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authorRobert Jonsson <spamatica@gmail.com>2011-03-07 19:01:11 +0000
committerRobert Jonsson <spamatica@gmail.com>2011-03-07 19:01:11 +0000
commite40fc849149dd97c248866a4a1d026dda5e57b62 (patch)
treeb12b358f3b3a0608001d30403358f8443118ec5f /attic/muse2-oom/muse2/synti/fluidsynth/fluidsynti.h
parent1bd4f2e8d9745cabb667b043171cad22c8577768 (diff)
clean3
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+/*
+ * MusE FLUID Synth softsynth plugin
+ *
+ * Copyright (C) 2004 Mathias Lundgren (lunar_shuttle@users.sourcforge.net)
+ *
+ * $Id: fluidsynti.h,v 1.15.2.5 2009/11/19 04:20:33 terminator356 Exp $
+ *
+ */
+
+#ifndef __MUSE_FLUIDSYNTI_H__
+#define __MUSE_FLUIDSYNTI_H__
+
+#include <fluidsynth.h>
+#include <pthread.h>
+#include <string>
+
+#include "fluidsynthgui.h"
+#include "libsynti/mess.h"
+#include "muse/debug.h"
+//#include "libsynti/mpevent.h"
+#include "muse/mpevent.h"
+#include "muse/midictrl.h"
+
+#define FS_DEBUG_DATA 0 //Turn on/off debug print of midi data sent to fluidsynth
+
+typedef unsigned char byte;
+
+struct FluidSoundFont
+ {
+ std::string filename;
+ std::string name;
+ byte extid, intid;
+ };
+
+struct FluidCtrl {
+ const char* name;
+ int num;
+ int min, max;
+ //int val;
+ int initval;
+ };
+
+// NRPN-controllers:
+static const int FS_GAIN = 0 + CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_ON = 1 + CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_LEVEL = 2 + CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_ROOMSIZE = 3 + CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_DAMPING = 4 + CTRL_NRPN14_OFFSET;
+static const int FS_REVERB_WIDTH = 5 + CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_ON = 6 + CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_NUM = 7 + CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_TYPE = 8 + CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_SPEED = 9 + CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_DEPTH = 10 + CTRL_NRPN14_OFFSET;
+static const int FS_CHORUS_LEVEL = 11 + CTRL_NRPN14_OFFSET;
+// Added by T356
+static const int FS_PITCHWHEELSENS = 0 + CTRL_RPN_OFFSET;
+
+// FluidChannel is used to map different soundfonts to different fluid-channels
+// This is to be able to select different presets from specific soundfonts, since
+// Fluidsynth has a quite strange way of dealing with fontloading and channels
+// We also need this since getFirstPatch and getNextPatch only tells us which channel is
+// used, so this works as a connection between soundfonts and fluid-channels (one channel
+// can only have one soundfont, but one soundfont can have many channels)
+
+struct FluidChannel
+ {
+ byte font_extid, font_intid, preset, drumchannel;
+ byte banknum; // hbank
+ //FluidSoundFont* font;
+ };
+
+/*#include <string>
+#include <list>
+#include <map>
+*/
+
+class FluidSynth : public Mess {
+ private:
+ bool pushSoundfont (const char*, int);
+ void sendSysex(int l, const unsigned char* d);
+ void sendLastdir(const char*);
+ void sfChannelChange(unsigned char font_id, unsigned char channel);
+ void parseInitData(int n, const byte* d);
+
+ byte getFontInternalIdByExtId (byte channel);
+
+ void debug(const char* msg) { if (FS_DEBUG) printf("Debug: %s\n",msg); }
+ void dumpInfo(); //Prints out debug info
+
+ FluidChannel channels[FS_MAX_NR_OF_CHANNELS];
+ std::string lastdir;
+ pthread_t fontThread;
+ const MidiPatch * getFirstPatch (int channel) const;
+ const MidiPatch* getNextPatch (int, const MidiPatch *) const;
+
+ //For reverb and chorus:
+ double rev_size, rev_damping, rev_width, rev_level, cho_level, cho_speed, cho_depth;
+ bool rev_on, cho_on;
+ int cho_num, cho_type;
+
+public:
+ FluidSynth(int sr, pthread_mutex_t *_Globalsfloader_mutex);
+ ~FluidSynth();
+ bool init(const char*);
+ virtual void processMessages();
+ virtual void process(float**, int, int);
+ virtual bool playNote(int channel, int pitch, int velo);
+ virtual bool sysex(int, const unsigned char*);
+ virtual bool setController(int, int, int);
+ void setController(int, int , int, bool);
+ virtual void getInitData(int*, const unsigned char**) const;
+ virtual const char* getPatchName(int, int, int, bool) const;
+ virtual const MidiPatch* getPatchInfo(int i, const MidiPatch* patch) const;
+ virtual int getControllerInfo(int, const char**, int*, int*, int*, int*) const;
+ virtual bool processEvent(const MidiPlayEvent&);
+
+ virtual bool hasGui() const { return true; }
+ virtual bool guiVisible() const;
+ virtual void showGui(bool val);
+
+ void sendError(const char*);
+ void sendSoundFontData();
+ void sendChannelData();
+ void rewriteChannelSettings(); //used because fluidsynth does some very nasty things when loading a font!
+ bool popSoundfont (int ext_id);
+
+ int getNextAvailableExternalId();
+
+ fluid_synth_t* fluidsynth;
+ FluidSynthGui* gui;
+ pthread_mutex_t *_sfloader_mutex;
+ int currentlyLoadedFonts; //To know whether or not to run the init-parameters
+ std::list<FluidSoundFont> stack;
+ int nrOfSoundfonts;
+
+ void initInternal();
+
+ static FluidCtrl fluidCtrl[];
+
+ };
+
+struct FS_Helper //Only used to pass parameters when calling the loading thread
+ {
+ FluidSynth* fptr;
+ std::string filename;
+ int id;
+ };
+
+// static void* fontLoadThread(void* t); // moved to the implementation file -Orcan
+#endif /* __MUSE_FLUIDSYNTI_H__ */