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import math
from interval_utils import *
import gui
import random

class Strategy:
    def __init__(self, c):
        self.target = (0,0)
        self.has_target = False
        self.target_cell = None
        self.color = (0,0,0)
        self.c = c
    
    def get_my_smallest(self):
        return sorted(self.c.player.own_cells, key = lambda x: x.mass)[0]
    
    def dist(self, cell):
        return math.sqrt((cell.pos[0]-self.c.player.center[0])**2 + (cell.pos[1]-self.c.player.center[1])**2)
    
    def edible(self, cell):
        return ((cell.is_food) or (cell.mass <= self.get_my_smallest().mass * 0.75)) and not (cell.is_virus)
    
    def threat(self, cell):
        if cell.is_virus and (cell.mass <= self.get_my_smallest().mass * 0.75):
            return True
        elif (cell.mass <= self.get_my_smallest().mass * 1.25):
            return True
        else:
            return False
    
    def rival(self, cell, food):
        if cell.is_virus or cell.is_food: return False
        if cell.cid in self.c.player.own_ids: return False

        if cell.mass < 1.25*self.get_my_smallest().mass:
            return food.is_food or cell.size > 1.25*food.size
        else:
            return False
    
    def splitkiller(self, cell):
        return not cell.is_virus and not cell.is_food and cell.mass > 1.25*2*self.get_my_smallest().mass
    
    def nonsplitkiller(self, cell):
        return not cell.is_virus and not cell.is_food and 1.20*self.get_my_smallest().mass < cell.mass and cell.mass < 1.25*2*self.get_my_smallest().mass
    
    def quality(self, cell):
        dd_sq = max((cell.pos[0]-self.c.player.center[0])**2 + (cell.pos[1]-self.c.player.center[1])**2,0.001)
        sigma = 500
        dist_score = -math.exp(-dd_sq/(2*sigma**2))

        rivals = filter(lambda r : self.rival(r,cell), self.c.world.cells.values())
        splitkillers = filter(self.splitkiller, self.c.world.cells.values())
        nonsplitkillers = filter(self.nonsplitkiller, self.c.world.cells.values())

        rival_score = 0
        for r in rivals:
            dd_sq = max(0.001, (r.pos[0]-cell.pos[0])**2 + (r.pos[1]-cell.pos[1])**2)
            sigma = r.size + 100
            rival_score += math.exp(-dd_sq/(2*sigma**2))

        splitkill_score = 0
        for s in splitkillers:
            dd_sq = max(0.001, (s.pos[0]-cell.pos[0])**2 + (s.pos[1]-cell.pos[1])**2)
            sigma = (500+2*s.size)
            splitkill_score += math.exp(-dd_sq/(2*sigma**2))

        nonsplitkill_score = 0
        for s in nonsplitkillers:
            dd_sq = max(0.001, (s.pos[0]-cell.pos[0])**2 + (s.pos[1]-cell.pos[1])**2)
            sigma = (300+s.size)
            nonsplitkill_score += math.exp(-dd_sq/(2*sigma**2))

        density_score = 0
        sigma = 300
        for f in filter(lambda c : c.is_food and c!=cell, self.c.world.cells.values()):
            dd_sq = (f.pos[0]-cell.pos[0])**2 + (f.pos[1]-cell.pos[1])**2
            density_score -= math.exp(-dd_sq/(2*sigma**2))

        wall_score = 0
        wall_dist = min( cell.pos[0]-self.c.world.top_left[1], self.c.world.bottom_right[1]-cell.pos[0], cell.pos[1]-self.c.world.top_left[0], self.c.world.bottom_right[0]-cell.pos[1] )
        sigma = 100
        wall_score = math.exp(-wall_dist**2/(2*sigma**2))

        return 2.5*dist_score + 0.2*rival_score + nonsplitkill_score + 5*splitkill_score + 0.1*density_score + 5*wall_score
        ##print (density_score)
        #return density_score
    
    def weight_cell(self, cell):
        df = (10/self.dist(cell))
        if self.edible(cell):
            quality = self.quality(cell)
            if cell.is_food:
                return 1 + cell.mass * df * quality
            else:
                mf = 1 / ((self.get_my_smallest().mass * 0.75) + 1) - cell.mass
                return cell.mass * df * quality * mf
        elif self.threat(cell):
            if cell.is_virus:
                return -cell.mass * df * 100
            else:
                return -cell.mass * df
        else:
            return 0
    
    def process_frame(self):
        runaway = False
        
        my_smallest = min(map(lambda cell : cell.mass, self.c.player.own_cells))
        my_largest = max(map(lambda cell : cell.mass, self.c.player.own_cells))


