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from agarnet.agarnet import client
from agarnet.agarnet import utils
import pygame
from pygame import gfxdraw
from pygame import freetype
from pygame.locals import *
import sys
import math
screensize = (0,0)
zoom = 0.74
logging = False
movement = True
def log(string):
if logging:
print(string)
class MeinSubskribierer:
def on_connect_error(self,s):
log("on conn err"+s)
def on_sock_open(self):
log("on sock open")
def on_sock_closed(self):
log("on sock closed")
def on_message_error(self,s):
log("on msg err "+s)
def on_ingame(self):
log("we're ingame :)")
def on_world_update_pre(self):
log("updatepre")
def on_cell_eaten(self,eater_id, eaten_id):
log("%s ate %s" % (eater_id, eaten_id))
def on_death(self):
log("we died :(")
def on_cell_removed(self,cid):
log("cell removed")
def on_cell_info(self,cid, x,y, size, name, color, is_virus, is_agitated):
log("cell info")
def on_world_update_post(self):
log("updatepost")
def on_leaderboard_names(self,leaderboard):
#OAR WINDOWS
if sys.platform != "win32":
log("leaderboard names")
log(leaderboard)
def on_leaderboard_groups(self,angles):
log("leaderboard groups")
def on_respawn(self):
log("respawned")
def on_own_id(self,cid):
log("my id is %i" % cid)
def on_world_rect(self,left,top,right,bottom):
log("worldrect %i,%i,%i,%i"%(left,top,right,bottom))
def on_spectate_update(self,pos, scale):
log("spect update")
def on_experience_info(self,level, current_xp, next_xp):
log("exper info")
def on_clear_cells(self):
log("clear cells")
def on_debug_line(self,x,y):
log("debug line")
def calc_zoom():
zoom1 = screensize[0] / 2051.
zoom2 = screensize[1] / 1216.
return max(zoom1,zoom2)
def world_to_win_length(l):
return int(l*zoom)
def win_to_world_length(l):
return int(l/zoom)
def world_to_win_pt(pt,center):
return (int((pt[0]-center[0])*zoom + screensize[0]/2), int((pt[1]-center[1])*zoom + screensize[1]/2))
def win_to_world_pt(pt,center):
return (int((pt[0]-screensize[0]/2)/zoom+center[0]), int((pt[1]-screensize[1]/2)/zoom+center[1]))
def generateVirus(spikes, spike_length, radius, global_coords):
step = (2*math.pi) / (spikes*2)
points = []
for i in range(spikes*2):
if i%2 == 0:
t = (
int(math.sin(i*step)*radius+global_coords[0]),
int(math.cos(i*step)*radius+global_coords[1])
)
else:
t = (
int(math.sin(i*step)*(radius-spike_length)+global_coords[0]),
int(math.cos(i*step)*(radius-spike_length)+global_coords[1])
)
points.append(t);
return points
def drawCell(cell):
cx,cy = world_to_win_pt(cell.pos,c.player.center)
radius = world_to_win_length(cell.size)
if cell.is_virus:
color = (0,255,0)
color2 = (100,255,0)
polygon = generateVirus(int(cell.size*0.3), 10*zoom, radius, (cx, cy))
gfxdraw.filled_polygon(screen, polygon, color2)
gfxdraw.aapolygon(screen, polygon, color)
gfxdraw.polygon(screen, polygon, color)
else:
color=(int(cell.color[0]*255), int(cell.color[1]*255), int(cell.color[2]*255))
gfxdraw.aacircle(screen, cx, cy, radius, color)
gfxdraw.filled_circle(screen, cx, cy, radius, color)
if not (cell.is_ejected_mass or cell.is_food):
gfxdraw.aacircle(screen, cx, cy, int(radius/2.5), (255,255,255))
gfxdraw.circle(screen, cx, cy, int(radius/2.5), (255,255,255))
font_size = 16
pygame.freetype.init()
font = pygame.freetype.SysFont(pygame.freetype.get_default_font(), font_size)
surface = font.render(cell.name, (0, 0, 0))
screen.blit(surface[0], (cx - (surface[0].get_width()/2), cy + radius + 5))
surface = font.render(str(int(cell.mass)), (255, 255, 255))
screen.blit(surface[0], (cx - (surface[0].get_width()/2), cy - (surface[0].get_height()/2)))
def draw_leaderboard():
def filter(item): return item[1]
leaderboard = list(map(filter, c.world.leaderboard_names))
font_size = 16
pygame.freetype.init()
font = pygame.freetype.SysFont(pygame.freetype.get_default_font(), font_size)
next_y = 5
for i, s in zip(range(1, len(leaderboard)+1), leaderboard):
surface = font.render((str(i) + ": " +s), (0, 0, 0))
screen.blit(surface[0], (5, next_y))
next_y += surface[0].get_height()+5
sub = MeinSubskribierer()
c = client.Client(sub)
try:
token = sys.argv[1]
addr, *_ = utils.get_party_address(token)
except:
addr, token, *_ = utils.find_server()
c.connect(addr,token)
c.send_facebook(
'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=')
print(c.is_connected)
print(c.send_spectate())
c.player.nick="test cell pls ignore"
c.send_spectate()
screensize=(800,600)
screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
zoom = calc_zoom()
i=0
mb=pygame.mouse.get_pressed()
while True:
pygame.event.pump()
for event in pygame.event.get():
if event.type==VIDEORESIZE:
screensize = event.dict['size']
screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
zoom = calc_zoom()
pygame.display.update()
i=i+1
print(i)
if (i==30):
c.send_respawn()
screen.fill((255,255,255))
c.on_message()
top = int((c.world.top_left[0] - c.player.center[1])*zoom + screensize[1]/2)
left = int((c.world.top_left[1] - c.player.center[0])*zoom + screensize[0]/2)
bottom = int((c.world.bottom_right[0] - c.player.center[1])*zoom + screensize[1]/2)
right = int((c.world.bottom_right[1] - c.player.center[0])*zoom + screensize[0]/2)
print ((top,bottom,left,right))
if (top >= 0): gfxdraw.hline(screen, 0, screensize[0], top, (0,0,0))
if (bottom <= screensize[1]): gfxdraw.hline(screen, 0, screensize[0], bottom, (0,0,0))
if (left >= 0): gfxdraw.vline(screen, left, 0, screensize[1], (0,0,0))
if (right <= screensize[0]): gfxdraw.vline(screen, right, 0, screensize[1], (0,0,0))
for cell in c.world.cells.values():
drawCell(cell)
draw_leaderboard()
print(list(c.player.own_cells))
total_mass = 0
for cell in c.player.own_cells:
total_mass += cell.mass
pygame.display.set_caption("Agar.io: " + str(c.player.nick) + " - " + str(int(total_mass)) + (" - MOVEMENT LOCKED" if not movement else ""))
mp=pygame.mouse.get_pos()
print(mp)
oldmb=mb
mb = pygame.mouse.get_pressed()
if movement:
c.send_target(*win_to_world_pt(mp, c.player.center))
if mb[0] and not oldmb[0]:
c.send_split()
if mb[2] and not oldmb[2]:
c.send_shoot()
events = pygame.event.get()
for event in events:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_r:
c.send_respawn()
if event.key == pygame.K_s:
global movement
movement = not movement
if event.key == pygame.K_ESCAPE:
pygame.quit()
pygame.display.update()
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