diff options
author | Tim E. Real <termtech@rogers.com> | 2010-11-28 20:47:06 +0000 |
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committer | Tim E. Real <termtech@rogers.com> | 2010-11-28 20:47:06 +0000 |
commit | b7f5a7496f8f2537dd4b43eae83e311e6c6d7100 (patch) | |
tree | 0c34b54aa8d51d340457edb013ecf12cb0ca58fb /muse2/synti/deicsonze-OLD/deicsonzegui.cpp | |
parent | bb4dd6f24e8fe6de5e997497feacb0d6e8e9c465 (diff) |
Rename deicsonze
Diffstat (limited to 'muse2/synti/deicsonze-OLD/deicsonzegui.cpp')
-rw-r--r-- | muse2/synti/deicsonze-OLD/deicsonzegui.cpp | 758 |
1 files changed, 758 insertions, 0 deletions
diff --git a/muse2/synti/deicsonze-OLD/deicsonzegui.cpp b/muse2/synti/deicsonze-OLD/deicsonzegui.cpp new file mode 100644 index 00000000..5d20a9b5 --- /dev/null +++ b/muse2/synti/deicsonze-OLD/deicsonzegui.cpp @@ -0,0 +1,758 @@ +//=========================================================================== +// +// DeicsOnze an emulator of the YAMAHA DX11 synthesizer +// +// Version 0.2.2 +// +// deicsonzegui.cpp +// +// +// Copyright (c) 2004 Nil Geisweiller +// +// +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA +// 02111-1307, USA or point your web browser to http://www.gnu.org. +//=========================================================================== + +#include <qvariant.h> +#include <q3groupbox.h> +#include <qslider.h> +#include <qcombobox.h> +#include <qcheckbox.h> +#include <qlineedit.h> +#include <qlcdnumber.h> +#include <q3listview.h> +#include <qspinbox.h> +#include <qlayout.h> +#include <qtooltip.h> +#include <q3whatsthis.h> +#include <qstring.h> +#include <q3filedialog.h> +#include <qmessagebox.h> +#include <qpushbutton.h> +#include <math.h> + +#include "newpreset.h" +#include "deicsonzegui.h" +#include "deicsonze.h" + +DeicsOnzeGui::DeicsOnzeGui(DeicsOnze* deicsOnze) + : DeicsOnzeGuiBase(0, "deicsOnzeGui"), + MessGui() +{ + this->setFixedWidth(470); + this->setFixedHeight(358); + _deicsOnze = deicsOnze; + lastDir= ""; + connect(newPushButton, SIGNAL(clicked()), + this, SLOT(newPresetDialogue())); + connect(deletePushButton, SIGNAL(clicked()), + this, SLOT(deletePresetDialogue())); + connect(loadPushButton, SIGNAL(clicked()), + this, SLOT(loadPresetsDialogue())); + connect(savePushButton, SIGNAL(clicked()), + this, SLOT(savePresetsDialogue())); + //Preset and bank + connect(nameLineEdit, SIGNAL(textChanged(const QString&)), + this, SLOT(setName(const QString&))); + connect(subcategoryLineEdit, SIGNAL(textChanged(const QString&)), + this, SLOT(setSubcategory(const QString&))); + connect(categoryLineEdit, SIGNAL(textChanged(const QString&)), + this, SLOT(setCategory(const QString&))); + connect(bankSpinBox, SIGNAL(valueChanged(int)), this, SLOT(setBank(int))); + connect(progSpinBox, SIGNAL(valueChanged(int)), this, SLOT(setProg(int))); + //Global + connect(masterVolSlider, SIGNAL(valueChanged(int)), + this, SLOT(setMasterVol(int))); + connect(feedbackSlider, SIGNAL(valueChanged(int)), + this, SLOT(setFeedback(int))); + connect(LFOWaveComboBox, SIGNAL(activated(const QString&)), + this, SLOT(setLfoWave(const QString&))); + connect(LFOSpeedSlider, SIGNAL(valueChanged(int)), + this, SLOT(setLfoSpeed(int))); + connect(LFODelaySlider, SIGNAL(valueChanged(int)), + this, SLOT(setLfoDelay(int))); + connect(PModDepthSlider, SIGNAL(valueChanged(int)), + this, SLOT(setLfoPModDepth(int))); + connect(PModSensSlider, SIGNAL(valueChanged(int)), + this, SLOT(setLfoPitchSens(int))); + connect(AModDepthSlider, SIGNAL(valueChanged(int)), + this, SLOT(setLfoAModDepth(int))); + connect(AModSensSlider, SIGNAL(valueChanged(int)), + this, SLOT(setLfoAmpSens(int))); + connect(transposeSlider, SIGNAL(valueChanged(int)), + this, SLOT(setTranspose(int))); + connect(globalDetuneSlider, SIGNAL(valueChanged(int)), + this, SLOT(setGlobalDetune(int))); + connect(algorithmComboBox, SIGNAL(activated(const QString&)), + this, SLOT(setAlgorithm(const QString&))); + connect(PitchBendRangeSlider, SIGNAL(valueChanged(int)), + this, SLOT(setPitchBendRange(int))); + //envelope + connect(AR1Slider, SIGNAL(valueChanged(int)), this, SLOT(setAR1(int))); + connect(D1R1Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1R1(int))); + connect(D1L1Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1L1(int))); + connect(D2R1Slider, SIGNAL(valueChanged(int)), this, SLOT(setD2R1(int))); + connect(RR1Slider, SIGNAL(valueChanged(int)), this, SLOT(setRR1(int))); + connect(AR2Slider, SIGNAL(valueChanged(int)), this, SLOT(setAR2(int))); + connect(D1R2Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1R2(int))); + connect(D1L2Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1L2(int))); + connect(D2R2Slider, SIGNAL(valueChanged(int)), this, SLOT(setD2R2(int))); + connect(RR2Slider, SIGNAL(valueChanged(int)), this, SLOT(setRR2(int))); + connect(AR3Slider, SIGNAL(valueChanged(int)), this, SLOT(setAR3(int))); + connect(D1R3Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1R3(int))); + connect(D1L3Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1L3(int))); + connect(D2R3Slider, SIGNAL(valueChanged(int)), this, SLOT(setD2R3(int))); + connect(RR3Slider, SIGNAL(valueChanged(int)), this, SLOT(setRR3(int))); + connect(AR4Slider, SIGNAL(valueChanged(int)), this, SLOT(setAR4(int))); + connect(D1R4Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1R4(int))); + connect(D1L4Slider, SIGNAL(valueChanged(int)), this, SLOT(setD1L4(int))); + connect(D2R4Slider, SIGNAL(valueChanged(int)), this, SLOT(setD2R4(int))); + connect(RR4Slider, SIGNAL(valueChanged(int)), this, SLOT(setRR4(int))); + //Scaling + connect(LS1Slider, SIGNAL(valueChanged(int)), this, SLOT(setLS1(int))); + connect(RS1Slider, SIGNAL(valueChanged(int)), this, SLOT(setRS1(int))); + connect(LS2Slider, SIGNAL(valueChanged(int)), this, SLOT(setLS2(int))); + connect(RS2Slider, SIGNAL(valueChanged(int)), this, SLOT(setRS2(int))); + connect(LS3Slider, SIGNAL(valueChanged(int)), this, SLOT(setLS3(int))); + connect(RS3Slider, SIGNAL(valueChanged(int)), this, SLOT(setRS3(int))); + connect(LS4Slider, SIGNAL(valueChanged(int)), this, SLOT(setLS4(int))); + connect(RS4Slider, SIGNAL(valueChanged(int)), this, SLOT(setRS4(int))); + //Volume + connect(Vol1Slider, SIGNAL(valueChanged(int)), this, SLOT(setVol1(int))); + connect(Vol2Slider, SIGNAL(valueChanged(int)), this, SLOT(setVol2(int))); + connect(Vol3Slider, SIGNAL(valueChanged(int)), this, SLOT(setVol3(int))); + connect(Vol4Slider, SIGNAL(valueChanged(int)), this, SLOT(setVol4(int))); + //Ratio and Frequency + connect(CoarseRatio1SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setCoarseRatio1(int))); + connect(FineRatio1SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setFineRatio1(int))); + connect(Freq1SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setFreq1(int))); + connect(Fix1CheckBox, SIGNAL(toggled(bool)), this, SLOT(setFix1(bool))); + connect(CoarseRatio2SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setCoarseRatio2(int))); + connect(FineRatio2SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setFineRatio2(int))); + connect(Freq2SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setFreq2(int))); + connect(Fix2CheckBox, SIGNAL(toggled(bool)), this, SLOT(setFix2(bool))); + connect(CoarseRatio3SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setCoarseRatio3(int))); + connect(FineRatio3SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setFineRatio3(int))); + connect(Freq3SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setFreq3(int))); + connect(Fix3CheckBox, SIGNAL(toggled(bool)), this, SLOT(setFix3(bool))); + connect(CoarseRatio4SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setCoarseRatio4(int))); + connect(FineRatio4SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setFineRatio4(int))); + connect(Freq4SpinBox, SIGNAL(valueChanged(int)), + this, SLOT(setFreq4(int))); + connect(Fix4CheckBox, SIGNAL(toggled(bool)), this, SLOT(setFix4(bool))); + //Sensitivity + connect(AME1CheckBox, SIGNAL(toggled(bool)), this, SLOT(setAME1(bool))); + connect(EBS1Slider, SIGNAL(valueChanged(int)), this, SLOT(setEBS1(int))); + connect(KVS1Slider, SIGNAL(valueChanged(int)), this, SLOT(setKVS1(int))); + connect(AME2CheckBox, SIGNAL(toggled(bool)), this, SLOT(setAME2(bool))); + connect(EBS2Slider, SIGNAL(valueChanged(int)), this, SLOT(setEBS2(int))); + connect(KVS2Slider, SIGNAL(valueChanged(int)), this, SLOT(setKVS2(int))); + connect(AME3CheckBox, SIGNAL(toggled(bool)), this, SLOT(setAME3(bool))); + connect(EBS3Slider, SIGNAL(valueChanged(int)), this, SLOT(setEBS3(int))); + connect(KVS3Slider, SIGNAL(valueChanged(int)), this, SLOT(setKVS3(int))); + connect(AME4CheckBox, SIGNAL(toggled(bool)), this, SLOT(setAME4(bool))); + connect(EBS4Slider, SIGNAL(valueChanged(int)), this, SLOT(setEBS4(int))); + connect(KVS4Slider, SIGNAL(valueChanged(int)), this, SLOT(setKVS4(int))); + //detune + connect(DET1Slider, SIGNAL(valueChanged(int)), this, SLOT(setDET1(int))); + connect(DET2Slider, SIGNAL(valueChanged(int)), this, SLOT(setDET2(int))); + connect(DET3Slider, SIGNAL(valueChanged(int)), this, SLOT(setDET3(int))); + connect(DET4Slider, SIGNAL(valueChanged(int)), this, SLOT(setDET4(int))); + //WaveForm + connect(WaveForm1ComboBox, SIGNAL(activated(const QString&)), + this, SLOT(setWaveForm1(const QString&))); + connect(WaveForm2ComboBox, SIGNAL(activated(const QString&)), + this, SLOT(setWaveForm2(const QString&))); + connect(WaveForm3ComboBox, SIGNAL(activated(const QString&)), + this, SLOT(setWaveForm3(const QString&))); + connect(WaveForm4ComboBox, SIGNAL(activated(const QString&)), + this, SLOT(setWaveForm4(const QString&))); + //category subcategory preset + connect(categoryListView, SIGNAL(currentChanged(Q3ListViewItem*)), + this, SLOT(setSubcategorySet(Q3ListViewItem*))); + connect(categoryListView, SIGNAL(clicked(Q3ListViewItem*)), + this, SLOT(setSubcategorySet(Q3ListViewItem*))); + connect(subcategoryListView, SIGNAL(currentChanged(Q3ListViewItem*)), + this, SLOT(setPresetSet(Q3ListViewItem*))); + connect(subcategoryListView, SIGNAL(clicked(Q3ListViewItem*)), + this, SLOT(setPresetSet(Q3ListViewItem*))); + connect(presetsListView, SIGNAL(currentChanged(Q3ListViewItem*)), + this, SLOT(setPreset(Q3ListViewItem*))); + connect(presetsListView, SIGNAL(clicked(Q3ListViewItem*)), + this, SLOT(setPreset(Q3ListViewItem*))); + + + for(unsigned int i=0; i<_deicsOnze->_categorySet->_categoryVector.size(); + i++) + (void) new QListViewItemCategory + (categoryListView, _deicsOnze->_categorySet->_categoryVector[i] + ->_categoryName.c_str(), _deicsOnze->_categorySet->_categoryVector[i]); + + // work around for probable QT/WM interaction bug. + // for certain window managers, e.g xfce, this window is + // is displayed although not specifically set to show(); + // bug: 2811156 Softsynth GUI unclosable with XFCE4 (and a few others) + show(); + hide(); +}; + + +//----------------------------------------------------------- +// newPresetsDialogue +//----------------------------------------------------------- +void DeicsOnzeGui::newPresetDialogue() { + NewPreset* newpreset = new NewPreset(0, "newPreset"); + if(_currentQLVICategory) + newpreset->categoryNPLineEdit->setText(_currentQLVICategory + ->_c->_categoryName.c_str()); + if(_currentQLVISubcategory) + newpreset->subcategoryNPLineEdit->setText(_currentQLVISubcategory + ->_s->_subcategoryName.c_str()); + + if(QDialog::Accepted==newpreset->exec()) { + std::string std_s = newpreset->categoryNPLineEdit->text().ascii(); + subcategorySet* subcatS = _deicsOnze->_categorySet + ->findSubcategorySet(std_s); + if(subcatS) { + std::string std_s_2 = newpreset->subcategoryNPLineEdit + ->text().ascii(); + presetSet* preS = subcatS->findPresetSet(std_s_2); + if(preS) { + preS->_presetVector.push_back(new Preset()); + Preset* presetTemp=preS->_presetVector.back(); + + presetTemp->initPreset(); + presetTemp->name=newpreset->nameNPLineEdit->text().ascii(); + presetTemp->subcategory= + newpreset->subcategoryNPLineEdit->text().ascii(); + presetTemp->category= + newpreset->categoryNPLineEdit->text().ascii(); + presetTemp->bank=newpreset->bankNPSpinBox->value()-1; + presetTemp->prog=newpreset->progNPSpinBox->value()-1; + } + } + } +} +//----------------------------------------------------------- +// deletePresetsDialogue +//----------------------------------------------------------- +void DeicsOnzeGui::deletePresetDialogue() { + std::vector<Preset*>::iterator i=_currentQLVIPreset->i_p; + if(!QMessageBox::question( + this, + tr("Delete preset"), + tr("Do you really want to delete %1 ?").arg((*i)->name.c_str()), + tr("&Yes"), tr("&No"), + QString::null, 0, 1 )) + { + //delete(_currentQLVIPreset->_p); + delete(_currentQLVIPreset); + _currentQLVISubcategory->_s->_presetVector.erase(i); + } +} +//----------------------------------------------------------- +// loadPresetsDialogue +//----------------------------------------------------------- +void DeicsOnzeGui::loadPresetsDialogue() { + QString filename = + Q3FileDialog::getOpenFileName(lastDir, + QString("*.dei"), + this, + "Load presets dialog","Choose presets"); +} +//----------------------------------------------------------- +// savePresetsDialogue +//----------------------------------------------------------- +void DeicsOnzeGui::savePresetsDialogue() { + QString filename = + Q3FileDialog::getSaveFileName(lastDir, + QString("*.dei"), + this, + "Save presets dialog","Choose file"); +} +//----------------------------------------------------------- +// Preset and bank +//----------------------------------------------------------- +void DeicsOnzeGui::setName(const QString& n) { + _deicsOnze->_preset->name=n.ascii(); +} +void DeicsOnzeGui::setSubcategory(const QString& s) { + _deicsOnze->_preset->subcategory=s.ascii(); +} +void DeicsOnzeGui::setCategory(const QString& c) { + _deicsOnze->_preset->category=c.ascii(); +} +void DeicsOnzeGui::setBank(int b) {_deicsOnze->_preset->bank=b-1;} +void DeicsOnzeGui::setProg(int p) {_deicsOnze->_preset->prog=p-1;} + +//----------------------------------------------------------- +// Global controle +//----------------------------------------------------------- +void DeicsOnzeGui::setMasterVol(int mv) { + _deicsOnze->setMasterVol(mv); +} + +void DeicsOnzeGui::setFeedback(int f) { + _deicsOnze->_preset->feedback=f; + _deicsOnze->setFeedback(); +} + +void DeicsOnzeGui::setLfoWave(const QString& qs) { + _deicsOnze->_preset->lfo.wave= + //((operator==(qs,"Saw Up")?SAWUP: + // (operator==(qs,"Square")?SQUARE: + // (operator==(qs,"Triangl")?TRIANGL:SHOLD)))); + ((operator==(qs,QString("Saw Up"))?SAWUP: // p4.0.2 + (operator==(qs,QString("Square"))?SQUARE: + (operator==(qs,QString("Triangl"))?TRIANGL:SHOLD)))); + _deicsOnze->setLfo(); +} + +void DeicsOnzeGui::setLfoSpeed(int ls) { + _deicsOnze->_preset->lfo.speed=ls; + _deicsOnze->setLfo(); +} + +void DeicsOnzeGui::setLfoDelay(int ld) { + _deicsOnze->_preset->lfo.delay=ld; + _deicsOnze->setLfo(); +} + +void DeicsOnzeGui::setLfoPModDepth(int lpmd) { + _deicsOnze->_preset->lfo.pModDepth=lpmd; + _deicsOnze->setLfo(); +} + +void DeicsOnzeGui::setLfoPitchSens(int lps) { + _deicsOnze->_preset->sensitivity.pitch=lps; + _deicsOnze->setLfo(); +} + +void DeicsOnzeGui::setLfoAModDepth(int lamd) { + _deicsOnze->_preset->lfo.aModDepth=lamd; + _deicsOnze->setLfo(); +} + +void DeicsOnzeGui::setLfoAmpSens(int las) { + _deicsOnze->_preset->sensitivity.amplitude=las; + _deicsOnze->setLfo(); +} + +void DeicsOnzeGui::setTranspose(int t) { + _deicsOnze->_preset->function.transpose=t; +} + +void DeicsOnzeGui::setGlobalDetune(int gd) { + _deicsOnze->_preset->globalDetune=gd; +} + +void DeicsOnzeGui::setAlgorithm(const QString& a) { + _deicsOnze->_preset->algorithm= + //((operator==(a,"Algorithm 1")?FIRST: + // (operator==(a,"Algorithm 2")?SECOND: + // (operator==(a,"Algorithm 3")?THIRD: + // (operator==(a, "Algorithm 4")?FOURTH: + // (operator==(a, "Algorithm 5")?FIFTH: + // (operator==(a, "Algorithm 6")?SIXTH: + // (operator==(a, "Algorithm 7")?SEVENTH:EIGHTH)))))))); + ((operator==(a,QString("Algorithm 1"))?FIRST: // p4.0.2 + (operator==(a,QString("Algorithm 2"))?SECOND: + (operator==(a,QString("Algorithm 3"))?THIRD: + (operator==(a, QString("Algorithm 4"))?FOURTH: + (operator==(a, QString("Algorithm 5"))?FIFTH: + (operator==(a, QString("Algorithm 6"))?SIXTH: + (operator==(a, QString("Algorithm 7"))?SEVENTH:EIGHTH)))))))); +} + +void DeicsOnzeGui::setPitchBendRange(int pbr) { + _deicsOnze->_preset->function.pBendRange=pbr; +} + +//--------------------------------------------------------------- +// envelope controle +//--------------------------------------------------------------- +void DeicsOnzeGui::setAR1(int val){_deicsOnze->_preset->eg[0].ar=val;} +void DeicsOnzeGui::setD1R1(int val){_deicsOnze->_preset->eg[0].d1r=val;} +void