelope controle
+//---------------------------------------------------------------
+void DeicsOnzeGui::setAR1(int val){_deicsOnze->_preset->eg[0].ar=val;}
+void DeicsOnzeGui::setD1R1(int val){_deicsOnze->_preset->eg[0].d1r=val;}
+void DeicsOnzeGui::setD1L1(int val){_deicsOnze->_preset->eg[0].d1l=val;}
+void DeicsOnzeGui::setD2R1(int val){_deicsOnze->_preset->eg[0].d2r=val;}
+void DeicsOnzeGui::setRR1(int val){_deicsOnze->_preset->eg[0].rr=val;}
+void DeicsOnzeGui::setAR2(int val){_deicsOnze->_preset->eg[1].ar=val;}
+void DeicsOnzeGui::setD1R2(int val){_deicsOnze->_preset->eg[1].d1r=val;}
+void DeicsOnzeGui::setD1L2(int val){_deicsOnze->_preset->eg[1].d1l=val;}
+void DeicsOnzeGui::setD2R2(int val){_deicsOnze->_preset->eg[1].d2r=val;}
+void DeicsOnzeGui::setRR2(int val){_deicsOnze->_preset->eg[1].rr=val;}
+void DeicsOnzeGui::setAR3(int val){_deicsOnze->_preset->eg[2].ar=val;}
+void DeicsOnzeGui::setD1R3(int val){_deicsOnze->_preset->eg[2].d1r=val;}
+void DeicsOnzeGui::setD1L3(int val){_deicsOnze->_preset->eg[2].d1l=val;}
+void DeicsOnzeGui::setD2R3(int val){_deicsOnze->_preset->eg[2].d2r=val;}
+void DeicsOnzeGui::setRR3(int val){_deicsOnze->_preset->eg[2].rr=val;}
+void DeicsOnzeGui::setAR4(int val){_deicsOnze->_preset->eg[3].ar=val;}
+void DeicsOnzeGui::setD1R4(int val){_deicsOnze->_preset->eg[3].d1r=val;}
+void DeicsOnzeGui::setD1L4(int val){_deicsOnze->_preset->eg[3].d1l=val;}
+void DeicsOnzeGui::setD2R4(int val){_deicsOnze->_preset->eg[3].d2r=val;}
+void DeicsOnzeGui::setRR4(int val){_deicsOnze->_preset->eg[3].rr=val;}
+
+//--------------------------------------------------------------
+// set Scaling
+//--------------------------------------------------------------
+void DeicsOnzeGui::setLS1(int val){_deicsOnze->_preset->scaling.level[0]=val;}
+void DeicsOnzeGui::setRS1(int val){_deicsOnze->_preset->scaling.rate[0]=val;}
+void DeicsOnzeGui::setLS2(int val){_deicsOnze->_preset->scaling.level[1]=val;}
+void DeicsOnzeGui::setRS2(int val){_deicsOnze->_preset->scaling.rate[1]=val;}
+void DeicsOnzeGui::setLS3(int val){_deicsOnze->_preset->scaling.level[2]=val;}
+void DeicsOnzeGui::setRS3(int val){_deicsOnze->_preset->scaling.rate[2]=val;}
+void DeicsOnzeGui::setLS4(int val){_deicsOnze->_preset->scaling.level[3]=val;}
+void DeicsOnzeGui::setRS4(int val){_deicsOnze->_preset->scaling.rate[3]=val;}
+
+//--------------------------------------------------------------
+// set Volume
+//--------------------------------------------------------------
+void DeicsOnzeGui::setVol1(int val){_deicsOnze->_preset->outLevel[0]=val;}
+void DeicsOnzeGui::setVol2(int val){_deicsOnze->_preset->outLevel[1]=val;}
+void DeicsOnzeGui::setVol3(int val){_deicsOnze->_preset->outLevel[2]=val;}
+void DeicsOnzeGui::setVol4(int val){_deicsOnze->_preset->outLevel[3]=val;}
+
+//--------------------------------------------------------------
