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from agarnet.agarnet import client
from agarnet.agarnet import utils
import pygame
from pygame import gfxdraw
from pygame.locals import *
import sys
import math
global screensize
global zoom
zoom=0.74
class MeinSubskribierer:
def on_connect_error(self,s):
print("on conn err"+s)
def on_sock_open(self):
print("on sock open")
def on_sock_closed(self):
print("on sock closed")
def on_message_error(self,s):
print("on msg err "+s)
def on_ingame(self):
print("we're ingame :)")
def on_world_update_pre(self):
print("updatepre")
def on_cell_eaten(self,eater_id, eaten_id):
print("%s ate %s" % (eater_id, eaten_id))
def on_death(self):
print("we died :(")
def on_cell_removed(self,cid):
print("cell removed")
def on_cell_info(self,cid, x,y, size, name, color, is_virus, is_agitated):
print("cell info")
def on_world_update_post(self):
print("updatepost")
def on_leaderboard_names(self,leaderboard):
print("leaderboard names")
#print(leaderboard)
def on_leaderboard_groups(self,angles):
print("leaderboard groups")
def on_respawn(self):
print("respawned")
def on_own_id(self,cid):
print("my id is %i" % cid)
def on_world_rect(self,left,top,right,bottom):
print("worldrect %i,%i,%i,%i"%(left,top,right,bottom))
def on_spectate_update(self,pos, scale):
print("spect update")
def on_experience_info(self,level, current_xp, next_xp):
print("exper info")
def on_clear_cells(self):
print("clear cells")
def on_debug_line(self,x,y):
print("debug line")
def generateVirus(spikes, spike_length, radius, global_coords):
step = (2*math.pi) / (spikes*2)
points = []
for i in range(spikes*2):
if i%2 == 0:
t = (
int(math.sin(i*step)*radius+global_coords[0]),
int(math.cos(i*step)*radius+global_coords[1])
)
else:
t = (
int(math.sin(i*step)*(radius-spike_length)+global_coords[0]),
int(math.cos(i*step)*(radius-spike_length)+global_coords[1])
)
points.append(t);
return points
def drawCell(cell):
cx = int((cell.pos[0]-c.player.center[0])*zoom +screensize[0]/2)
cy = int((cell.pos[1]-c.player.center[1])*zoom +screensize[1]/2)
radius = int(cell.size*zoom)
if cell.is_virus:
color = (0,255,0)
color2 = (100,255,0)
polygon = generateVirus(int(cell.size*0.3), 5, radius, (cx, cy))
gfxdraw.filled_polygon(screen, polygon, color2)
gfxdraw.aapolygon(screen, polygon, color)
gfxdraw.polygon(screen, polygon, color)
else:
color=(int(cell.color[0]*255), int(cell.color[1]*255), int(cell.color[2]*255))
gfxdraw.aacircle(screen, cx, cy, radius, color)
gfxdraw.filled_circle(screen, cx, cy, radius, color)
if not (cell.is_ejected_mass or cell.is_food):
gfxdraw.aacircle(screen, cx, cy, int(radius/2.5), (255,255,255))
gfxdraw.circle(screen, cx, cy, int(radius/2.5), (255,255,255))
font_size = 20
pygame.font.init()
font = pygame.font.SysFont(pygame.font.get_default_font(), font_size)
surface = font.render(cell.name, 1, (0, 0, 0))
screen.blit(surface, (cx - (surface.get_width()/2), cy + radius))
sub = MeinSubskribierer()
c = client.Client(sub)
try:
token = sys.argv[1]
addr, *_ = utils.get_party_address(token)
except:
addr, token, *_ = utils.find_server()
c.connect(addr,token)
c.send_facebook(
'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=')
print(c.is_connected)
print(c.send_spectate())
c.player.nick="test cell pls ignore"
c.send_spectate()
screensize=(800,600)
screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
i=0
mb=pygame.mouse.get_pressed()
while True:
pygame.event.pump()
for event in pygame.event.get():
if event.type==VIDEORESIZE:
screensize = event.dict['size']
screen=pygame.display.set_mode(screensize,HWSURFACE|DOUBLEBUF|RESIZABLE)
zoom1 = screensize[0] / 2051.
zoom2 = screensize[1] / 1216.
zoom = max(zoom1,zoom2)
pygame.display.update()
i=i+1
print(i)
if (i==30):
c.send_respawn()
screen.fill((255,255,255))
c.on_message()
gfxdraw.rectangle(screen, (c.world.top_left, c.world.bottom_right), (0,0,0));
for cell in c.world.cells.values():
drawCell(cell)
print(list(c.player.own_cells))
mp=pygame.mouse.get_pos()
print(mp)
oldmb=mb
mb = pygame.mouse.get_pressed()
c.send_target(((mp[0]-screensize[0]/2)/zoom)+c.player.center[0],(mp[1]-screensize[1]/2)/zoom+c.player.center[1])
if mb[0] and not oldmb[0]:
c.send_split()
if mb[2] and not oldmb[2]:
c.send_shoot()
pygame.display.update()
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