        # enemy/virus avoidance
        forbidden_intervals = []
        for cell in self.c.world.cells.values():
            relpos = ((cell.pos[0]-self.c.player.center[0]),(cell.pos[1]-self.c.player.center[1]))
            dist = math.sqrt(relpos[0]**2+relpos[1]**2)

            if (not cell.is_virus and dist < ((500+2*cell.size) if cell.mass > 1.25*my_smallest*2 else (300+cell.size)) and  cell.mass > 1.25 * my_smallest) or (cell.is_virus and dist < my_largest and cell.mass < my_largest):
                angle = math.atan2(relpos[1],relpos[0])
                corridor_halfwidth = math.asin(cell.size / dist)
                forbidden_intervals += canonicalize_angle_interval((angle-corridor_halfwidth, angle+corridor_halfwidth))
                runaway = True
        
        # wall avoidance
        if self.c.player.center[0] < self.c.world.top_left[1]+(self.c.player.total_size*2):
            forbidden_intervals += [(0.5*pi, 1.5*pi)]
        if self.c.player.center[0] > self.c.world.bottom_right[1]-(self.c.player.total_size*2):
            forbidden_intervals += [(0,0.5*pi), (1.5*pi, 2*pi)]
        if self.c.player.center[1] < self.c.world.top_left[0]+(self.c.player.total_size*2):
            forbidden_intervals += [(pi, 2*pi)]
        if self.c.player.center[1] > self.c.world.bottom_right[0]-(self.c.player.total_size*2):
            forbidden_intervals += [(0, pi)]
        
        # if there's actually an enemy to avoid:
        if (runaway):
            # find the largest non-forbidden interval, and run into this direction.

            forbidden_intervals = merge_intervals(forbidden_intervals)

            allowed_intervals = invert_angle_intervals(forbidden_intervals)

            (a,b) = find_largest_angle_interval(allowed_intervals)
            runaway_angle = (a+b)/2
            runaway_x, runaway_y = (self.c.player.center[0]+int(100*math.cos(runaway_angle))), (self.c.player.center[1]+int(100*math.sin(runaway_angle)))
            
            self.target = (runaway_x, runaway_y)
            self.has_target = False
            self.target_cell = None
            
            self.color = (255,0,0)
            print ("Running away: " + str((runaway_x-self.c.player.center[0], runaway_y-self.c.player.center[1])))
            
            # a bit of debugging information
            for i in forbidden_intervals:
                gui.draw_arc(self.c.player.center, self.c.player.total_size+10, i, (255,0,255))

        # if however there's no enemy to avoid, chase food or jizz randomly around
        else:          
            if self.target_cell != None:
                self.target = tuple(self.target_cell.pos)
                if self.target_cell not in self.c.world.cells.values() or not self.edible(self.target_cell):
                    self.target_cell = None
                    self.has_target = False
                    print("target_cell does not exist any more")
            elif self.target == tuple(self.c.player.center):
                self.has_target = False
                print("Reached random destination")
            
            if not self.has_target:
                food = list(filter(self.edible, self.c.world.cells.values()))
                food = sorted(food, key = self.quality)
                
                if len(food) > 0:
                    self.target = (food[0].pos[0], food[0].pos[1])
                    self.target_cell = food[0]
                    
                    self.has_target = True
                    self.color = (0,0,255)
                    print("weight: ", self.weight_cell(self.target_cell))
                    print("Found food at: " + str(food[0].pos))
                else:
                    rx = self.c.player.center[0] + random.randrange(-400, 401)
                    ry = self.c.player.center[1] + random.randrange(-400, 401)
                    self.target = (rx, ry)
                    self.has_target = True
                    self.color = (0,255,0)
                    print("Nothing to do, heading to random targetination: " + str((rx, ry)))
        

        # more debugging
        gui.draw_line(self.c.player.center, self.target, self.color)
        
        return self.target