+// set Ratio and Frequency
+//--------------------------------------------------------------
+void DeicsOnzeGui::setCoarseRatio1(int val) {
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[0].ratio, &intf);
+ _deicsOnze->_preset->frequency[0].ratio=(double)val+decf;
+}
+void DeicsOnzeGui::setFineRatio1(int val) {
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[0].ratio, &intf);
+ _deicsOnze->_preset->frequency[0].ratio=intf+0.01*(double)val;
+}
+void DeicsOnzeGui::setFreq1(int val) {
+ _deicsOnze->_preset->frequency[0].freq=(double)val;}
+void DeicsOnzeGui::setFix1(bool f) {
+ _deicsOnze->_preset->frequency[0].isFix=f;}
+void DeicsOnzeGui::setCoarseRatio2(int val) {
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[1].ratio, &intf);
+ _deicsOnze->_preset->frequency[1].ratio=(double)val+decf;
+}
+void DeicsOnzeGui::setFineRatio2(int val) {
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[1].ratio, &intf);
+ _deicsOnze->_preset->frequency[1].ratio=intf+0.01*(double)val;
+}
+void DeicsOnzeGui::setFreq2(int val) {
+ _deicsOnze->_preset->frequency[1].freq=(double)val;}
+void DeicsOnzeGui::setFix2(bool f) {
+ _deicsOnze->_preset->frequency[1].isFix=f;}
+void DeicsOnzeGui::setCoarseRatio3(int val) {
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[2].ratio, &intf);
+ _deicsOnze->_preset->frequency[2].ratio=(double)val+decf;
+}
+void DeicsOnzeGui::setFineRatio3(int val) {
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[2].ratio, &intf);
+ _deicsOnze->_preset->frequency[2].ratio=intf+0.01*(double)val;
+}
+void DeicsOnzeGui::setFreq3(int val) {
+ _deicsOnze->_preset->frequency[2].freq=(double)val;}
+void DeicsOnzeGui::setFix3(bool f) {
+ _deicsOnze->_preset->frequency[2].isFix=f;}
+void DeicsOnzeGui::setCoarseRatio4(int val) {
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[3].ratio, &intf);
+ _deicsOnze->_preset->frequency[3].ratio=(double)val+decf;
+}
+void DeicsOnzeGui::setFineRatio4(int val) {
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[3].ratio, &intf);
+ _deicsOnze->_preset->frequency[3].ratio=intf+0.01*(double)val;
+}
+void DeicsOnzeGui::setFreq4(int val) {
+ _deicsOnze->_preset->frequency[3].freq=(double)val;}
+void DeicsOnzeGui::setFix4(bool f) {
+ _deicsOnze->_preset->frequency[3].isFix=f;}
+
+//--------------------------------------------------------------
+// set Sensitivity
+//--------------------------------------------------------------
+void DeicsOnzeGui::setAME1(bool val) {
+ _deicsOnze->_preset->sensitivity.ampOn[0]=val;}
+void DeicsOnzeGui::setEBS1(int val) {
+ _deicsOnze->_preset->sensitivity.egBias[0]=val;}
+void DeicsOnzeGui::setKVS1(int val) {
+ _deicsOnze->_preset->sensitivity.keyVelocity[0]=val;}
+void DeicsOnzeGui::setAME2(bool val) {
+ _deicsOnze->_preset->sensitivity.ampOn[1]=val;}
