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from agarnet.agarnet import client
from agarnet.agarnet import utils
import pygame
from pygame import gfxdraw
from pygame.locals import *
import sys
import math
import time
import gui
from subscriber import DummySubscriber
sub = DummySubscriber()
c = client.Client(sub)
# find out server and token to connect
try:
token = sys.argv[1]
addr, *_ = utils.get_party_address(token)
except:
addr, token, *_ = utils.find_server()
# connect
c.connect(addr,token)
c.send_facebook(
'g2gDYQFtAAAAEKO6L3c8C8/eXtbtbVJDGU5tAAAAUvOo7JuWAVSczT5Aj0eo0CvpeU8ijGzKy/gXBVCxhP5UO+ERH0jWjAo9bU1V7dU0GmwFr+SnzqWohx3qvG8Fg8RHlL17/y9ifVWpYUdweuODb9c=')
c.player.nick="test cell pls ignore"
c.send_spectate()
# initialize GUI
gui.set_client(c)
# main loop
while True:
c.on_message()
gui.draw_frame()
if len(list(c.player.own_cells)) > 0:
my_smallest = min(map(lambda cell : cell.mass, c.player.own_cells))
runaway_x, runaway_y=(0.0,0.0)
for cell in c.world.cells.values():
dist = math.sqrt((cell.pos[0]-c.player.center[0])**2 + (cell.pos[1]-c.player.center[1])**2)
if dist < cell.size*4 and cell.mass > my_smallest:
runaway_x += (c.player.center[0] - cell.pos[0]) / cell.mass / dist
runaway_y += (c.player.center[1] - cell.pos[1]) / cell.mass / dist
runaway_r = math.sqrt(runaway_x**2 + runaway_y**2)
if (runaway_r > 0):
runaway_x, runaway_y = (c.player.center[0]+int(100*runaway_x / runaway_r)), (c.player.center[1]+int(100*runaway_y / runaway_r))
c.send_target(runaway_x, runaway_y)
print (str((runaway_x-c.player.center[0], runaway_y-c.player.center[1])))
gui.debug_line(c.player.center, (runaway_x,runaway_y),(255,0,0))
gui.update()
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