DeicsOnzeGui::setD1L1(int val){_deicsOnze->_preset->eg[0].d1l=val;} +void DeicsOnzeGui::setD2R1(int val){_deicsOnze->_preset->eg[0].d2r=val;} +void DeicsOnzeGui::setRR1(int val){_deicsOnze->_preset->eg[0].rr=val;} +void DeicsOnzeGui::setAR2(int val){_deicsOnze->_preset->eg[1].ar=val;} +void DeicsOnzeGui::setD1R2(int val){_deicsOnze->_preset->eg[1].d1r=val;} +void DeicsOnzeGui::setD1L2(int val){_deicsOnze->_preset->eg[1].d1l=val;} +void DeicsOnzeGui::setD2R2(int val){_deicsOnze->_preset->eg[1].d2r=val;} +void DeicsOnzeGui::setRR2(int val){_deicsOnze->_preset->eg[1].rr=val;} +void DeicsOnzeGui::setAR3(int val){_deicsOnze->_preset->eg[2].ar=val;} +void DeicsOnzeGui::setD1R3(int val){_deicsOnze->_preset->eg[2].d1r=val;} +void DeicsOnzeGui::setD1L3(int val){_deicsOnze->_preset->eg[2].d1l=val;} +void DeicsOnzeGui::setD2R3(int val){_deicsOnze->_preset->eg[2].d2r=val;} +void DeicsOnzeGui::setRR3(int val){_deicsOnze->_preset->eg[2].rr=val;} +void DeicsOnzeGui::setAR4(int val){_deicsOnze->_preset->eg[3].ar=val;} +void DeicsOnzeGui::setD1R4(int val){_deicsOnze->_preset->eg[3].d1r=val;} +void DeicsOnzeGui::setD1L4(int val){_deicsOnze->_preset->eg[3].d1l=val;} +void DeicsOnzeGui::setD2R4(int val){_deicsOnze->_preset->eg[3].d2r=val;} +void DeicsOnzeGui::setRR4(int val){_deicsOnze->_preset->eg[3].rr=val;} + +//-------------------------------------------------------------- +// set Scaling +//-------------------------------------------------------------- +void DeicsOnzeGui::setLS1(int val){_deicsOnze->_preset->scaling.level[0]=val;} +void DeicsOnzeGui::setRS1(int val){_deicsOnze->_preset->scaling.rate[0]=val;} +void DeicsOnzeGui::setLS2(int val){_deicsOnze->_preset->scaling.level[1]=val;} +void DeicsOnzeGui::setRS2(int val){_deicsOnze->_preset->scaling.rate[1]=val;} +void DeicsOnzeGui::setLS3(int val){_deicsOnze->_preset->scaling.level[2]=val;} +void DeicsOnzeGui::setRS3(int val){_deicsOnze->_preset->scaling.rate[2]=val;} +void DeicsOnzeGui::setLS4(int val){_deicsOnze->_preset->scaling.level[3]=val;} +void DeicsOnzeGui::setRS4(int val){_deicsOnze->_preset->scaling.rate[3]=val;} + +//-------------------------------------------------------------- +// set Volume +//-------------------------------------------------------------- +void DeicsOnzeGui::setVol1(int val){_deicsOnze->_preset->outLevel[0]=val;} +void DeicsOnzeGui::setVol2(int val){_deicsOnze->_preset->outLevel[1]=val;} +void DeicsOnzeGui::setVol3(int val){_deicsOnze->_preset->outLevel[2]=val;} +void DeicsOnzeGui::setVol4(int val){_deicsOnze->_preset->outLevel[3]=val;} + +//-------------------------------------------------------------- +// set Ratio and Frequency +//-------------------------------------------------------------- +void DeicsOnzeGui::setCoarseRatio1(int val) { + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[0].ratio, &intf); + _deicsOnze->_preset->frequency[0].ratio=(double)val+decf; +} +void DeicsOnzeGui::setFineRatio1(int val) { + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[0].ratio, &intf); + _deicsOnze->_preset->frequency[0].ratio=intf+0.01*(double)val; +} +void DeicsOnzeGui::setFreq1(int val) { + _deicsOnze->_preset->frequency[0].freq=(double)val;} +void DeicsOnzeGui::setFix1(bool f) { + _deicsOnze->_preset->frequency[0].isFix=f;} +void DeicsOnzeGui::setCoarseRatio2(int val) { + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[1].ratio, &intf); + _deicsOnze->_preset->frequency[1].ratio=(double)val+decf; +} +void DeicsOnzeGui::setFineRatio2(int val) { + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[1].ratio, &intf); + _deicsOnze->_preset->frequency[1].ratio=intf+0.01*(double)val; +} +void DeicsOnzeGui::setFreq2(int val) { + _deicsOnze->_preset->frequency[1].freq=(double)val;} +void DeicsOnzeGui::setFix2(bool f) { + _deicsOnze->_preset->frequency[1].isFix=f;} +void DeicsOnzeGui::setCoarseRatio3(int val) { + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[2].ratio, &intf); + _deicsOnze->_preset->frequency[2].ratio=(double)val+decf; +} +void DeicsOnzeGui::setFineRatio3(int val) { + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[2].ratio, &intf); + _deicsOnze->_preset->frequency[2].ratio=intf+0.01*(double)val; +} +void