+void DeicsOnzeGui::setEBS2(int val) {
+ _deicsOnze->_preset->sensitivity.egBias[1]=val;}
+void DeicsOnzeGui::setKVS2(int val) {
+ _deicsOnze->_preset->sensitivity.keyVelocity[1]=val;}
+void DeicsOnzeGui::setAME3(bool val) {
+ _deicsOnze->_preset->sensitivity.ampOn[2]=val;}
+void DeicsOnzeGui::setEBS3(int val) {
+ _deicsOnze->_preset->sensitivity.egBias[2]=val;}
+void DeicsOnzeGui::setKVS3(int val) {
+ _deicsOnze->_preset->sensitivity.keyVelocity[2]=val;}
+void DeicsOnzeGui::setAME4(bool val) {
+ _deicsOnze->_preset->sensitivity.ampOn[3]=val;}
+void DeicsOnzeGui::setEBS4(int val) {
+ _deicsOnze->_preset->sensitivity.egBias[3]=val;}
+void DeicsOnzeGui::setKVS4(int val) {
+ _deicsOnze->_preset->sensitivity.keyVelocity[3]=val;}
+
+//--------------------------------------------------------------
+// set detune
+//--------------------------------------------------------------
+void DeicsOnzeGui::setDET1(int val){_deicsOnze->_preset->detune[0]=val;}
+void DeicsOnzeGui::setDET2(int val){_deicsOnze->_preset->detune[1]=val;}
+void DeicsOnzeGui::setDET3(int val){_deicsOnze->_preset->detune[2]=val;}
+void DeicsOnzeGui::setDET4(int val){_deicsOnze->_preset->detune[3]=val;}
+
+//--------------------------------------------------------------
+// set WaveForm
+//--------------------------------------------------------------
+void DeicsOnzeGui::setWaveForm1(const QString& a) {
+ _deicsOnze->_preset->oscWave[0]=
+ //((operator==(a,"Wave1")?W1:
+ // (operator==(a,"Wave2")?W2:
+ // (operator==(a,"Wave3")?W3:
+ // (operator==(a, "Wave4")?W4:
+ // (operator==(a, "Wave5")?W5:
+ // (operator==(a, "Wave6")?W6:
+ // (operator==(a, "Wave7")?W7:W8))))))));
+ ((operator==(a,QString("Wave1"))?W1: // p4.0.2
+ (operator==(a,QString("Wave2"))?W2:
+ (operator==(a,QString("Wave3"))?W3:
+ (operator==(a, QString("Wave4"))?W4:
+ (operator==(a, QString("Wave5"))?W5:
+ (operator==(a, QString("Wave6"))?W6:
+ (operator==(a, QString("Wave7"))?W7:W8))))))));
+}
+void DeicsOnzeGui::setWaveForm2(const QString& a) {
+ _deicsOnze->_preset->oscWave[1]=
+ //((operator==(a,"Wave1")?W1:
+ // (operator==(a,"Wave2")?W2:
+ // (operator==(a,"Wave3")?W3:
+ // (operator==(a, "Wave4")?W4:
+ // (operator==(a, "Wave5")?W5:
+ // (operator==(a, "Wave6")?W6:
+ // (operator==(a, "Wave7")?W7:W8))))))));
+ ((operator==(a,QString("Wave1"))?W1: // p4.0.2
+ (operator==(a,QString("Wave2"))?W2:
+ (operator==(a,QString("Wave3"))?W3:
+ (operator==(a, QString("Wave4"))?W4:
+ (operator==(a, QString("Wave5"))?W5:
+ (operator==(a, QString("Wave6"))?W6:
+ (operator==(a, QString("Wave7"))?W7:W8))))))));
+}
+void DeicsOnzeGui::setWaveForm3(const QString& a) {
+ _deicsOnze->_preset->oscWave[2]=
+ //((operator==(a,"Wave1")?W1:
+ // (operator==(a,"Wave2")?W2:
+ // (operator==(a,"Wave3")?W3:
+ // (operator==(a, "Wave4")?W4:
+ // (operator==(a, "Wave5")?W5:
+ // (operator==(a, "Wave6")?W6:
+ // (operator==(a, "Wave7")?W7:W8))))))));
+ ((operator==(a,QString("Wave1"))?W1: // p4.0.2
+ (operator==(a,QString("Wave2"))?W2:
+ (operator==(a,QString("Wave3"))?W3:
+ (operator==(a, QString("Wave4"))?W4:
+ (operator==(a, QString("Wave5"))?W5:
+ (operator==(a, QString("Wave6"))?W6:
+ (operator==(a, QString("Wave7"))?W7:W8))))))));
+}
+void DeicsOnzeGui::setWaveForm4(const QString& a) {
+ _deicsOnze->_preset->oscWave[3]=
+ //((operator==(a,"Wave1")?W1:
+ // (operator==(a,"Wave2")?W2:
+ // (operator==(a,"Wave3")?W3:
+ // (operator==(a, "Wave4")?W4:
+ // (operator==(a, "Wave5")?W5:
+ // (operator==(a, "Wave6")?W6:
+ // (operator==(a, "Wave7")?W7:W8))))))));
+ ((operator==(a,QString("Wave1"))?W1: // p4.0.2
+ (operator==(a,QString("Wave2"))?W2:
+ (operator==(a,QString("Wave3"))?W3:
+ (operator==(a, QString("Wave4"))?W4:
+ (operator==(a, QString("Wave5"))?W5:
+ (operator==(a, QString("Wave6"))?W6:
+ (operator==(a, QString("Wave7"))?W7:W8))))))));
+}
+
+//--------------------------------------------------------------
+// setSubcategorySet
+//--------------------------------------------------------------
+void DeicsOnzeGui::setSubcategorySet(Q3ListViewItem* cat) {
+ if(cat) {
+ _currentQLVICategory=(QListViewItemCategory*)cat;
+ subcategoryListView->clear();
+ for(unsigned int i=0;
+ i<((QListViewItemCategory*)cat)->_c->_subcategoryVector.size();i++)
+ (void) new QListViewItemSubcategory(subcategoryListView,
+ _currentQLVICategory->_c
+ ->_subcategoryVector[i]
+ ->_subcategoryName.c_str(),
+ _currentQLVICategory->_c
+ ->_subcategoryVector[i]);
+ }
+}
+
+///--------------------------------------------------------------
+// setPresetSet
+//--------------------------------------------------------------
+void DeicsOnzeGui::setPresetSet(Q3ListViewItem* subcat) {
+ if(subcat) {
+ _currentQLVISubcategory=(QListViewItemSubcategory*)subcat;
+ presetsListView->clear();
+ for(std::vector<Preset*>::iterator
+ i=_currentQLVISubcategory->_s->_presetVector.begin();
+ i!=_currentQLVISubcategory->_s->_presetVector.end(); i++)
+ (void) new QListViewItemPreset(presetsListView,
+ (*i)->name.c_str(), i);
+ }
+}
+
+///--------------------------------------------------------------
+// setPreset
+//--------------------------------------------------------------
+void DeicsOnzeGui::setPreset(Q3ListViewItem* pre) {
+ if(pre) {
+ _currentQLVIPreset=(QListViewItemPreset*)pre;
+ std::vector<Preset*>::iterator i=_currentQLVIPreset->i_p;
+ _deicsOnze->programSelect(1, (*i)->bank, (*i)->prog);
+ updatePreset();
+ }
+}
+//--------------------------------------------------------------
+// updatePreset
+// update gui following the current preset
+//--------------------------------------------------------------
+void DeicsOnzeGui::updatePreset(void) {
+ //global
+ masterVolSlider->setValue(_deicsOnze->getMasterVol());