DeicsOnzeGui::setFreq3(int val) { + _deicsOnze->_preset->frequency[2].freq=(double)val;} +void DeicsOnzeGui::setFix3(bool f) { + _deicsOnze->_preset->frequency[2].isFix=f;} +void DeicsOnzeGui::setCoarseRatio4(int val) { + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[3].ratio, &intf); + _deicsOnze->_preset->frequency[3].ratio=(double)val+decf; +} +void DeicsOnzeGui::setFineRatio4(int val) { + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[3].ratio, &intf); + _deicsOnze->_preset->frequency[3].ratio=intf+0.01*(double)val; +} +void DeicsOnzeGui::setFreq4(int val) { + _deicsOnze->_preset->frequency[3].freq=(double)val;} +void DeicsOnzeGui::setFix4(bool f) { + _deicsOnze->_preset->frequency[3].isFix=f;} + +//-------------------------------------------------------------- +// set Sensitivity +//-------------------------------------------------------------- +void DeicsOnzeGui::setAME1(bool val) { + _deicsOnze->_preset->sensitivity.ampOn[0]=val;} +void DeicsOnzeGui::setEBS1(int val) { + _deicsOnze->_preset->sensitivity.egBias[0]=val;} +void DeicsOnzeGui::setKVS1(int val) { + _deicsOnze->_preset->sensitivity.keyVelocity[0]=val;} +void DeicsOnzeGui::setAME2(bool val) { + _deicsOnze->_preset->sensitivity.ampOn[1]=val;} +void DeicsOnzeGui::setEBS2(int val) { + _deicsOnze->_preset->sensitivity.egBias[1]=val;} +void DeicsOnzeGui::setKVS2(int val) { + _deicsOnze->_preset->sensitivity.keyVelocity[1]=val;} +void DeicsOnzeGui::setAME3(bool val) { + _deicsOnze->_preset->sensitivity.ampOn[2]=val;} +void DeicsOnzeGui::setEBS3(int val) { + _deicsOnze->_preset->sensitivity.egBias[2]=val;} +void DeicsOnzeGui::setKVS3(int val) { + _deicsOnze->_preset->sensitivity.keyVelocity[2]=val;} +void DeicsOnzeGui::setAME4(bool val) { + _deicsOnze->_preset->sensitivity.ampOn[3]=val;} +void DeicsOnzeGui::setEBS4(int val) { + _deicsOnze->_preset->sensitivity.egBias[3]=val;} +void DeicsOnzeGui::setKVS4(int val) { + _deicsOnze->_preset->sensitivity.keyVelocity[3]=val;} + +//-------------------------------------------------------------- +// set detune +//-------------------------------------------------------------- +void DeicsOnzeGui::setDET1(int val){_deicsOnze->_preset->detune[0]=val;} +void DeicsOnzeGui::setDET2(int val){_deicsOnze->_preset->detune[1]=val;} +void DeicsOnzeGui::setDET3(int val){_deicsOnze->_preset->detune[2]=val;} +void DeicsOnzeGui::setDET4(int val){_deicsOnze->_preset->detune[3]=val;} + +//-------------------------------------------------------------- +// set WaveForm +//-------------------------------------------------------------- +void DeicsOnzeGui::setWaveForm1(const QString& a) { + _deicsOnze->_preset->oscWave[0]= + //((operator==(a,"Wave1")?W1: + // (operator==(a,"Wave2")?W2: + // (operator==(a,"Wave3")?W3: + // (operator==(a, "Wave4")?W4: + // (operator==(a, "Wave5")?W5: + // (operator==(a, "Wave6")?W6: + // (operator==(a, "Wave7")?W7:W8)))))))); + ((operator==(a,QString("Wave1"))?W1: // p4.0.2 + (operator==(a,QString("Wave2"))?W2: + (operator==(a,QString("Wave3"))?W3: + (operator==(a, QString("Wave4"))?W4: + (operator==(a, QString("Wave5"))?W5: + (operator==(a, QString("Wave6"))?W6: + (operator==(a, QString("Wave7"))?W7:W8)))))))); +} +void DeicsOnzeGui::setWaveForm2(const QString& a) { + _deicsOnze->_preset->oscWave[1]= + //((operator==(a,"Wave1")?W1: + // (operator==(a,"Wave2")?W2: + // (operator==(a,"Wave3")?W3: + // (operator==(a, "Wave4")?W4: + // (operator==(a, "Wave5")?W5: + // (operator==(a, "Wave6")?W6: + // (operator==(a, "Wave7")?W7:W8)))))))); + ((operator==(a,QString("Wave1"))?W1: // p4.0.2 + (operator==(a,QString("Wave2"))?W2: + (operator==(a,QString("Wave3"))?W3: + (operator==(a, QString("Wave4"))?W4: + (operator==(a, QString("Wave5"))?W5: + (operator==(a, QString("Wave6"))?W6: + (operator==(a, QString("Wave7"))?W7:W8)))))))); +} +void DeicsOnzeGui::setWaveForm3(const QString& a) { + _deicsOnze->_preset->oscWave[2]= + //((operator==(a,"Wave1")?W1: + // (operator==(a,"Wave2")?W2: + // (operator==(a,"Wave3")?W3: + // (operator==(a, "Wave4")?W4: + // (operator==(a, "Wave5")?W5: + // (operator==(a, "Wave6")?W6: + // (operator==(a, "Wave7")?W7:W8)))))))); + ((operator==(a,QString("Wave1"))?W1: // p4.0.2 + (operator==(a,QString("Wave2"))?W2: + (operator==(a,QString("Wave3"))?W3: + (operator==(a, QString("Wave4"))?W4: + (operator==(a, QString("Wave5"))?W5: + (operator==(a, QString("Wave6"))?W6: + (operator==(a, QString("Wave7"))?W7:W8)))))))); +} +void DeicsOnzeGui::setWaveForm4(const QString& a) { + _deicsOnze->_preset->oscWave[3]= + //((operator==(a,"Wave1")?W1: + // (operator==(a,"Wave2")?W2: + // (operator==(a,"Wave3")?W3: + // (operator==(a, "Wave4")?W4: + // (operator==(a, "Wave5")?W5: + // (operator==(a, "Wave6")?W6: + // (operator==(a, "Wave7")?W7:W8)))))))); + ((operator==(a,QString("Wave1"))?W1: // p4.0.2 + (operator==(a,QString("Wave2"))?W2: + (operator==(a,QString("Wave3"))?W3: + (operator==(a, QString("Wave4"))?W4: + (operator==(a, QString("Wave5"))?W5: + (operator==(a, QString("Wave6"))?W6: + (operator==(a, QString("Wave7"))?W7:W8)))))))); +} + +//-------------------------------------------------------------- +// setSubcategorySet +//-------------------------------------------------------------- +void DeicsOnzeGui::setSubcategorySet(Q3ListViewItem* cat) { + if(cat) { + _currentQLVICategory=(QListViewItemCategory*)cat; + subcategoryListView->clear(); + for(unsigned int i=0; + i<((QListViewItemCategory*)cat)->_c->_subcategoryVector.size();i++) + (void) new QListViewItemSubcategory(subcategoryListView, + _currentQLVICategory->_c + ->_subcategoryVector[i] + ->_subcategoryName.c_str(), + _currentQLVICategory->_c + ->_subcategoryVector[i]); + } +} + +///-------------------------------------------------------------- +// setPresetSet +//-------------------------------------------------------------- +void DeicsOnzeGui::setPresetSet(Q3ListViewItem* subcat) { + if(subcat) { + _currentQLVISubcategory=(QListViewItemSubcategory*)subcat; + presetsListView->clear(); + for(std::vector<Preset*>::iterator + i=_currentQLVISubcategory->_s->_presetVector.begin(); + i!=_currentQLVISubcategory->_s->_presetVector.end(); i++) + (void) new QListViewItemPreset(presetsListView, + (*i)->name.c_str(), i); + } +} + +///-------------------------------------------------------------- +// setPreset +//-------------------------------------------------------------- +void DeicsOnzeGui::setPreset(Q3ListViewItem* pre) { + if(pre) { + _currentQLVIPreset=(QListViewItemPreset*)pre; + std::vector<Preset*>::iterator i=_currentQLVIPreset->i_p; + _deicsOnze->programSelect(1, (*i)->bank, (*i)->prog); + updatePreset(); + } +} +//-------------------------------------------------------------- +// updatePreset +// update gui following the current preset +//-------------------------------------------------------------- +void DeicsOnzeGui::updatePreset(void) { + //global + masterVolSlider->setValue(_deicsOnze->getMasterVol()); + feedbackSlider->setValue(_deicsOnze->_preset->feedback); + LFOWaveComboBox->setCurrentItem((int)_deicsOnze->_preset->lfo.wave); + LFOSpeedSlider->setValue(_deicsOnze->_preset->lfo.speed); + LFODelaySlider->setValue(_deicsOnze->_preset->lfo.delay); + PModDepthSlider->setValue(_deicsOnze->_preset->lfo.pModDepth); + PModSensSlider->setValue(_deicsOnze->_preset->sensitivity.pitch); + AModDepthSlider->setValue(_deicsOnze->_preset->lfo.aModDepth); + AModSensSlider->setValue(_deicsOnze->_preset->sensitivity.amplitude); + transposeSlider->setValue(_deicsOnze->_preset->function.transpose); + algorithmComboBox->setCurrentItem((int)_deicsOnze->_preset->algorithm); + PitchBendRangeSlider->setValue(_deicsOnze->_preset->function.pBendRange); + //envelope + AR1Slider->setValue(_deicsOnze->_preset->eg[0].ar); + D1R1Slider->setValue(_deicsOnze->_preset->eg[0].d1r); + D1L1Slider->setValue(_deicsOnze->_preset->eg[0].d1l); + D2R1Slider->setValue(_deicsOnze->_preset->eg[0].d2r); + RR1Slider->setValue(_deicsOnze->_preset->eg[0].rr); + AR2Slider->setValue(_deicsOnze->_preset->eg[1].ar); + D1R2Slider->setValue(_deicsOnze->_preset->eg[1].d1r); + D1L2Slider->setValue(_deicsOnze->_preset->eg[1].d1l); + D2R2Slider->setValue(_deicsOnze->_preset->eg[1].d2r); + RR2Slider->setValue(_deicsOnze->_preset->eg[1].rr); + AR3Slider->setValue(_deicsOnze->_preset->eg[2].ar); + D1R3Slider->setValue(_deicsOnze->_preset->eg[2].d1r); + D1L3Slider->setValue(_deicsOnze->_preset->eg[2].d1l); + D2R3Slider->setValue(_deicsOnze->_preset->eg[2].d2r); + RR3Slider->setValue(_deicsOnze->_preset->eg[2].rr); + AR4Slider->setValue(_deicsOnze->_preset->eg[3].ar); + D1R4Slider->setValue(_deicsOnze->_preset->eg[3].d1r); + D1L4Slider->setValue(_deicsOnze->_preset->eg[3].d1l); + D2R4Slider->setValue(_deicsOnze->_preset->eg[3].d2r); + RR4Slider->setValue(_deicsOnze->_preset->eg[3].rr); + //scaling + LS1Slider->setValue(_deicsOnze->_preset->scaling.level[0]); + RS1Slider->setValue(_deicsOnze->_preset->scaling.rate[0]); + LS2Slider->setValue(_deicsOnze->_preset->scaling.level[1]); + RS2Slider->setValue(_deicsOnze->_preset->scaling.rate[1]); + LS3Slider->setValue(_deicsOnze->_preset->scaling.level[2]); + RS3Slider->setValue(_deicsOnze->_preset->scaling.rate[2]); + LS4Slider->setValue(_deicsOnze->_preset->scaling.level[3]); + RS4Slider->setValue(_deicsOnze->_preset->scaling.rate[3]); + //Volume + Vol1Slider->setValue(_deicsOnze->_preset->outLevel[0]); + Vol2Slider->setValue(_deicsOnze->_preset->outLevel[1]); + Vol3Slider->setValue(_deicsOnze->_preset->outLevel[2]); + Vol4Slider->setValue(_deicsOnze->_preset->outLevel[3]); + //Ratio and Frequency + double intf, decf; + decf=modf(_deicsOnze->_preset->frequency[0].ratio, &intf); + CoarseRatio1SpinBox->setValue((int)intf); + FineRatio1SpinBox->setValue((int)(decf*100.0)); + Freq1SpinBox->setValue((int)_deicsOnze->_preset->frequency[0].freq); + Fix1CheckBox->setChecked(_deicsOnze->_preset->frequency[0].isFix); + decf=modf(_deicsOnze->_preset->frequency[1].ratio, &intf); + CoarseRatio2SpinBox->setValue((int)intf); + FineRatio2SpinBox->setValue((int)(decf*100.0)); + Freq2SpinBox->setValue((int)_deicsOnze->_preset->frequency[1].freq); + Fix2CheckBox->setChecked(_deicsOnze->_preset->frequency[1].isFix); + decf=modf(_deicsOnze->_preset->frequency[2].ratio, &intf); + CoarseRatio3SpinBox->setValue((int)intf); + FineRatio3SpinBox->setValue((int)(decf*100.0)); + Freq3SpinBox->setValue((int)_deicsOnze->_preset->frequency[2].freq); + Fix3CheckBox->setChecked(_deicsOnze->_preset->frequency[2].isFix); + decf=modf(_deicsOnze->_preset->frequency[3].ratio, &intf); + CoarseRatio4SpinBox->setValue((int)intf); + FineRatio4SpinBox->setValue((int)(decf*100.0)); + Freq4SpinBox->setValue((int)_deicsOnze->_preset->frequency[3].freq); + Fix4CheckBox->setChecked(_deicsOnze->_preset->frequency[3].isFix); + //Sensitivity + AME1CheckBox->setChecked(_deicsOnze->_preset->sensitivity.ampOn[0]); + EBS1Slider->setValue(_deicsOnze->_preset->sensitivity.egBias[0]); + KVS1Slider->setValue(_deicsOnze->_preset->sensitivity.keyVelocity[0]); + AME2CheckBox->setChecked(_deicsOnze->_preset->sensitivity.ampOn[1]); + EBS2Slider->setValue(_deicsOnze->_preset->sensitivity.egBias[1]); + KVS2Slider->setValue(_deicsOnze->_preset->sensitivity.keyVelocity[1]); + AME3CheckBox->setChecked(_deicsOnze->_preset->sensitivity.ampOn[2]); + EBS3Slider->setValue(_deicsOnze->_preset->sensitivity.egBias[2]); + KVS3Slider->setValue(_deicsOnze->_preset->sensitivity.keyVelocity[2]); + AME4CheckBox->setChecked(_deicsOnze->_preset->sensitivity.ampOn[3]); + EBS4Slider->setValue(_deicsOnze->_preset->sensitivity.egBias[3]); + KVS4Slider->setValue(_deicsOnze->_preset->sensitivity.keyVelocity[3]); + //detune + DET1Slider->setValue(_deicsOnze->_preset->detune[0]); + DET2Slider->setValue(_deicsOnze->_preset->detune[1]); + DET3Slider->setValue(_deicsOnze->_preset->detune[2]); + DET4Slider->setValue(_deicsOnze->_preset->detune[3]); + //Waveform + WaveForm1ComboBox->setCurrentItem((int)_deicsOnze->_preset->oscWave[0]); + WaveForm2ComboBox->setCurrentItem((int)_deicsOnze->_preset->oscWave[1]); + WaveForm3ComboBox->setCurrentItem((int)_deicsOnze->_preset->oscWave[2]); + WaveForm4ComboBox->setCurrentItem((int)_deicsOnze->_preset->oscWave[3]); + //name, subcategory, category + nameLineEdit->setText(QString(_deicsOnze->_preset->name.c_str())); + subcategoryLineEdit->setText(QString(_deicsOnze->_preset->subcategory.c_str())); + categoryLineEdit->setText(QString(_deicsOnze->_preset->category.c_str())); + //bank n prog + bankSpinBox->setValue(_deicsOnze->_preset->bank+1); + progSpinBox->setValue(_deicsOnze->_preset->prog+1); +} + |