+ feedbackSlider->setValue(_deicsOnze->_preset->feedback);
+ LFOWaveComboBox->setCurrentItem((int)_deicsOnze->_preset->lfo.wave);
+ LFOSpeedSlider->setValue(_deicsOnze->_preset->lfo.speed);
+ LFODelaySlider->setValue(_deicsOnze->_preset->lfo.delay);
+ PModDepthSlider->setValue(_deicsOnze->_preset->lfo.pModDepth);
+ PModSensSlider->setValue(_deicsOnze->_preset->sensitivity.pitch);
+ AModDepthSlider->setValue(_deicsOnze->_preset->lfo.aModDepth);
+ AModSensSlider->setValue(_deicsOnze->_preset->sensitivity.amplitude);
+ transposeSlider->setValue(_deicsOnze->_preset->function.transpose);
+ algorithmComboBox->setCurrentItem((int)_deicsOnze->_preset->algorithm);
+ PitchBendRangeSlider->setValue(_deicsOnze->_preset->function.pBendRange);
+ //envelope
+ AR1Slider->setValue(_deicsOnze->_preset->eg[0].ar);
+ D1R1Slider->setValue(_deicsOnze->_preset->eg[0].d1r);
+ D1L1Slider->setValue(_deicsOnze->_preset->eg[0].d1l);
+ D2R1Slider->setValue(_deicsOnze->_preset->eg[0].d2r);
+ RR1Slider->setValue(_deicsOnze->_preset->eg[0].rr);
+ AR2Slider->setValue(_deicsOnze->_preset->eg[1].ar);
+ D1R2Slider->setValue(_deicsOnze->_preset->eg[1].d1r);
+ D1L2Slider->setValue(_deicsOnze->_preset->eg[1].d1l);
+ D2R2Slider->setValue(_deicsOnze->_preset->eg[1].d2r);
+ RR2Slider->setValue(_deicsOnze->_preset->eg[1].rr);
+ AR3Slider->setValue(_deicsOnze->_preset->eg[2].ar);
+ D1R3Slider->setValue(_deicsOnze->_preset->eg[2].d1r);
+ D1L3Slider->setValue(_deicsOnze->_preset->eg[2].d1l);
+ D2R3Slider->setValue(_deicsOnze->_preset->eg[2].d2r);
+ RR3Slider->setValue(_deicsOnze->_preset->eg[2].rr);
+ AR4Slider->setValue(_deicsOnze->_preset->eg[3].ar);
+ D1R4Slider->setValue(_deicsOnze->_preset->eg[3].d1r);
+ D1L4Slider->setValue(_deicsOnze->_preset->eg[3].d1l);
+ D2R4Slider->setValue(_deicsOnze->_preset->eg[3].d2r);
+ RR4Slider->setValue(_deicsOnze->_preset->eg[3].rr);
+ //scaling
+ LS1Slider->setValue(_deicsOnze->_preset->scaling.level[0]);
+ RS1Slider->setValue(_deicsOnze->_preset->scaling.rate[0]);
+ LS2Slider->setValue(_deicsOnze->_preset->scaling.level[1]);
+ RS2Slider->setValue(_deicsOnze->_preset->scaling.rate[1]);
+ LS3Slider->setValue(_deicsOnze->_preset->scaling.level[2]);
+ RS3Slider->setValue(_deicsOnze->_preset->scaling.rate[2]);
+ LS4Slider->setValue(_deicsOnze->_preset->scaling.level[3]);
+ RS4Slider->setValue(_deicsOnze->_preset->scaling.rate[3]);
+ //Volume
+ Vol1Slider->setValue(_deicsOnze->_preset->outLevel[0]);
+ Vol2Slider->setValue(_deicsOnze->_preset->outLevel[1]);
+ Vol3Slider->setValue(_deicsOnze->_preset->outLevel[2]);
+ Vol4Slider->setValue(_deicsOnze->_preset->outLevel[3]);
+ //Ratio and Frequency
+ double intf, decf;
+ decf=modf(_deicsOnze->_preset->frequency[0].ratio, &intf);
+ CoarseRatio1SpinBox->setValue((int)intf);
+ FineRatio1SpinBox->setValue((int)(decf*100.0));
+ Freq1SpinBox->setValue((int)_deicsOnze->_preset->frequency[0].freq);
+ Fix1CheckBox->setChecked(_deicsOnze->_preset->frequency[0].isFix);
+ decf=modf(_deicsOnze->_preset->frequency[1].ratio, &intf);
+ CoarseRatio2SpinBox->setValue((int)intf);
+ FineRatio2SpinBox->setValue((int)(decf*100.0));
+ Freq2SpinBox->setValue((int)_deicsOnze->_preset->frequency[1].freq);
+ Fix2CheckBox->setChecked(_deicsOnze->_preset->frequency[1].isFix);
+ decf=modf(_deicsOnze->_preset->frequency[2].ratio, &intf);
+ CoarseRatio3SpinBox->setValue((int)intf);
+ FineRatio3SpinBox->setValue((int)(decf*100.0));
+ Freq3SpinBox->setValue((int)_deicsOnze->_preset->frequency[2].freq);
+ Fix3CheckBox->setChecked(_deicsOnze->_preset->frequency[2].isFix);
+ decf=modf(_deicsOnze->_preset->frequency[3].ratio, &intf);
+ CoarseRatio4SpinBox->setValue((int)intf);
+ FineRatio4SpinBox->setValue((int)(decf*100.0));
+ Freq4SpinBox->setValue((int)_deicsOnze->_preset->frequency[3].freq);
+ Fix4CheckBox->setChecked(_deicsOnze->_preset->frequency[3].isFix);
+ //Sensitivity
+ AME1CheckBox->setChecked(_deicsOnze->_preset->sensitivity.ampOn[0]);
+ EBS1Slider->setValue(_deicsOnze->_preset->sensitivity.egBias[0]);
+ KVS1Slider->setValue(_deicsOnze->_preset->sensitivity.keyVelocity[0]);
+ AME2CheckBox->setChecked(_deicsOnze->_preset->sensitivity.ampOn[1]);
+ EBS2Slider->setValue(_deicsOnze->_preset->sensitivity.egBias[1]);
+ KVS2Slider->setValue(_deicsOnze->_preset->sensitivity.keyVelocity[1]);
+ AME3CheckBox->setChecked(_deicsOnze->_preset->sensitivity.ampOn[2]);
+ EBS3Slider->setValue(_deicsOnze->_preset->sensitivity.egBias[2]);
+ KVS3Slider->setValue(_deicsOnze->_preset->sensitivity.keyVelocity[2]);
+ AME4CheckBox->setChecked(_deicsOnze->_preset->sensitivity.ampOn[3]);
+ EBS4Slider->setValue(_deicsOnze->_preset->sensitivity.egBias[3]);
+ KVS4Slider->setValue(_deicsOnze->_preset->sensitivity.keyVelocity[3]);
+ //detune
+ DET1Slider->setValue(_deicsOnze->_preset->detune[0]);
+ DET2Slider->setValue(_deicsOnze->_preset->detune[1]);
+ DET3Slider->setValue(_deicsOnze->_preset->detune[2]);
+ DET4Slider->setValue(_deicsOnze->_preset->detune[3]);
+ //Waveform
+ WaveForm1ComboBox->setCurrentItem((int)_deicsOnze->_preset->oscWave[0]);
+ WaveForm2ComboBox->setCurrentItem((int)_deicsOnze->_preset->oscWave[1]);
+ WaveForm3ComboBox->setCurrentItem((int)_deicsOnze->_preset->oscWave[2]);
+ WaveForm4ComboBox->setCurrentItem((int)_deicsOnze->_preset->oscWave[3]);
+ //name, subcategory, category
+ nameLineEdit->setText(QString(_deicsOnze->_preset->name.c_str()));
+ subcategoryLineEdit->setText(QString(_deicsOnze->_preset->subcategory.c_str()));
+ categoryLineEdit->setText(QString(_deicsOnze->_preset->category.c_str()));
+ //bank n prog
+ bankSpinBox->setValue(_deicsOnze->_preset->bank+1);
+ progSpinBox->setValue(_deicsOnze->_preset->prog+1);
+}
+